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Urban Strife - turn-based zombie survival RPG

USG_Mucifikatorul

White Pond Games
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Developer
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Sep 4, 2018
Messages
358
Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
The end has to be epic stuff, agreed.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,765
https://store.steampowered.com/news/app/710230/view/3026954526601281106

Urban Strife - March 2021 Dev Update
Reputation checks and faction affinity in RPG
The RPG layer got an update with a new set of checks: faction checkpoints that allow you to pass through only if you accumulate enough reputation and a faction affinity check during dialogues that opens shortcuts and interesting avenues if you bring along the right team mate.

Shared inventory for quest items and crafting
Inventory management was made a bit easier when it comes to delivering quest items - no need to browse through everyone’s backpack anymore. If a party member has the needed object, you can deliver it and finish your quest. The same shared inventory system will be applied when backpack crafting, but only if the player specifically allows crafting to use the shared inventories. This way you won’t need to explain to Billy Bo why his favorite whiskey is now a Molotov cocktail.
And since we never mentioned this - yes, we do have a shared base storage for stashing all those precious looted candy wrappers and second hand syringes. Rejoice!

Special weak point for zombies
We have promised body parts damage that makes a difference and the first step in this direction is a classic - hitting zombies anywhere but the head will only result in minimal damage, while headshots will usually put them down in one turn. This makes even the vanilla zombies a bit of a challenge (and a waste of ammo if you didn’t get the memo and start spraying from a distance).

KO state from stamina/blunt damage
When it comes to human opponents, we promised stamina will play a big role in combat and it does now. Blunt weapons in particular will have the same calming effect on agitated enemies as a mule kick to the face. Good option if you either want to pass through a zone without potentially embarrassing (allied) faction kills or you just want to save ammo and deal your enemies quietly.

Faction makeshift armor
Nothing says post-apocalypse more than crazy armor outfits and your Urban warlords will not disappoint you. Your first taste of madness will be The Scavenger Legion, parked just outside your base and dressed up as Roman legionnaires. Well, whatever they could come up with that resembled Roman armor at least. So do not miss the chance to get your hands on a fancy bladed helmet. Owner’s head attached optional.

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Female avatar & classic ballistic armor choices
More customization options for your avatar are coming. Our artists have completed a set of female body alter-alter egos that will be available when you start your adventure in Urban. John Doe, meet Jane Doe. Speaking of the player's avatar, we have designed classic ballistic protection as well, for those who would stay away from makeshift faction armor.

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New cover animations
Peeking around corners now has a special animation that exposes you only partially. With realistic ballistics, what-they-see-is-what-they-shoot so presenting your entire self to the enemy isn’t smart. You’re still exposed because you do have the advantage of preserving line of sight on the incoming enemies so there’s a factor of risk vs reward that has to be balanced. Also, while peeking in and out of cover your NPC needs to know how to deal with occupied tiles, so we programmed a special, team-friendly, step back move.

Save/Load system
No more Ironman runs when testing the build! Only those who managed to finish the entire 2h of the alpha test can understand how harsh it is to make a mistake somewhere near the end and be forced to restart. Definitely not for everyone and while we salute the brave ones who will try that in the full campaign, the rest of us normies are content to have a working Save/Load system in USG.

Shelter economy prototype
We’re testing the first prototype of a shelter industry/upgrade tree. It is the first step into designing a complete, functional base economy and also the foundation for the whole survival metagame. Once complete it will also be linked with the RPG layer in order to produce meaningful and satisfying mission rewards.

New Maps Sneak Peek!
Our level designers have also been hard at work making awesome, handcrafted levels for the game. Here are three major landmarks of our beloved town of Urban:

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The Courthouse
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The Railway Station
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The City Hospital

UNTIL NEXT TIME!

PS: Thank you for the continued support and if you have made it this far down the text, why not add Urban Strife to your wishlist? And get more people to do it, it really helps!
 

USG_Mucifikatorul

White Pond Games
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Developer
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Sep 4, 2018
Messages
358
Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.


There no fun in having a base if its inhabitants are not ready to cut each other's throat.
Mayor J.J. Adams, dear him, wanted to play the humanitarian card and allowed inside the walls every straying refugee that knocked at the door. Two years later he's paying through the nose for that.
Maybe you can do a better job.
 

Pearass

Educated
Joined
Dec 11, 2019
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44
Location
Syrup Land
This game is at the very top of my anticipated list - looks directly up my alley. Having it this year would be great, but I'm a patient man. Keep it up!
 

OSK

Arcane
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
"Bloody hell"? Isn't this supposed to take place in America?
 

USG_Mucifikatorul

White Pond Games
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Developer
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358
Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
Imagine if he said something in Russian...

Jokes aside, all the current voices are very very old and they only serve as placeholders until we get to record proper ones.
 
Last edited:

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,203
I wonder if we'll see let's say "atypical" weapons since this is a zombie game, like improvised twin chainsaws for maximum cutting power.
 

USG_Mucifikatorul

White Pond Games
Patron
Developer
Joined
Sep 4, 2018
Messages
358
Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
We'll see about exotic weapons. Most likely first builds will feature classic ones, because we only have so many resources to invest.
But the system is open and easy to modify.

Not sure about the chainsaw though, it requires a lot of custom animations and fx that are unique to it. Doesn't sound like a good way to spend dev time and money. On the other hand, if we had the time and money to do it, it would be a helluva cool addition.
 

USG_Mucifikatorul

White Pond Games
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Developer
Joined
Sep 4, 2018
Messages
358
Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
Our concept so far when it comes to weapons is to stick to realistic stuff. For the exotic touch we weaponized household hardware (they still work as tools).
 

USG_Mucifikatorul

White Pond Games
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Developer
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Messages
358
Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
I can see the news headlines:

April Fool's Joke Bites Back! Developer forced to release game for Symbian OS after joking about it, due to massive popular demand!
"We are just glad we didn't went with our original joke, Urban Strife for pocket watches and calculators" a source close to the developers said.
 

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