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I think they fucked it up mostly because from top to bottom, Hardsuit Labs were a bunch of clowns who had no idea how to make an RPG. Nobody here can know for sure how the writing really would have turned out.
I think they fucked it up mostly because from top to bottom, Hardsuit Labs were a bunch of clowns who had no idea how to make an RPG. Nobody here can know for sure how the writing really would have turned out.
I think they fucked it up mostly because from top to bottom, Hardsuit Labs were a bunch of clowns who had no idea how to make an RPG. Nobody here can know for sure how the writing really would have turned out.
If all the writing and voice work has been scrapped, that means it doesn't pass muster by Paradox's standard.
Bloodlines is based on the old Masquerade edition of the game, which was superseded by a new ruleset (I think its called Requiem or something similar). However the new ruleset completely sucked and White Wolf reversed many of the changes, reverting to a simplified version of the Masquerade game.
Wasn't VtmB already based on older lore when it came out anyway? I never read anything about VtM outside the games (VtmR and VtmB, not the newer games that i also haven't played) but i remember reading something like that. They could have just ignored 5e.
Also while the main story itself is self-contained, there are a few unfinished threads that could be used - like Maximilian Strauss' plans or whatever that is heavily hinted in the first game but never actually seem to happen. After VtmB there is a power vacuum in Camarilla's side that he would try to take advantage of, in a still unstable playfield - it isn't like Camarilla vampires would just pack and leave.
Of course that was written ~17 years ago and it is likely there are books or whatever describing what happened after the game that would make any sequel that tried to use those threads hard. But as i wrote i don't know about that, i just judge from the game itself and i do think there are things that could be expanded just based on it.
It took me five seconds to think of a sequel. The sarcophagus blew up and killed everyone in the tower. SoCal is now in chaos because the leaders of a bunch of factions got iced and now all the surviving vampires are vying for control or otherwise dealing with the fallout. In the background people are more convinced than ever the end of the world is coming and the Second Inquisition is coming back to town to find out why all their buddies got iced. You're a neonate in this high stakes high risk environment. Go do shit.It occurs to me that this project was a scam from the very beginning. You can't really make a sequel to VTM:B, it is a completely self-contained story that leaves no room for a direct continuation. Whatever this game was/is/would end up being, it's as much of a sequel to VTM:B, as VTM:B was to VTM:R. Meaning, not at all, since it's just another game set in the same universe. There is no reason to bring Bloodlines into the equation, beyond pathetic attempts at exploiting nostalgia and brand recognition.
Just make a new Vampire the Masquerade game with its own identity. You know, like Troika did right before it went bankrupt...
Which is why it's a pile of shit. I didn't say "it's impossible to contrive a sequel even if it's completely retarded", because it's always possible to contrive something completely retarded. Good taste and competence are implicit in such matters.It took me five seconds to think of a sequel.
What a pile of shit. What do you mean "the explosion killed EVERYONE in the tower"? Who is everyone, besides LaCroix? All the faction leaders? Rodriguez, Strauss, Ming Xiao, and the main character were all in the tower at the same time? Because no they weren't, these endings are all mutually exclusive. And the sacrophagus isn't even opened in two of them, meaning if Strauss or Ming Xiao arrive at the tower, the tower doesn't explode. See what happens when you try to make a sequel to a self-contained story with multiple endings no less? You either have to pick one "canonical" ending and thus nix the others, or conflate them all into a stupid mess a la Deus Ex: Invisible War. Do you really want another Invisible War?The sarcophagus blew up and killed everyone in the tower. SoCal is now in chaos because the leaders of a bunch of factions got iced and now all the surviving vampires are vying for control or otherwise dealing with the fallout. In the background people are more convinced than ever the end of the world is coming and the Second Inquisition is coming back to town to find out why all their buddies got iced. You're a neonate in this high stakes high risk environment. Go do shit.
Unfortunately there’s no way to think of a sequel to a computer game that picked a canon ending and moved on. It’s impossible. Can’t be done.Which is why it's a pile of shit. I didn't say "it's impossible to contrive a sequel even if it's completely retarded", because it's always possible to contrive something completely retarded. Good taste and competence are implicit in such matters.It took me five seconds to think of a sequel.
What a pile of shit. What do you mean "the explosion killed EVERYONE in the tower"? Who is everyone, besides LaCroix? All the faction leaders? Rodriguez, Strauss, Ming Xiao, and the main character were all in the tower at the same time? Because no they weren't, these endings are all mutually exclusive. And the sacrophagus isn't even opened in two of them, meaning if Strauss or Ming Xiao arrive at the tower, the tower doesn't explode. See what happens when you try to make a sequel to a self-contained story with multiple endings no less? You either have to pick one "canonical" ending and thus nix the others, or conflate them all into a stupid mess a la Deus Ex: Invisible War. Do you really want another Invisible War?The sarcophagus blew up and killed everyone in the tower. SoCal is now in chaos because the leaders of a bunch of factions got iced and now all the surviving vampires are vying for control or otherwise dealing with the fallout. In the background people are more convinced than ever the end of the world is coming and the Second Inquisition is coming back to town to find out why all their buddies got iced. You're a neonate in this high stakes high risk environment. Go do shit.
Heresy.canon ending
Bloodlines 2 just screams doomed the more you hear about it
- pre-orders were available before a release date even got announced
- No name studio
- Every mention of BL1 was just to shit on how problematic it was
- Only person who was still talented was Rik
- Combat looked as good as Bloodlines
- Firing people Paradox advertised and the only reason I believed it had 1% of succeeding
The only good thing that can come out of this is cancelling it and thinking twice about making shitty cashgrabs. I'd rather see a twilight rpg than this hollow husk.
Instant gratification without planning for long term. Suits the current generation.
Rodriguez, Strauss, Ming Xiao, and the main character were all in the tower at the same time?
No matter how much you fear the unknown, this was and remains a good idea for the franchise.Combat in Bloodlines 2 is actually worse because there's no permanent inventory. All your weapons are use and discard.
You either have to pick one "canonical" ending and thus nix the others, or conflate them all into a stupid mess a la Deus Ex: Invisible War. Do you really want another Invisible War?
True, but the endings are mutually-exclusive, you'd have to pick one "correct" ending and declare all others "wrong" to make the sequel work, and I think any normal person fucking hates these kinds of things. A "fusion" scenario also doesn't work because you'd have to pull a Daggerfall/Morrowind-style "multiple realities all taking place at the same time coz magic" kind of thing to reconcile the irreconcilable, and that's not really a thing in the VTM universe or at least doesn't make sense in this situation (maybe if the sacrophagus really did hold the body of some antediluvian, but it doesn't).I do not think there is any ending where Rodriguez or Strauss dies.
If Strauss takes over from LaCroix, not only would there be no power vacuum - there would be a power consolidation, because he is way more intelligent and competent than the French boy, not to mention has the backing of the entire Tremere pyramid behind him. LaCroix is a moron, he's only the prince because the job is too risky for any sensible Camarilla elder. With Rodriguez and the anarchs still in play, perhaps the situation would get more tense, but nothing terribly apocalyptic would happen because of this alone.IMO the whole power vacuum followup is the most logical one for a sequel.
Yeah, that's the kind of dodgy crap that makes for bad sequels.Ming Xiao could be vaguely removed from the scene with something (from the perspective of the vampires) like "she disappeared, we don't know why, probably got killed" (but leave it vague if it was done by the player of VtMB1 or some other vampire or internal politics or whatever) and leave it at that.
Going forward, all the new meta-plot content are for V5 and unless otherwise stated in new content, old meta-plot is still valid. V5 scales the game back to young vampires and, in my opinion, has done away with most of the bloat in favour of elegant simplicity but not without some serious blunders. You can still use all the new V5 meta-plot for V20 or previous editions (and vice versa) and even mix and match the rules as the V5 core book encourages bending or Homebrewing the rules as you see fit, which I like very much.
True, but the endings are mutually-exclusive, you'd have to pick one "correct" ending and declare all others "wrong" to make the sequel work
Finally, there is the "we'll just never reveal exactly what happened, and refer to it as The Incident". However, it would be pretty silly to make a direct sequel to Bloodlines without ever revealing what exactly happened at the tower, whether or not it blew up, how LaCroix was deposed, who if anyone replaced him as prince, how and why, what happened to Ming Xiao, and where the PC fucked off to.
If Strauss takes over from LaCroix, not only would there be no power vacuum - there would be a power consolidation, because he is way more intelligent and competent than the French boy, not to mention has the backing of the entire Tremere pyramid behind him.
With Rodriguez and the anarchs still in play, perhaps the situation would get more tense, but nothing terribly apocalyptic would happen because of this alone.
Yeah, that's the kind of dodgy crap that makes for bad sequels.
Excuse me?Btw the meta-plot of 5E has some seriously retarded changes like: the Sabbat are just...gone. Gone where? Well they just fucked off somewhere and aren't mentioned at all.
It's [CURRENT_YEAR] forever!!!Brujah are now hipster BLM/antifa characters, the Ventrue are basically Trump-supporters, the Malkavians are pussified versions of their old Clan with many of their "controversial" disciplines gone
The sheer scale of contrivances upon contrivances you have to construct to make a sequel even possible is proof of the opposite. VTM:B is a classic RPG which has a perfectly self-contained story with multiple endings (either 5 or 7, depending on how you count the branching anarch/solo endings) that are entirely up to the player's choices. If you're a fan of VTM:B, you shouldn't want some wannabe-devs after 20 years telling you by decree which of these endings are WRONG and never happened, or that they all magically happened at the same time in some trippy timeline convergence scenario, or that nobody knows what actually happened.It all depends on how it is done, but yeah if you go into an idea with the preconceived notion that it will suck, you are limiting your imagination in how it can be done to not suck and wont see any other possible outcome aside from it sucking.
Honestly the more i think about it, the more i think a sequel could work perfectly fine. You just need a decent writer with the imagination to get it right.
The sheer scale of contrivances upon contrivances you have to construct to make a sequel even possible is proof of the opposite.
If you're a fan of VTM:B, you shouldn't want
some wannabe-devs after 20 years
telling you by decree which of these endings are WRONG and never happened, or that they all magically happened at the same time in some trippy timeline convergence scenario
or that nobody knows what actually happened.
Excuse me?Btw the meta-plot of 5E has some seriously retarded changes like: the Sabbat are just...gone. Gone where? Well they just fucked off somewhere and aren't mentioned at all.
No matter how much you fear the unknown, this was and remains a good idea for the franchise.Combat in Bloodlines 2 is actually worse because there's no permanent inventory. All your weapons are use and discard.
If equipment is limited in use, then it becomes more valuable as a result and when and how you decide to use it matters a lot more. In contrast, when you have a pistol you buy a cheap ammo for, it doesn't really matter to you how many bullets you will fire. That said, I wouldn't limit pistols to have just a bunch of bullets and then make you discard a weapon - just make ammo VERY expensive, so you have to invest heavily into it and make weapons into actually powerful substitute that doesn't require blood (which should be even more valuable). That would require thinking through blood/weapon/income economy very carefully, but I think the result could be more interesting than the usual fare.No matter how much you fear the unknown, this was and remains a good idea for the franchise.Combat in Bloodlines 2 is actually worse because there's no permanent inventory. All your weapons are use and discard.
How is that an improvement? Equipment selection is part of a character build.