This game is quickly becoming the new hot shit.
The hardcore mode is pretty hardcore. Plenty of tools for griefing. Seems like fun.
All loot dropping on death + gear levelling system means that every death can mean a long rebuild if you don't prepare backup gear.
Its an insane hybrid of survival games, mobas, and Diablo, with an optional DayZ/Tarkov style pvp loot system thrown in. Destructible environments, varied enemies with decent ai, bosses seem fairly tough and there are some decent metroidvania elements. There is no true rogue like mode but playing on hardcore and having all of your gear drop on death will make you consider starting a new character if you aren't very well prepared.
Whats probably going to put codexers off of this game is the gear based levelling system. Players can gain abilities by killing bosses, but ultimately your attack, defense and health is tied entirely to your gear ala Destiny. So there's basically no traditional RPG character development outside of selecting your skills, magic and choosing your weapon. No stat customization, skill points or level ups. Combat is read and reaction based, like a fighting game or moba or whatever.
It's not running smoothly at high graphics on my 1070ti but it's running at high fps on medium. I expect updates will improve performance in time.
This is the kind of game that will scratch a very specific autistic itch for some people and will be utterly ignored by most after the initial wave of interest fades.
It's extremely well made for a $20 game. It doesn't feel like an early access game.
I imagine they decided to price it at $20 because that's about the most that you're willing to spend on a game that your friend who likes survival games wants to play with you. Smart strategy to be honest.