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KickStarter Vagrus: The Riven Realms - post-apocalyptic fantasy caravan master RPG


Sep 18, 2021
Does the game have a normal campaign/plot with a main quest that you can follow or is it some sort of sand-box game? Or something in between, like the X games for example, where you can do the main missions while also having the freedom to do whatever you want in the world.


Aug 10, 2017
I played the prologue last night and really enjoyed the experience. I like the writing and the setting. Not so the combat, especially because the player doesn't have his own character to use.

Curious to know, as of May 2022, how others have fared with the main game.
Last edited:


Ask me about Sen no Kiseki
Nov 14, 2020
Strap Yourselves In
It's pretty interesting, but they've made a major fuckup repeatedly which cheapens the whole experience. They've stuffed their page and even the start of the game with these stupid disclaimers about the nature of their game.


It just screams lack of confidence in what you've made when you're constantly worried about warning normie gamers.


Aug 10, 2017
It's pretty interesting, but they've made a major fuckup repeatedly which cheapens the whole experience. They've stuffed their page and even the start of the game with these stupid disclaimers about the nature of their game.
Adding a disclaimer is a "major fuckup?"


News Cyborg
Aug 24, 2019
A New Build is OUT - Patch 1.1.15 - Codename: Notas Et Effectus
This patch brings new features and changes to existing mechanics

Hey everyone,

As usual, we’ve been working on fixing issues and adding new features as well as improvements. The most significant additions include our new name generator, along with the custom journal and chart notes features. As for improvements, besides smaller optimizations across various parts of the game, we have made the Companion Combat AI significantly faster while the initial loading time has been shortened as well.

Now let's jump into the patch details!

Important Note
: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

Patch 1.1.15 - Codename: Notas Et Effectus

New/Updated Content
  • Four new random events

New/Updated Features

  • You can add custom notes to your Journal
  • You can add a maximum of five custom notes to each point of interest on the Chart
  • Vagrus creation random name generator has been added (with lore-friendly names)


Gameplay Improvements

  • Additional Codex tagging has been added to existing entries
  • Companion Combat performance has been improved
  • The Black Rot condition has been fixed - it now affects crew and companions

User Interface Improvements

  • The Character UI has new parchment frames
  • Enchanted/Impervious color changed from purple to turquoise
  • Some character portraits have been adjusted to better fit their frames
  • Scrollbar corrections on the UI so that it is more streamlined


Bug Fixes

  • Enemy portraits on an opened Character sheet during combat now face the intended direction
  • Companion Combat action-related crashes fixed (Nedir's Famulus and Assassin's Battle Narcotics Skills were the culprits)
  • Skornar's Defender Perk bonus is now granted on the same turn when someone is moving next to him
  • The maximum available Codex entries are now properly shown in each game type
  • Fixed a Camp UI-related soft lock (there might be more!)
  • Fixed the Deputy tutorial related soft-lock if Morwen is severely wounded
  • Frame misalignment is fixed in Companion Combat
  • Combat Traits have been reworked, so upgrading more levels at once is now possible if other requirements are met
  • Initiative order icons now only appear after the fight has begun
  • A Burrow Skill related bug has been fixed
  • Fixed the bug causing the frame of the Companion who got placed the last to disappear on the combat field
  • A proficiency point exploit has been fixed
  • A vagrus creation exploit has been fixed
  • Crew change is now visible on the Camp UI on the first day
  • Several tooltips that lacked color coding are now fixed
  • The hotkey for Empower and Inspiration are now fixed (they are no longer inverted)
  • Item and Gear lists, as well as the Passenger scroll bar disappearing, are now fixed
  • Waiting multiple days in Events now works properly


Coming Up Next
  • Map movement and Scouting changes
  • Knowledge Ambition (a Codex-related victory path) and related quests

Known Issues:
  • Escort Task-related anomalies
  • Crew combat chance percentages are sometimes shown in reverse

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team

The Wall

Dumbfuck Zionist Agent
Jul 19, 2017
Bugs are rare and few. There's probably 100h of gameplay in single playthrough. If that is not enough, very well. Wait for expansions
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