You are missing the point. They set the industry standards, making them your superiors. So if you want to be treated as an equal among them, knuckle down.
I was kind of referring to that with the HR department, but you're right of course.
You are missing the point. They set the industry standards, making them your superiors. So if you want to be treated as an equal among them, knuckle down.
SS2 also had the excuse that the game constantly talks about how everything on the ship is falling apart due to being built by the lowest bidder. Still way too fast, but at least there's a believable story reason.
Not tried Condemned no Its made all the way back in 2005 (a year after Bloodlines), guess they made better games back then :D
I played Condemned at the time and while the first person melee was great, I hated the fact that the weapons disintegrated. This was as stupid as in SS2, but at least it made some sense because you were supposed to be outnumbered! In Bloodlines on the other hand you are a powerfull vampire, even as a fledgling, and you had all the choices, you could play it as a talker, a sneaker, a brawler or a shooter or mix up all of these. Why throw that away and force people into one direction? That was a bad design move right from the start.
SS2 also had the excuse that the game constantly talks about how everything on the ship is falling apart due to being built by the lowest bidder. Still way too fast, but at least there's a believable story reason.
“The maddening truth about that was, at least once during development, we talked about having an audio log in the game that talked about why that was happening — enough so that some people on the team thought we actually shipped with it. The log would have explained that as part of their takeover, the Many had released a special corrosive gas into the Von Braun that damaged weapons but was harmless to organic creatures.
That sounds like a horrible explanation tbh. Glad it was cut.
Yeah. A gas that destroys weapons but won't ultimately destroy the ship itself?That sounds like a horrible explanation tbh. Glad it was cut.
Worn-out weapons can act differently depending on a weapon.
And that differs from running out of ammo... how exactly?
Not as far as i can recall. Mitsoda said that his department had never been behind on the work, and that every impression he had got was that everything was fine.I am backreading some of this crap, which I (wisely) had been ignoring for a couple years. I still can't figure out why Mitsoda was fired, was ever an explanation given?
Its not cancelled, they (Paradox) are switching developer. Depending on who that new developer is, and what can be salvaged from the work up until this point (which isn't likely to be much past story, i am sure some art assets, maps etc), we are looking at...well.. at least 2 years and probably more for a release.. We'll get more information at some point, iim sureSo, this is never releasing? Color me surprised.
I am backreading some of this crap, which I (wisely) had been ignoring for a couple years. I still can't figure out why Mitsoda was fired, was ever an explanation given?
Wasn't Mitsoda the lead narrative designer? If that's the case, hard to see how any mismanagement would be his fault.Mitsoda and Kai were sacked and the ubisoft hatchet man joined shortly after. Paradox most likely lost faith in Mitsoda's and Kai's ability to manage the project.
Mitsoda didn't manage anything but the story. Cluney was a "creative director", which i believe means that he helped out multiple departments as needed ("many hats" type of job). Neither of these were among the senior leadership of Hardsuit..Mitsoda and Kai were sacked and the ubisoft hatchet man joined shortly after. Paradox most likely lost faith in Mitsoda's and Kai's ability to manage the project.
As for the game in general, Paradox should cut their losses and simply cancel the project. It's a sequel to a niche game that never had much mainstream appeal. And all they did was squander all confidence the fanbase had in the project.
After sinking millions of dollars into this, i dont think they can afford that. Paradox owns the "World of Darkness" IP, where Bloodlines 2 was to be a flagship title. In their mind i am sure that it still is, just that its starting to get a very expensive flagship title
someone from paradox played itWasn't the game almost finished? Why stop suddenly at the finish line?
Wasn't the game almost finished? Why stop suddenly at the finish line?
Wasn't the game almost finished? Why stop suddenly at the finish line?
It wasn't finished. That's the problem.Wasn't the game almost finished? Why stop suddenly at the finish line?