Firing Mitsoda now would be like firing Avellone from the official PST sequel. Or firing Kojima from MGS5.
Both of these men have WAY more social recognition than fucking Mitsoda, and even with them I doubt it matters much. Maybe if you made a niche targeted Planescape 2 Kickstarter Avellone would be important, but not with a bigger mainstream game like this one wants to be. Did MGS5 fail? Wikipedia says best sales in the franchise and extremely high critical reviews, so I'm guessing it didn't. You guys seriously have to recognize what a small niche we're in even knowing these names let alone caring about them. Saying "you do not fire Mitsoda!" is a big wet fart outside of sites like this one.
the wrinkly balls and two inch long chodes of dozens of Game Industry Influencers™What else exactly has Cara Ellison worked on? All I see is that she was a journo at RPS and an "external narrative consultant" for Dishonored 2(which usually just means she was some sort of proofreader/editor).
You're not wrong, but VTMB was already a niche cult hit, and for many people, Brian Mitsoda was the only reason for optimism in what seemed like a janky, poorly-produced sequel. Not to mention that without him, there likely wouldn't be a sequel in the first place.
I hope he learned his lesson, a man should never get so personally invested in something where he's just another replaceable cog in the machine.Until recently, I was the Narrative Lead on a videogame called Vampire the Masquerade: Bloodlines 2 for Hardsuit Labs, Inc being published by Paradox Interactive (which owns 30% of Hardsuit Labs). After almost five years involvement with the studio, I was suddenly terminated on 7/16/20.
That this came as a shock to me is underselling it. I’ve worked on Bloodlines 2 for almost five years. The story and main cast was initially conceived in my living room. I helped develop the pitch for Hardsuit Labs and helped pitch the project to Paradox in Las Vegas. I’ve been in charge of the narrative since the beginning, working long days and sometimes weekends to deliver a successor to Vampire the Masquerade: Bloodlines, and I’ve never been led to believe that I hadn’t succeeded. Very obviously, I have also been involved in the PR and marketing side of things, even though it was one of the most difficult parts for me. I’m a pretty private person – press and crowds tend to heavily trigger my social anxiety (which, if you’ve ever wondered about the gloves, they are “armor” that make me feel less exposed in situations that trigger my anxiety).
Bloodlines and the fandom of the game mean the world to me. So I lent my legacy with the franchise, my name, and my participation in marketing efforts for the game, even when it was intensely difficult and took a mental and physical toll. This is all because I wanted to do what was best for the game and the team.
The pride in the work, the fan expectations, and the support from co-workers who started out as fans kept me going through this long five years. And I’m incredibly disappointed and frustrated to say that this is where it ends for me on the project.
I was not part of the conversations that led to the decision to delay production, and to my knowledge, there were no delays caused by the Bloodlines 2 narrative development. I am confident and proud of the work that I and my team put forward. When that work will be seen and what form it will take is unknown to me.
It was a pleasure to work on this game and with many people at Hardsuit Labs and Paradox and I’m sorry I won’t be able to see it to the end. I spent years on some of the best characters and dialogue that I ever wrote. It’s meant a lot to hear from the Bloodlines community and I do hope that what’s finally delivered is as satisfying as I intended it to be. Thanks to all of you who supported me throughout the project.
Maybe if you are OD'd on redpills, and think that every time a stupid liberal voices their opinion the world moves one step towards apocalypse. This game's development, marketing, setup, etc, was nothing unlike most other of its weight class. We were just predisposed to dislike it, because of the memory from the first Bloodlines video game, and how the team looked then, and its perceived martyrdom (not that I didn't hate them for releasing a buggy shit game back then).All these tards saying, “THIS is the final straw!” as if it wasn’t apparent the game was going to suck cock since its reveal.
That sounds kind off sad,do hope that he got sacked because of his sjw views and speared us the pain of watching it. It will be shit if he was the reasonable one and got sacked for that.I hope he learned his lesson, a man should never get so personally invested in something where he's just another replaceable cog in the machine.Until recently, I was the Narrative Lead on a videogame called Vampire the Masquerade: Bloodlines 2 for Hardsuit Labs, Inc being published by Paradox Interactive (which owns 30% of Hardsuit Labs). After almost five years involvement with the studio, I was suddenly terminated on 7/16/20.
That this came as a shock to me is underselling it. I’ve worked on Bloodlines 2 for almost five years. The story and main cast was initially conceived in my living room. I helped develop the pitch for Hardsuit Labs and helped pitch the project to Paradox in Las Vegas. I’ve been in charge of the narrative since the beginning, working long days and sometimes weekends to deliver a successor to Vampire the Masquerade: Bloodlines, and I’ve never been led to believe that I hadn’t succeeded. Very obviously, I have also been involved in the PR and marketing side of things, even though it was one of the most difficult parts for me. I’m a pretty private person – press and crowds tend to heavily trigger my social anxiety (which, if you’ve ever wondered about the gloves, they are “armor” that make me feel less exposed in situations that trigger my anxiety).
Bloodlines and the fandom of the game mean the world to me. So I lent my legacy with the franchise, my name, and my participation in marketing efforts for the game, even when it was intensely difficult and took a mental and physical toll. This is all because I wanted to do what was best for the game and the team.
The pride in the work, the fan expectations, and the support from co-workers who started out as fans kept me going through this long five years. And I’m incredibly disappointed and frustrated to say that this is where it ends for me on the project.
I was not part of the conversations that led to the decision to delay production, and to my knowledge, there were no delays caused by the Bloodlines 2 narrative development. I am confident and proud of the work that I and my team put forward. When that work will be seen and what form it will take is unknown to me.
It was a pleasure to work on this game and with many people at Hardsuit Labs and Paradox and I’m sorry I won’t be able to see it to the end. I spent years on some of the best characters and dialogue that I ever wrote. It’s meant a lot to hear from the Bloodlines community and I do hope that what’s finally delivered is as satisfying as I intended it to be. Thanks to all of you who supported me throughout the project.
IME Swedes are much less idpol than Kwanzanians (although moreso than Danes or Finns, don't know about Norwegians). Also Paradox's strategy games are mega popular among shitlords. I think it's unlikely he got axed for being problematic. More likely just vanilla office politics.
I must have missed something,did the glove boy got kicked out? I thought that only his mate got sacked or something.
Those organizational changes have now been unveiled in a short statement available on the official Bloodlines 2 website: Both Lead Writer Brian Mitsoda and Creative Director Ka’ai Cluney are no longer working part of the team at Hardsuit Labs. The statement further says that this was "a joint decision made by the leadership of Hardsuit Labs and Paradox Interactive".
He got fired.So I take it Brian Mitsoda has left the writing team? I haven't really been following this. Is the work that he has done going to remain?. Will he be credited for what he has done?.
All the Paradox dude would say about it is that it was about creative stuff and not about money and that the decision to fire Brian was made between the studio and Paradox. Outstar was also talking about it:
He got fired.So I take it Brian Mitsoda has left the writing team? I haven't really been following this. Is the work that he has done going to remain?. Will he be credited for what he has done?.