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Unhealthy interest in sales figures

Discussion in 'Iron Tower Studio' started by t, Mar 28, 2014.

  1. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    I made purchase.
     
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  2. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    • Brofist x 13
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  3. Tyranicon A Memory of Eternity Developer

    Tyranicon
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  4. rusty_shackleford Arcane

    rusty_shackleford
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    How much of this do you think can be explained away by Steam's increasing customer base rather than increased interest in the game itself? It has been what, 8 years since AoD was in early access?
     
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  5. Tyranicon A Memory of Eternity Developer

    Tyranicon
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    Good question. I'm assuming it does have an impact, but haven't seen any case studies on how big that impact could be. In either case it's not something devs really worry about as we can't exactly control Steam's popularity.
     
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  6. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    If I have to guess, I'd say it's because it's our third game. People know what to expect and the confidence in us releasing the game and delivering what's promised is much higher. Better visuals don't hurt either.
     
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  7. The Avatar Pseudodragon Studios Developer

    The Avatar
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  8. croitav I hate 3D graphics

    croitav
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  9. Moaning_Clock SmokeSomeFrogs Developer

    Moaning_Clock
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    Completely retarded :nocountryforshitposters:
     
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  10. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    We didn't really do anything since we worked on the visuals until the end (and thus couldn't do videos or anything of that sort). I emailed the mainstream media but they never responded, so not much we could do there either. We invited the YTers to take a look 3 days before the release and that was our entire marketing campaign.
     
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  11. Mustawd Arcane

    Mustawd
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    • Thanks! Thanks! x 1
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  12. HoboForEternity sunset tequila Patron

    HoboForEternity
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    So the game only need around 20k copies to break even?
     
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  13. Mustawd Arcane

    Mustawd
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    Not sure where you’re getting 20k copies bro.
     
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  14. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    No, and breaking even isn't an issue here, since we aren't looking to make a return on investment here but to sell enough to pay for the next game (i.e. whatever we sell becomes the next game's budget).
     
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  15. Correct_Carlo Arcane

    Correct_Carlo
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    Vault Dweller Have you considering redoing Age of Decadence in Unreal 4 and releasing a "Special Edition?" Would that be easy or a huge amount of work? Colony Ship looks so much better than Age of Decadence that I think it'd be worth it.
     
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  16. Takamori Learned

    Takamori
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    Do all publisher sound like mobsters?
     
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  17. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Yes. It won't be exactly easy but it would still be easier and faster than making another game from scratch. 3 years of work, most likely. 4 years if we add another chapter. Better than 6-7 years but still...

    It's a loan-sharking business, essentially, with fairly low risks, unless you do something stupid and invest a hundred mil into a flop. But signing up developers and getting 30% of revenues is a pretty good deal. The goal is to get you to sign (away your distribution rights as now the publisher gets all the revenues and pay you 70%), so whatever works. I've seen elaborate presentations hammering the same message - so many games are getting released on Steam every year, it's crazy!!! revenues are dropping, look at the median sales! look at them and despair!
     
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  18. Jedi Master Radek Arcane

    Jedi Master Radek
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    This is why I love VD. Most devs would be afraid to openly say bad things about publishers, but VD is brave and principled.
     
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  19. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    More like easily amused.
     
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  20. JarlFrank I like Thief THIS much Patron

    JarlFrank
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  21. Rahdulan Arcane Patron

    Rahdulan
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    Looking at some EA Steam reviews I wonder how many people are afraid to post negative ones because Vault Dweller will in the comments like a hawk to explain whatever issues they had.
     
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  22. Darkzone Arcane

    Darkzone
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    Vaulty are you switching to UE5? Nanites (especially for very large / high resolution assets) and Lumen are quite attractive.
     
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  23. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    It looks amazing but I think it's too early. Maybe for the next game.
     
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  24. Darkzone Arcane

    Darkzone
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    Ok... yes it is still in EA. So if you plan to release it in the next half a year it wouldn't be advised to switch the engine version.
    I have already tested it and it is really a game changer:
    Smoother and better level steaming (open world) with less memory requirement. Better looking nanites assets have reduced the package size due to no LOD, but they are not necessary in most cases the better solution. And Lumen does really lowers the need for Raytracing.
    I still have to test the Full Body IK with the motion warping and also the Metasounds.
     
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  25. Zanzoken Arcane

    Zanzoken
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    Vault Dweller, if I may ask... what % of sales do you guys actually receive after Steam fees, engine fees, taxes, etc have all been taken out?

    I understand if you don't want to reveal too many specifics, but my guess is most indie devs probably end up with around 50% of revenue actually reaching their coffers. Is that in the ballpark?
     
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