Archibald
Arcane
- Joined
- Aug 26, 2010
- Messages
- 7,869
How is that an improvement? Equipment selection is part of a character build.
Who cares about equipment selection, its all about vampire powers.
How is that an improvement? Equipment selection is part of a character build.
Games that aren't simulations are not supposed to be realistic though. It is all about what you aim for with the mechanics you put into place. You say having limited ammo for weapons is "lazy", but how would you do it? How would you make guns interesting in this setting? Or go even more wild and instead of talking just about guns, how would you design the whole game?Having limited ammo in modern-day US setting is unintuitive and lazy. Should modern vampire lack money for ammo, he'd just break in a weapon store and take everything he needs.
Having limited ammo in modern-day US setting is unintuitive and lazy. Should modern vampire lack money for ammo, he'd just break in a weapon store and take everything he needs.
I believe, I've already described the way I think it should be done. "Steel for humans, silver for whatevers". Steel can be farmed indefinitely, silver should be limited by one-time quests or something.Games that aren't simulations are not supposed to be realistic though. It is all about what you aim for with the mechanics you put into place. You say having limited ammo for weapons is "lazy", but how would you do it? How would you make guns interesting in this setting? Or go even more wild and instead of talking just about guns, how would you design the whole game?Having limited ammo in modern-day US setting is unintuitive and lazy. Should modern vampire lack money for ammo, he'd just break in a weapon store and take everything he needs.
To be honest I expected something a bit more creative than that from someone who called limited ammo "unintuitive and lazy" approach.Here, problem solved. I spent like 5 minutes making that up.
Fuck farming and fuck trash mobs.[...] Steel can be farmed indefinitely [...] Let's say, that trash mobs [...] Bosses [...]
Was the Sabbat judged to be racist or something? What the actual fuck? The tension between the Camarilla and the Sabbat is one of the defining features of the VTM world.Excuse me?Btw the meta-plot of 5E has some seriously retarded changes like: the Sabbat are just...gone. Gone where? Well they just fucked off somewhere and aren't mentioned at all.
They're actually mentioned sparsely throughout the book but there's no Sabbat segment to speak of and that faction's pretty much a thing of the past in 5E. It mentions them a couple of times and how their havens got all burnt out or some shit.
Maybe I'm crazy. I think of vampires as stealthy and smart creatures of the night, who use their powers when no one's watching. That is the kind of vampire game I want to play. Carrying around a machine gun wherever you go, and blowing away enemies in front of a dozen witnesses, although technically not revealing, does not strike me as a great way to uphold the Masquerade.Correct me if I am wrong, but there's still a Masquerade to uphold, yes? Just because you can doesn't mean you should.When you can fly, turn invisible, and make people's hearts explode by pointing your finger at them
Maybe I'm crazy. I think of vampires as stealthy and smart creatures of the night, who use their powers when no one's watching. That is the kind of vampire game I want to play. Carrying around a machine gun wherever you go, and blowing away enemies in front of a dozen witnesses, although technically not revealing, does not strike me as a great way to uphold the Masquerade.Correct me if I am wrong, but there's still a Masquerade to uphold, yes? Just because you can doesn't mean you should.When you can fly, turn invisible, and make people's hearts explode by pointing your finger at them
That's basically my idea of vampires as well. Very powerful when they do things discreetly and from the shadows. With tha magic they have to, especially the Tremere, it's surprising they don't rule everything on Earth.Maybe I'm crazy. I think of vampires as stealthy and smart creatures of the night, who use their powers when no one's watching. That is the kind of vampire game I want to play. Carrying around a machine gun wherever you go, and blowing away enemies in front of a dozen witnesses, although technically not revealing, does not strike me as a great way to uphold the Masquerade.
Sabbat could probably viably operate in places with poor law enforcement like South America or Iraq, where the general atmosphere of brutality could help hide the group's antics. If you really want to go woke, you could even write that brutality in the slums of kwa is both encouraged by the Sabbat and Sabbat sympathizers in the police and government. So the Sabbat would still be unknown to the general population, but people in the know would be fully aware of them. This way you have a ready made, fairly believable enemy that has the excuse to operate in plain sight.
So absolutely anything goes as long as you don't use your powers in public? I get that's how the Masquerade technically works, but to me that is a very dumb campaign and, again, not what I am looking for in a vampire story. As someone wise recently said, just because you can doesn't mean you should.Its hiding your nature as a vampire. A mundane killing rather than something supernatural.Maybe I'm crazy. I think of vampires as stealthy and smart creatures of the night, who use their powers when no one's watching. That is the kind of vampire game I want to play. Carrying around a machine gun wherever you go, and blowing away enemies in front of a dozen witnesses, although technically not revealing, does not strike me as a great way to uphold the Masquerade.Correct me if I am wrong, but there's still a Masquerade to uphold, yes? Just because you can doesn't mean you should.When you can fly, turn invisible, and make people's hearts explode by pointing your finger at them
They would be, if the Technocratic Union wasn't already ruling everything on Earth.it's surprising they don't rule everything on Earth.
welcome to america, is this your first time?but would he carry several hundreds of rounds around with him all the time?
So absolutely anything goes as long as you don't use your powers in public? I get that's how the Masquerade works, but to me that is a very dumb campaign and, again, not what I am looking for in a vampire story. As someone wise recently said, just because you can doesn't mean you should.Its hiding your nature as a vampire. A mundane killing rather than something supernatural.Maybe I'm crazy. I think of vampires as stealthy and smart creatures of the night, who use their powers when no one's watching. That is the kind of vampire game I want to play. Carrying around a machine gun wherever you go, and blowing away enemies in front of a dozen witnesses, although technically not revealing, does not strike me as a great way to uphold the Masquerade.Correct me if I am wrong, but there's still a Masquerade to uphold, yes? Just because you can doesn't mean you should.When you can fly, turn invisible, and make people's hearts explode by pointing your finger at them
That's basically my idea of vampires as well. Very powerful when they do things discreetly and from the shadows. With tha magic they have to, especially the Tremere, it's surprising they don't rule everything on Earth.Maybe I'm crazy. I think of vampires as stealthy and smart creatures of the night, who use their powers when no one's watching. That is the kind of vampire game I want to play. Carrying around a machine gun wherever you go, and blowing away enemies in front of a dozen witnesses, although technically not revealing, does not strike me as a great way to uphold the Masquerade.
So you agree that the gun-toting vampire is basically a dumb idea, since vampires should operate from stealth and committing violence with witnesses ruins the campaign. Cheers, I'm glad we had this conversation.Mechanically the GM would still be able to punish the machine gun player. You engage in a shootout in the streets with choice use of fortitude so no one realizes you are a vampire. Fine. But the GM decrees that there are witnesses and the police have begun a mundane investigation against you. Police keep showing up harassing you and if you choose to kill them, the harassment just gets worse because they know something is up. So its a downward spiral if the player doesn't choose to wise up.
So you agree that the gun-toting vampire is basically a dumb idea, since vampires should operate from stealth and committing violence with witnesses ruins the campaign. Cheers, I'm glad we had this conversation.Mechanically the GM would still be able to punish the machine gun player. You engage in a shootout in the streets with choice use of fortitude so no one realizes you are a vampire. Fine. But the GM decrees that there are witnesses and the police have begun a mundane investigation against you. Police keep showing up harassing you and if you choose to kill them, the harassment just gets worse because they know something is up. So its a downward spiral if the player doesn't choose to wise up.
Man I'd play thatare we posting ideas for what we want to see in a vampire game?
vampire is a decoy protagonist that gets burned alive by a vampire hunter after you already did a bunch of sadistic shit and met a lot of the important vamps and you play as a vampire hunter for the rest of the game getting rid of the vampire filth
Cool. Well I want to play a vampire dentist who runs a modest little office and drains a bit of blood from every patient he puts under anesthetic. It's certainly a better idea than dude who runs around shooting people in the streets like a maniac. I expect the next vampire CRPG to have fully integrated systems for running a small business, office management and a dentistry minigame. Because I should have the freedom to make every idea work no matter how dumb it is.The player should have the freedom to try making the idea work if he wants to. And the GM should punish retardation. But abolishing guns in the campaign would merely reduce player choice.
Cool. Well I want to play a vampire dentist who runs a modest little office and drains a bit of blood from every patient he puts under anesthetic. It's certainly a better idea than dude who runs around shooting people in the streets like a maniac. I expect the next vampire CRPG to have fully integrated systems for running a small business, office management and a dentistry minigame. Because I should have the freedom to make every idea work no matter how dumb it is.The player should have the freedom to try making the idea work if he wants to. And the GM should punish retardation. But abolishing guns in the campaign would merely reduce player choice.
Because putting every fucking stupid idea into a game is a sure way to make it garbage.Why not?
Because putting every fucking stupid idea into a game is a sure way to make it garbage.Why not?
Cool. Well I expect you to complain just as loud when Bloodlines 2 does not have dentistry features as you did about lack of persnickety inventory management.Your idea is no different from being the baron of the whatever lands. Except now you're the dentist of Miami.Because putting every fucking stupid idea into a game is a sure way to make it garbage.Why not?