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Unofficial Arcanum Patch (Original Thread)

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Drog Black Tooth

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Kharza said:
And lastly, Thorwald acts funny when he is in your party. If you ask him to wait and talk to him then, rather than having the option of taking back to the crew you have his "normal" dialogue options as if he still was in your party. You can ask to trade with him, ask to move closer or further, ask what to do next etc. You can even ask him to leave your party, even though he's not even in it. And when you do have him, he has two options for getting him of the crew: asking him to wait or leave the party. I think you see how he acts yourself.
Well, when he's in the wait mode, the line "you can stop waiting" appears in place of "wait here" line. But, yeah, it's non-standard and may be confusing to some people. I moved the lines, so they now act the same way as in the most of other followers' dialogues.
 

wrhunter

Novice
Joined
May 23, 2008
Messages
27
Sigh, I still couldn't find the Elite Bow Captain, he used to stay in the barrack.

Maybe it's because I killed melee master?

And when I return to dodge master, I couldn't give him the cure blind potion, then I saw him and the lady in Roseborough.

This time is even worse, when I go to Roseborough to find the "truth" of Mannox, I click the wheel and nothing happens.
 

MaskedMan

very cool
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Drog Black Tooth said:
MaskedMan said:
- The schematic for Potion of Paralysis is described to combine mushrooms and Varham's Aqua Vita, what it actually combines is wine and strong poison. It's probably done for re-balancing, the use of a component you have to make yourself is in style with the rest of the more advanced potions, so maybe you should just change the text of the schematic.
Where did you find this schematic? It wasn't supposed to be in the game, it's a leftover. It produces the same thing as the Professor degree in Chemistry.
On half-ogre island, like Kz3r0 said, in the safe with the journal.

Drog Black Tooth said:
MaskedMan said:
- Quest entry from the Boil: "Darian Maug has contracted you to kill Pollock", should be Damian, shouldn't it?
That's a mess. Some dialogues call him Darian, some Damian. The VO in ending slides clearly says "Darian", Maug's dialogue file is named "Damian", Sebastian calls him both "Darien" and "Damien". Jesus, what should I do?
Well, I finished the game yesterday, and the guy at the ending clearly says "Darien", which pretty much seals the deal. I don't know how hard it is to change a characters name and the name of his dialogue file, but I'd hazard a guess that it is easier than to start cutting & changing the games ending...

wrhunter said:
Sigh, I still couldn't find the Elite Bow Captain, he used to stay in the barrack.

Maybe it's because I killed melee master?
Well, I've killed Stout, and I can still find the Elite Bow Captain in the barracks (but he is walking around town too), he seems to be sleeping until late in the afternoon though, the lazy bastard.

Some more stuff, from the Void and the Boil (I replayed that part after hearing the ending and wondering why the hell I thought of him as "Damian"):

When talking to Arronax you get these options:
- line 252: "Of course I'll help you. How can I get you out of here? [truth]"
- line 253: "Of course I'll help you. How can I get you out of here? [lie]"
- line 254: "How? Kerghan defeated you last time you fought."
if you select 252 or 253 he answers your question on how to get out of there. If you select 254 you get these options:
- line 303: "I will release you so that you may join me. [truth]"
- line 304: "I will release you so that you may join me. [lie]"
selecting line 303 or 304 gives you exactly the same answer as 252 and 253, which doesn't make any sense, since you haven't asked him how to free him. Unless there is some special response to line 303 & 304 you should ad "How can I get you out of here?" at the end of those lines.

Arronax's reply to line 292: "or it was the doing of the heinous villains", should be "or if it was".

Talking to Kraka-tur:
- His reply to line 48: "Before me there had been no man in the history of Arcanum who caould have...", should be "could".
- His reply to line 42: "I was banished, by never defeated!", should be "but"

Talking to Kerghan:
- His reply to 66: "I know that you're road has been long", should be "your".
- His reply to line 70: "You're time is short", should be "your"
- His reply to line 157: "You're opinion is based on what you have seen...", should be "your".
- His reply to line 377 isn't voiced, but that might be due to how my whole party was getting ready to kill me at that time..

Virgil, when interrupting Kerghan, his reply to line 6:
- Text: "but make no mistake...I stand with you"
- VO: "but in the end...I stand with you"
(he still attacks me when I side with Kerghan though. Why does he lie? :( )

Miranda Tears, in reply to line 2: "your sorely mistaken", should be "you're"

Pollocks doorman, in reply to line 20: "if we here any trouble", should be "hear"[/quote]

That's it for now, though I might replay it when the next patch update is done, you know, with an actually enjoyable character. Half-orc healer sucks, and I had to gimp the scheme with spells to keep the techie dialogue from overriding the half-orc dialogue. I wanna use magick items and have party members, dammit!
 
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Drog Black Tooth

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MaskedMan said:
Drog Black Tooth said:
MaskedMan said:
- Quest entry from the Boil: "Darian Maug has contracted you to kill Pollock", should be Damian, shouldn't it?
That's a mess. Some dialogues call him Darian, some Damian. The VO in ending slides clearly says "Darian", Maug's dialogue file is named "Damian", Sebastian calls him both "Darien" and "Damien". Jesus, what should I do?
Well, I finished the game yesterday, and the guy at the ending clearly says "Darien", which pretty much seals the deal. I don't know how hard it is to change a characters name and the name of his dialogue file, but I'd hazard a guess that it is easier than to start cutting & changing the games ending...
Hmm, which is the correct spelling, Darian or Darien? And to make it more clear, 2 dialogues call him Damian, 4 others call him Darian, and Sebastian calls him both Darien and Damien. I believe, Darian is the correct one then? What was the spelling of this name in the second half of the 19th century?

EDIT: Changed it to "Darian" in all cases.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Question, I just started my game, and it looks like the next update will include alot of important changes. Will they require a restart? Because if so, I'll put off playing until the next patch is released.
 
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Drog Black Tooth

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Angler said:
Question, I just started my game, and it looks like the next update will include alot of important changes. Will they require a restart? Because if so, I'll put off playing until the next patch is released.
Actually, I'm working on a few scripts right now, and I need to update some map sectors as well. And turns out these changes crash the game if you've already been there on your current save. It's the Caladon Castle though, pretty late in the game, but anyway.

The patch will be released today or tomorrow.

P.S. I'm amazed at the amount of testing this game had. Some scripts were just "thrown in", they didn't even have a look at them in the game. They don't work, they can't work, it seems some of Troika designers didn't even know how some functions in scripts are handled. Oh, well.
 

Earth Nuggets

Novice
Joined
Apr 18, 2008
Messages
99
Location
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Even when I choose a background to make my Half-Ogre NOT a complete idiot, he's still a bewildered retard!

confusedhalfogre.jpg


GAR-LIKE RACE DENIAL!!!
 
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Drog Black Tooth

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The new version is out!

The new version includes a lot of fixes for dialogues and scripts, including a number of annoying game breaking bugs. Also, many typos and mistakes in text have been fixed, and many lines for female characters have been corrected as well.

One more thing, saves from old versions are not supported. There may be crashes if you've been to some areas before.

The full changelog is as follows:

-Fixed several typos in Randver's dialogue.
-Fixed a mistake and several typos in Gunther Willhelm's dialogue.
-Fixed a typo in Hadrian's dialogue.
-Fixed a typo in a journal entry for rumors.
-Fixed 11 broken lines in Kerghan's dialogue.
-Fixed two typos in Wheel Clan guard's dialogue.
-Fixed a typo in Gilbert Bates' dialogue.
-Fixed two broken lines in Percival Toone's dialogue. This fixes the problems with him not giving you the quest and not talking to you anymore.
-Fixed a description for the Staff of Hypocrisy.
-Fixed a description for the Life Stealer Dagger.
-Fixed repeatable lines in Ryan Sanders' dialogue.
-Fixed yet another typo in Gilbert Bates' dialogue.
-Fixed a typo in a dialogue for Virgil with Pollock.
-Fixed wrong conditions in the librarian's dialogue.
-Fixed two typos in Gurin Rockharrow's dialogue.
-Automatons now have soundbanks.
-Fixed problems with Albert giving you the gem. Fixed repeatable lines in his dialogue as well.

-Fixed the name of Electro Armor's schematic.
-Fixed repeatable lines in Randver's dialogue.
-Fixed 10 broken lines in Nasrudin's dialogue. No more repeatable dialogue or duplicated lines.
-Fixed a typo in Loghaire's dialogue.
-Replaced a completely wrong line (different from VO) in Loghaire's override dialogue.
-Simeon Tor's portals now can't be used by technologists.

-Fixed a typo in Loghaire's dialogue.
-Fixed a typo in Richard Leeks' dialogue.
-Fixed a typo in Brigitte's dialogue.
-Fixed two mistakes in Gildor Nightwalk's dialogue.
-Fixed a mistake in a generic pub thug's dialogue.
-Fixed a mistake in Richard Leeks' dialogue.
-Fixed two broken lines in Raven's dialogue.
-Fixed several broken lines for low reaction characters in Caladon's telegraph operator's dialogue.
-Fixed a broken line in Lianna Pel Dar's dialogue.
-WorldEd: made the magic/tech aptitude slider bigger, so now it's possible to set a more precise value. Also, fixed a few typos.
-Fixed two typos in Surly Virgil's dialogue.
-Fixed two typos in K'an Hua's dialogue.
-Fixed typos in books "How Nasrudin defeated the nefarious Arronax" and "Horror among the Dark Elves".
-Added missing origins to four Dwarf Villagers in the Wheel Clan.
-Vegard Moltenflow now has expert training in Spotting Traps.
-A Gnome Villager in Roseborough's Gift Shop now has a correct gender.
-Fixed basic proto issues with a Halfling Villager in Roseborough: a correct soundbank now.
-Fixed 5 typos in Raven's dialogue.
-Fixed a typo in Trevor Lynwood's dialogue.
-Fixed two typos in Hadrian's dialogue.
-Fixed a broken line in generic herbalist's dialogue.
-Added missing soundbanks to some of orcs' prototypes (including the Orc Grunt used in Summoning college).
-Fixed the teleportation sfx when Nasrudin teleports from Thanatos to the Ring of Brodgar.
-Fixed the teleportation sfx when K'an Hua teleports to the Panarii temple after being betrayed.
-Fixed the townmap for the Sobbing Onion's basement.
-Added a female line to Richard Leeks' dialogue. Also, fixed a typo.
-Fixed a female line in Willoughsby's dialogue.
-Fixed 6 female lines in Heinrich Jenks' dialogues.
-Fixed two typos in Norian's dialogue.
-Fixed a typo in Kai'tan's blessing.
-The prison warden in Ashbury's prison now opens a corresponding door once you post bail for either of the prisoners.
-If you destroy either of the doors in Ashbury's prison, a corresponding prisoner now becomes aware that he's free.
-Once you free either of the prisoners, they now walk out of the prison and disappear.
-Fixed several wrong conditions in Guido Lightouch and Jerrold Aymes' dialogues.

-Dark Elf assassin in Ashbury doesn't have a generic dialogue anymore.
-Adkin Chambers is now actually blind (DX1, PE1) until you give him the potion. (A heartbeat script wasn't attached). Fixed some other problems with his scripts as well.
-Adkin Chambers now has master training in Dodge.
-Clockwork Decoy now uses its own soundbank.
-Surly Virgil no longer talks about Alexander as you enter the Panarii temple in Caladon.

-Fixed a typo in Raven's dialogue.
-Fixed four typos in Nasrudin's dialogue.
-Fixed a typo in Weldo Rubin's dialogue.
-Fixed a typo in the book "The Great Work".
-Fixed a broken female line in the Master Mage of Morph's dialogue.
-Fixed a typo in the Master Mage of Earth's dialogue.
-Fixed a typo in the generic dialogue for Tulla students.
-Fixed two typos in Simeon Tor's dialogue.
-Fixed a typo in Magnus' dialogue.
-Fixed two typos in Erick Obsidian's dialogue.
-Fixed a typo in Zen Virgil's dialogue.
-Fixed three typos in Edward Teach's dialogue.
-Fixed a typo in the name of the location "Stringy Pete's Cove".
-Fixed a typo in Franklin Payne's dialogue.
-Fixed basic proto issues with a female Dark Elf Bandit in Dernholm Pits: correct soundbank and portrait now.
-Fixed basic proto issues with a female Dark Elf Bandit in Elven Ruins: correct description, race, sounbank, stats and portrait now.
-Fixed a typo in the description for the Automaton's schematic.
-Fixed 15 typos and mistakes in rumor entries in the logbook.
-Replaced "Drog Blacktooth" with "Drog Black Tooth" in all rumors. Fixed the key's name as well.
-Fixed three broken lines (two of which were leading to a crash) in Salty Seadrick's dialogue and script.
-Fixed problems with three guards in the Panarii Temple in Caladon. Removed wrong scripts and dialogues, fixed their art and origins, and added missing armor.

-Fixed two typos in Thorvald's dialogue.
-Fixed several wrong conditions in Thorvald's dialogue and script.
-Fixed two mistakes in female lines in Gorrin's dialogue.
-Fixed a typo in Arronax's dialogue.
-Fixed two typos in Kraka-Tur's dialogue.
-Fixed three typos in Kerghan's dialogue.
-Fixed a typo in the dialogue for Zen Virgil talking about Kerghan.
-Fixed a typo in Miranda Tears' dialogue.
-Fixed a typo in Pollock's door guard's dialogue.
-Fixed several typos in Muggs, Milo and Sebastian's dialogues.
-Fixed two typos in the quest logbook entries.
-Darian Maug's name is now consistent in all cases.
-Fixed various problems with the negotiations' quest and Farad's assassination's quest. Now, Vernon won't appear in the kitchen if you didn't accept Heinrich Jenks' quest. Also, the crate in the docks won't become usable once you've spoken with Renard.
-Fixed problems with the kitchen's door in the Caladon Castle. Now the guard opens it for you if you're in the middle of the negotiations' quest (accepted the quest but haven't finished it yet). Also, the door now works properly if you steal the key from the guard, or picklock it.

-Fixed two typos in Kerghan's dialogue.
-Joining Kerghan as a dummy with out Arronax in the party now works properly.
-Zen Virgil now doesn't attack you if you choose to join Kerghan. Surly Virgil, however, now attacks you in this case.

-Fixed a typo in Virgil's dialogue.
-Fixed two money loops with selling the painting to Thaddeus Mynor.
-Surly Virgil no longer talks with Nasrudin.
-K'an Hua's door now works properly.


The download is available in the first post, as always.

P.S. The patch now includes over 450 fixes!
 

Kharza

Novice
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May 17, 2008
Messages
14
First of all, great work, again. The list is impressive.

Drog Black Tooth said:
One more thing, saves from old versions are not supported. There may be crashes if you've been to some areas before.
Which areas are these? I remember reading of Caladon somewhere, but there are others as well?
 
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Drog Black Tooth

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Kharza said:
Drog Black Tooth said:
One more thing, saves from old versions are not supported. There may be crashes if you've been to some areas before.
Which areas are these? I remember reading of Caladon somewhere, but there are others as well?
Sectors in Ashbury and Caladon Castle were updated.

Actually, I've checked with one of my oldest saves, and it seems these ones don't cause crashes. But, anyway, people were confused about imcompatibilty with old saves before, so I practically put the warning there just so I won't receive any complaints about it. You may use saves from 080523, but if you get crashes, then I can't help you.
 
Joined
Mar 21, 2008
Messages
522
Once again Drog, excellent work.

A few questions:

1. If I was working on a mod with a previous version of your patch, is there any way I can update to the new one without overwriting the changes that I made myself? I've made changes to the .mes and rules folders.

2. If the answer to my first question is no, how would I go about putting my changes on the new version? copy pasting my new lines into the updated mes files?

Thanks :)
 
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Drog Black Tooth

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Shota Shernokavich said:
Once again Drog, excellent work.

A few questions:

1. If I was working on a mod with a previous version of your patch, is there any way I can update to the new one without overwriting the changes that I made myself? I've made changes to the .mes and rules folders.

2. If the answer to my first question is no, how would I go about putting my changes on the new version? copy pasting my new lines into the updated mes files?

Thanks :)
This is off-topic, but...

If you don't have many changes in your mod, then yes, it'd be better to just apply them to the new files.

Anyway, please don't discuss modding here.
 

Ander Vinz

Scholar
Joined
May 25, 2007
Messages
645
3. If you're tired of hitting ESC two times every time you launch the game, then use this fix to disable the starting movies. Just put the file into your Arcanum folder.
Oh goodie. Thank you, kind sir.
 

garren

Arcane
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Nov 1, 2007
Messages
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Location
Grue-Infested Darkness
There's a small problem with Gar in Tarant. When I first visited him when I started the game (lvl 6 I think), I was persuasive enough to be able to talk his freedom from Parnell, but Gar wouldn't join me because I wasn't high level enough. Now, I never wanted him to join me, I just wanted the fate point from releasing him, but to get the option to free him, you must first ask him to join you, and he wouldn't :D But ok, I decided to visit him after I gain a few levels.

I forgot about the whole thing up until now, and I'm in Thanatos already, so I decided to go finally free him. But he's gone. Nowhere to be found. So I guess Gar finally realized he's free and took off :wink: The thing is, I missed a fate point. Maybe you should have an option to free him before you ask him to join you? (after you've talked his freedom of course)
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
I guess Arcanum is now the greatest RPG ever. You should hack yourself into the credits, Drog.
 

Kos_Koa

Iron Tower Studio
Developer
Joined
Feb 12, 2006
Messages
315
Excellent work. Looking at the change log makes my mouth water... is that normal?
 

theorel

Novice
Joined
May 19, 2008
Messages
12
Okay, so Torian has this thing with me unlocking certain people's chests. I can kill them, but no lockpicking or he gets angry...it might be influencing other followers as well, I just notice with Torian because he attacks me when I do it(saying we shouldn't attack a friend or some such). So other than the Bedokaan village there are 2 others so far.
The Thieves Guild in Tarant, chest in the bottom left I think...I'll try to go check again.
And the chest in Bates' manor by his bed.

Also, according to my rumors and notes, Kan Kerai is a Belokaan.(guess they hadn't fully switched over yet). Text says something along the lines of met Kan Kerai, chieftain of the Belokaan.

And finally, I instigated the orc riots, then figured I stick around to make sure the riots went alright. Some people didn't hate me/attack me on sight. I figure we've got some wrong origins...though it's arguable in some cases. Anyways here's a partial list(power went out when I was in the middle of it.)
Aldous Buxington(The pagan God's guy) and the University bookseller.(everybody else in the university hates me)
Cedric Appleby
Stanton and his guards
the Paperboy by Stanton's(every other paperboy attacks me on sight I think)
the Human City Dweller in Madam Lil's
All of the Gentlemen's club, and most of Grant's Tavern(only J.T. Morgan and his guards hated me).
The Bridesdale Innkeeper
The female gnome in Vermillion Station.
The Wise woman outside the city.(I don't think this should change.)

Some other oddities:
The Guard outside Bates' Factory didn't attack me, he hated me, but didn't attack.
The Boil was wierd, Pollock's gang didn't hate me(seemed reasonable) but the members of his gang in Malloy's bar attacked me, as did Malloy, but not the Maug members in the bar. As Malloy attacked the orcs outside did as well. I was a member of Pollock's gang at the time(had killed Maug as well).
 
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Drog Black Tooth

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theorel said:
Okay, so Torian has this thing with me unlocking certain people's chests. I can kill them, but no lockpicking or he gets angry...it might be influencing other followers as well, I just notice with Torian because he attacks me when I do it(saying we shouldn't attack a friend or some such). So other than the Bedokaan village there are 2 others so far.
The Thieves Guild in Tarant, chest in the bottom left I think...I'll try to go check again.
And the chest in Bates' manor by his bed.
Upload your save, I'll take a look at it.
 

theorel

Novice
Joined
May 19, 2008
Messages
12
save1 Thieves' Guild
save2 Bates' Manor
The first time I loaded the save trying to make it happen on the Thieves' Guild save, it took 2 tries with the lockpicks to upset everybody, though after the first try the chest still registered locked. Also, it upsets both Torian and Virgil(I think the automatons too, they just don't react).[/url]
 
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Drog Black Tooth

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theorel said:
save1 Thieves' Guild
save2 Bates' Manor
The first time I loaded the save trying to make it happen on the Thieves' Guild save, it took 2 tries with the lockpicks to upset everybody, though after the first try the chest still registered locked. Also, it upsets both Torian and Virgil(I think the automatons too, they just don't react).
I see what's happening. Those chests belong to NPCs with internal name #6400 (a default internal name for all NPCs). Followers have unique internal names (e.g. Virgil = 6409, Torian Kel = 6616), but Automatons aren't unique, they have generic internal names, 6400. This way, when you picklock one of those chests, the game looks for a closest NPC with this internal name (and it so happens that the NPC is in your party), thus you're doing a "bad deed" against your followers, so both Virgil and Torian Kel complain that it's "dishonorable". As a workaround, you may just turn off the automatons when you get complaints. Excellent observation though, I never played as a thief with such heavy machinery, so I'd never know :). Please give me a list of these chests, and I'll fix them.

And yes, it seems lots of people in Tarant are missing origins.

EDIT: Actually, now I remember, I had the same thing when I played as a thief with Weldo in my party. He often complained about me lockpicking some random containers. I thought it was due to his positive alignment back then. But turns out, he doesn't have an internal name as well, although there's an internal name for him in the game. I fixed it.
 

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