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Development Info Vampire: The Masquerade - Bloodlines 2 Dev Diary #27: The Cast of Mortals

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
101,625
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Paradox Interactive; The Chinese Room; Vampire: The Masquerade - Bloodlines 2

https://www.paradoxinteractive.com/...oodlines-2/news/dev-diary-the-cast-of-mortals



What makes a vampire distinct? What transforms them from “alluring nocturnal wizards” to memorable creatures of horror, monsters in all but looks? Tonight, we take a look at this element: the mortals.

The characters you are about to see are all caught up in Seattle’s vampire underworld in one way or another. Most are unaware, thinking their misfortune the result of bad luck rather than the interference of vampires. Such is the way of the Masquerade.

If Everyone is a Vampire
To achieve the stark contrasts essential to gothic horror fiction, the vampire must be viewed through the attraction, addiction, and terror they inspire. Every mortal is a lens through which the audience — and player — sees a sliver of the vampire as they appear to the living world.

They are the canvas on which the Kindred wield their bloody brush, for to be a vampire is to possess terrible powers, allowing one to use and abuse people as tools, food, and pleasure. (Of course, the ratio of these three also says something about a vampire’s moral nature.) Most of all, mortals elevate the vampire experience, providing the backdrop against which the undead stand in bloody relief.

After all, if everyone is a vampire, then no one is.

Mortal outcomes
These are only some of the mortals you will encounter in the game. What you do with them is up to you. Whether you treat them with respect, contempt, or simply as the next meal, their lives may be irrevocably changed by the encounter. Some will never sleep easy again. Others will spend every night looking for you. And some — perhaps many — will face death, victims of Hunger, fury, or casual whim.​
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,860
What's the point of that trailer? It's less exciting than some vampire game made by a lone developer using Unity assets...
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
101,625
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What's the point of that trailer? It's less exciting than some vampire game made by a lone developer using Unity assets...
It's not a trailer, just a video of some gameplay footage relevant to the dev diary.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,508
I know next to nothing about marketing but these guys are weirding me out. What's the point of it? How this should excite me, a potential player? Just some bland locations and bland NPC models (minus the hooker, JC). I remember the CP2077 campaign for comparison now that was something (okay maybe minus the braindance promo which was pretty boring). And in general it was a short but intense campaign. This on the other hand is a series of endless "diaries" which only purpose seems to be is to tell the project isn't dead. Wow, okay.
 

MrBuzzKill

Arcane
Developer
Joined
Aug 31, 2013
Messages
719
I know next to nothing about marketing but these guys are weirding me out. What's the point of it? How this should excite me, a potential player? Just some bland locations and bland NPC models (minus the hooker, JC). I remember the CP2077 campaign for comparison now that was something (okay maybe minus the braindance promo which was pretty boring). And in general it was a short but intense campaign. This on the other hand is a series of endless "diaries" which only purpose seems to be is to tell the project isn't dead. Wow, okay.
At this stage it seems they're just occasionally waving their flag on social media, trying to pop out here and there to not let the audience forget.
 

Gruia

Educated
Joined
Aug 23, 2012
Messages
59
waiting for the trash to get released already. this was the most "justifyiably" woke project from the start, but with the current woke bubble burst, the timing will burry it as it should. silly anti christian agenda goes poof.
i give it a 3% chance it is actually decent work of woke art. I am generous
 

Bruno

Educated
Joined
Jan 4, 2018
Messages
79
This is a concept list of npcs, with pictures and troubled/weird backstories. This you make in an early phase. And zero hot human babes. It is sad.

At this stage, there should have been progress reports with gameplay and balance info.

More delay seems probable.
 

Takamori

Liturgist
Joined
Apr 17, 2020
Messages
1,044
Another veilguard in production, also don't throw shit at Infinitron he just brought the update. Its not like he is typing holy shit buy this delicious pile of shite.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,807
It looks generic due to the emphasis on realism, the color grading is typical fake real brown… the character models have that repulsive plastic mannequin appearance that all 3D games seem to have nowadays.
 

Nifft Batuff

Arcane
Joined
Nov 14, 2018
Messages
4,011
No magenta/violet/purple colors.
 

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