Overall good experience with demo, good word of mouth & from what I've seen positive Youtube coverage.Store traffic and daily wishlists. Going at about x10 rate compared to pre-festival, so clearly people are getting into the game still.
I am going to play the game during the weekend (and check out Vagrus too, by the way).Store traffic and daily wishlists. Going at about x10 rate compared to pre-festival, so clearly people are getting into the game still.
Yet you find taking sides in the culture wars so important that a common phrase triggers you to full fight or flight mode. So does it matter or not?How much HDD space will be the full game need? Can you change the inane "body types" for "gender", or would that result in your team being cancelled?I would have thought that in Romania you wouldn't have to care about wokeness.
Indeed. Just throw in more body types (thin, slim, fat, etc.), so you are picking from the actual body types and it will work.Yet you find taking sides in the culture wars so important that a common phrase triggers you to full fight or flight mode. So does it matter or not?How much HDD space will be the full game need? Can you change the inane "body types" for "gender", or would that result in your team being cancelled?I would have thought that in Romania you wouldn't have to care about wokeness.
Yet YOU thought that informing us of what you think about someone else's opinions on "culture war" or whatever is so important that you made a special post about it*. Seems to me that you are the one who is being triggered not the op. Just a random tought.Yet you find taking sides in the culture wars so important that a common phrase triggers you to full fight or flight mode. So does it matter or not?How much HDD space will be the full game need? Can you change the inane "body types" for "gender", or would that result in your team being cancelled?I would have thought that in Romania you wouldn't have to care about wokeness.
I won't kink-shame you for liking it, but face the facts - it was a glorified radial menu. I for one will not miss that at all.I like JA2 UI better than US though. A targetted shot in JA2 is all done with the mouse, mouse over, scroll for aimed shot (not even possible in US), single click to shoot.
You what? US has a radial menu. Ja2 1.13 just has you mouse over the right part of the actual enemy model. Unless my memory is failing me completelyI won't kink-shame you for liking it, but face the facts - it was a glorified radial menu. I for one will not miss that at all.
While simply copying the JA2 aiming system was easy, we never set out to clone JA2. And in some aspects that would be pretty useless. An isometric 2D world has completely different rules from a 3D environment. It's a long list of differences you can all guess.
But to the raised point about mouse aim, in internal tests we found that due to the complex camera maneuvers you need to perform in a 3D world the attaching everything to the mouse can lead to unfortunate mishaps, like firing your gun instead of moving or moving instead of firing your gun. So we had to put movement on RCLICK (the "increase aim" in JA2). The current system isn't perfect but it's the best compromise we found.
Agreed that copying JA2 makes no sense in 3D, I was just reacting to calling JA2 clunky. I feel like US is not better in that regard and in some aspects even worse.
If I remember correctly, in the demo it was hold shift, click the enemy to pop up the radial menu, click again on bodypart to shoot.
That's two left clicks and a keypress.
If I'm holding shift to indicate I want a targeted shot and my mouse moves over a target, why do I still have to click to open the menu?
Anyway I'm not a designer, just saying that even compared to JA2, some aspects of US feel clunky.