Jaesun
Fabulous Ex-Moderator
Looking forward to this Charles. Loved the first game (though still working my way through it with my Codex party).
Something else I'm considering:
The box at the bottom would be for game texts only and stay empty otherwise. This kind of bothers me a bit - actually it could tell something like a level of danger, a description of the area, party status or morale, etc). The bottom right box would carry the icons for all game options. That 32 next to Gael would be for spell components when applicable. I could actually fit several different values from top to bottom.
Missed that one, sorry! I was talking about the version with the huge one above the text box in this post.
Why dont you push the 6 character buttons upward and keep the automap at the bottom. Drop the last big button altogether, more space for automap.
The map really is looking great. Reminds me of the old Might and Magic games. Good stuff Charles!
Wow, I see you're not holding back with the number of locations. Are you going for a less linear approach with more optional content?
Can't wait to hear about character development. M&M tribute or not, that's one area I'd like to see improved over the previous game.
Can't wait to hear about character development. M&M tribute or not, that's one area I'd like to see improved over the previous game.
The character creation post has been delayed a bit (lots of little things to settle like cross-requirements, descriptions...) but I uploaded a new GUI with... portraits! And a new town environment. It's a lot more popamole.
The character update will be up in a week or two now.
Blog said:- Sovereign will be much more intuitive and mouse-friendly than Underworld was. Even if the GUI continues to evolve, this will be a priority.