For a very special episode we're joined by some of the narrative design team on Bloodlines II, Cara Ellison & Brian Mitsoda to talk about the game's tabletop inspirations, how Ellison got involved, the art of narrative design, improving representation & diversity in narrative. We also discuss how the game's humor has revamped, a look back at Troika's legacy and what it was like to be inside the company, and Bloodlines lore. In an experiment, we've also included an auto-generated transcript.
topics:
tabletop games inspirations
how cara joined, going from journalist to developer
narrative design
humour in the game, silly jokes, himbos
bloodlines 2
representation in bloodlines 2
bloodlines 1 fan questions, lore & worldbuilding
troika, bloodlines 1 development
games journalism