Nano
Arcane
- Joined
- Mar 6, 2016
- Messages
- 4,650
Look at this loser. Locker rooms have the smell of *men*, boyo.No wonder this forum smells worse like a lockerroomsometimesalmost all the time.
Look at this loser. Locker rooms have the smell of *men*, boyo.No wonder this forum smells worse like a lockerroomsometimesalmost all the time.
Wow nigga. The project exists solely because of the quality of Mitsoda's pitch. That the project was even greenlighted speaks a lot for the guy. That he got fired, not him alone but the whole lot of competent staff, speaks not against him, but against management. That they're hiring randos to replace them is only more evidence for this.And Mitsoda has a record for being a mess to work with, that's why they fired him from Alpha Protocol, so they should have probably done it earlier. It's speaks even against the guy that he got fired for the successor to the one project he got some acclaim.
The second option is obviously the more entertaining one.
No wonder this forum smells worse like a lockerroomsometimesalmost all the time.
And that's bad because...?
Look at this loser. Locker rooms have the smell of *men*, boyo.
Wow nigga. The project exists solely because of the quality of Mitsoda's pitch. [...]
?? Opposite of reality.
But locker rooms smell of sweat and piss, stagnation and tired and broken people.
Seriously, the RPG Codex
Does. Not. Scale. To. Your. Level.
Let's see just the ones from my memory:
Either Dark Souls 1 or Demon Souls had to be rescued by Myazaki, who hadn't any experience as a director back then. And he came in late too, if I remember correctly.
Gothic 1 and 2 were also totally chaotic and it bite them in the ass when 3 came along.
Diablo 1 was a shitshow too, that turned into one big crunchfest. Half of the time it was programmed to be turnbased.
Starcraft 1 first preview got smashed too.
Game development most of the time is a big shitshow, but you don't see any of it. You only see the product and it's either good or bad, but you don't know how fucked up the devs were in the end from the stess and lack of sleep. And if there was any drama before, you forget it after two years.
As for Avellone and Mitsoda: Let's be honest, he just wrote a concept or one or two quests and peaced out. He hasn't done anything else for years now, so there probably wasn't a big cut, when they fired him. And Mitsoda has a record for being a mess to work with, that's why they fired him from Alpha Protocol, so they should have probably done it earlier. It's speaks even against the guy that he got fired for the successor to the one project he got some acclaim.
I don't have any more insights than you, but really, we can just wait ... or panicwank about the future of a game most people have barely on their radar*shrug.*
You're missing the point here. ALL of the titles you listed had talented people.
Aside from the talent who were fired and canceled, BL2 has nothing for talent but leftovers of other studios' failure, entire sections missing from their dev team, and hugbox clowns. The latter aren't known for their ability to make video games without routine self-victimization that they're so oppressed. They love it, too, since without that they'd have absolutely nothing that's marketable to anyone at all.
You're missing the point here. ALL of the titles you listed had talented people.
We don't know that. And all the talent in the world doesn't make a good game. Look at Numenera. That game had very talented people working on it and then it went all down the shitter and it came out as a half-finished mess.
Aside from the talent who were fired and canceled, BL2 has nothing for talent but leftovers of other studios' failure, entire sections missing from their dev team, and hugbox clowns. The latter aren't known for their ability to make video games without routine self-victimization that they're so oppressed. They love it, too, since without that they'd have absolutely nothing that's marketable to anyone at all.
Who hurt you?
He wasn't management or project lead. He was narrative lead. This shit is not on him.[Mitsoda]'s now a veteran of the industry, so he should at least know that the publishers have nothings again working their people to dead or violating every right imageniable, but you don't waste their money. So I'm not sure, if being a lead in a bigger project is really for him.
They fired their celebrity writers and replaced them with cheap never-beens, haven't had a lead designer in months, and a bunch of people are posting on glassdoor talking about how upper management has no idea what they're doing and turn-over is sky high and you think there are more catastrophic projects? Are you a Hardsuit employee?
Let's see just the ones from my memory:
Either Dark Souls 1 or Demon Souls had to be rescued by Myazaki, who hadn't any experience as a director back then. And he came in late too, if I remember correctly.
I have read the original article about some Rooney Rule abd someorganization that want something from AB, but don't understand exactly who want what?
Can someone explain, please? In simple English.
I have read the original article about some Rooney Rule abd someorganization that want something from AB, but don't understand exactly who want what?
Can someone explain, please? In simple English.
It's not so much the article, it's the comments by the new Narrative Lead and her echo chamber.
Requiring talent and experience for positions that require those qualifications is dIsCrImInAtIoN to diversity hires. They really want an diversity to be equitably considered alongside anyone with proven experience.
That this may be why several key positions are still vacant, like Lead Game Designer and a couple of Producers. HSL absolutely NEEDS someone in those positions to ship the game. But unless there is an diversity hire with the required qualifications it would be dIsCrImInAtIoN to interview just anyone else qualified for the job. They can't afford to have a token diversity hire in the position and work around them, they can't hire on anyone qualified unless there is the diversity option.
Dev Hell achieved by quota bureaucracy. Well, one of many. This is probably why the Damsel character reveal was such a big thing for them.
He wasn't management or project lead. He was narrative lead. This shit is not on him.
Game development most of the time is a big shitshow, but you don't see any of it. You only see the product and it's either good or bad, but you don't know how fucked up the devs were in the end from the stess and lack of sleep. And if there was any drama before, you forget it after two years.
As for Avellone and Mitsoda: Let's be honest, he just wrote a concept or one or two quests and peaced out. He hasn't done anything else for years now, so there probably wasn't a big cut, when they fired him. And Mitsoda has a record for being a mess to work with, that's why they fired him from Alpha Protocol, so they should have probably done it earlier. It's speaks even against the guy that he got fired for the successor to the one project he got some acclaim.
I don't have the citation handy, but when Ellison quit, there was some veiled shade thrown, something about "some controversial personnel changes that should have happened sooner," something like that.If the message here is "they were right to fire Mitsoda," ...maybe. After 3+ years? Did they vet him anymore than the other rapid-turnover hires? Or the new ones? Did they decide to fire him once they realized they'd gotten everything they needed? All good questions. Seriously doubt the answers are equally good.
I don't have the citation handy, but when Ellison quit, there was some veiled shade thrown, something about "some controversial personnel changes that should have happened sooner," something like that.
And a Glass Door review from September, possibly written by Cara herself given the writing style and subject matter.
"Read the recent news, it’s all confusing for us too but good for design and story. just took too long to get rid of bad actors"
If that is Cara, quite the backstabbing of Mitsoda there, calling him and Cluney a couple of con men. Accurate, though, based on my assessment.
This could mean anything though. Maybe she thought Mitsoda was an obstacle writing-wise and getting rid of him meant to pave an unrestricted access for her to do whatever she wanted with the story (and get in publisher/developer's good graces in the process)?I don't have the citation handy, but when Ellison quit, there was some veiled shade thrown, something about "some controversial personnel changes that should have happened sooner," something like that.
The power of fringe elements is somewhat overrated, which is proven by success of KCD. Although, Vavra is Czech and Czechs are sane people - unlike KwanzasWhat are they afraid of? Without the diversity dogma the worst case is that they get "canceled" by the fringe elements, but make back the money they've already wasted. The ability of these lunatics to police themselves out of fear never ceases to amuse me. Look at them, destroying themselves! And they call themselves "Brave"...
Maybe she thought Mitsoda was an obstacle writing-wise and getting rid of him meant to pave an unrestricted access for her to do whatever she wanted with the story (and get in publisher/developer's good graces in the process)?