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Development Info Vampire: The Masquerade - Bloodlines 2 Dev Diary #28: Hunters

Infinitron

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Tags: Paradox Interactive; The Chinese Room; Vampire: The Masquerade - Bloodlines 2

https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/dev-diary-hunters



In Dev Diary 17 we introduced you to the Anarchs, one of the enemy factions you will face. Tonight, we want to introduce another: the I.A.O.

The Information and Awareness Office spearheads the U.S. government's response to the Blankbody threat. While officially defunded, it operates on a large black budget that allows its hunters to face the undead under the guise of "training missions" and "counter-terrorist strikes”.

In one of my favourite quests to work on, Phyre explores an I.A.O. stronghold on Harbor Island which is heavily guarded both inside and out by I.A.O. agents.

It’s one of the game’s largest and most expansive combat areas, providing multiple ways to navigate the environment, as well as allowing you to tackle objectives in whichever order you choose. The I.A.O. have set up thermal shielding to block certain routes - touching or going near the shields will damage you. You will need to search Harbor Island to find a way of shutting them down, opening up more areas to explore.

I.A.O. agents are more organized than the other enemies you would have faced by this stage of the game. They patrol the facility in groups making it harder to pick them off one-by-one, and their use of night-vision goggles, searchlights, and personal radios requires you to be more strategic if you want to take them out without being spotted.

If you engage the I.A.O. in combat head-on they will use more militaristic tactics with better accuracy and knowledge of their weapons, knowing where to shoot you for the most damage. They wear combat armor, allowing them to take more damage than other humans, but are still weak compared to ghouls and vampires. They make up for their mortal frailty with an arsenal of anti-vampire weapons, which are the strongest you will face in the game: Thermal Batons for close combat, which unlike other enemies will cause damage if you hit them when they are blocking your attacks; Phosphor Grenades which create pools of burning damage to flush you out of hiding spots; and Sniper Crossbows which fire explosive bolts causing lots of damage if you don’t remove them in time.

A favourite tactic of mine is to catch the phosphor grenades or explosive bolts mid-air and throw them back for maximum carnage. It's also a great quest for using a Ventrue’s Possession ability, getting an agent to attack one of their own and hearing the panicked screams of friendly fire.

- Senior Game Designer Martin Akehurst

Santiago
The I.A.O. aren’t the only hunters to feature in Bloodlines 2. There is evidence that an ancient hunter is active on the streets of Seattle.

In the early years of the 20th Century, many Kindred met their Final Deaths at the hands of a hunter known only as Santiago. Multiple coteries were wiped out in San Francisco and New Orleans, their destruction attributed to this same relentless pursuer. At the site of each incident, an ornate metal memento in the shape of a sharpened cross was left behind. Crucifixes of this form are called the Cross of St. James - hence the name given to this hunter.

Speculation persists that Santiago, whoever they truly were, was a member of the Society of Leopold, one of the most ancient and feared factions of hunters of the supernatural. If that were true, Santiago would have seen themselves as a soldier of Christ, waging a holy war against the Damned.

- Project Narrative Director Ian Thomas​
 
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That face... I'd rather have them use a disembodied black sock puppet as the leader of the hunters instead. Or Flat Eric, that'd be a nice nostalgia trip. It'd keep the identity of the owner of the hand secret, also. I just can't take this game seriously anymore, and by "anymore" I mean "since they kicked out the original team", and even then it did stink to high heaven.



I guess I'll just play Bloodlines 1 again.
 

Barbarian

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Bro imagine being a vampire and getting whacked by Whoopie Goldberg the Vampire Slayer :negative:

We wuz middle-aged sheebon vampire slay kweens.

Remember the original bloodlines where the hunter boss was that cool german guy whose family had been hunting Lacroix for generations, and who could actually manifest faith powers.

Hunter Whoopie will probably break out some soul singing and shake her fat booty in the boss fight as it is.
 
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Honest question: how do you take upon yourself to work on a sequel for Vampire Bloodlines and then you fail to realize that expressive and well-animated close-ups of these characters during dialogues are a cornerstone of what defined the original?

That aside, this is quite possibly the best their combat gameplay looked so far... Which is saying a lot, given that it still looks like complete shit.
I know the original didn't exactly shine on this aspect, either... But are they even trying to do at least ONE thing right?
 

kroki

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attachment.php


at least theres some good reddit tier cringe in the videos comments
 
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La vie sexuelle

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Bro imagine being a vampire and getting whacked by Whoopie Goldberg the Vampire Slayer :negative:

We wuz middle-aged sheebon vampire slay kweens.

Remember the original bloodlines where the hunter boss was that cool german guy whose family had been hunting Lacroix for generations, and who could actually manifest faith powers.

There was also anime girl:



I remember 60-70% of characters from original Bloodlines. I DON'T WANT REMEMBER ANY OF BLOODLINES 2!
 

RaggleFraggle

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What made the BL1 characters memorable was the quirky writing, hammy acting, and stylized designs. None of which BL2 seems to display.
 

Semiurge

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What does it take to purge illogical plural pronouns from entertainment? Didn't the marxists already get the new memo - WE DON'T WANT THAT SHIT AND WE NEVER DID, STOP PUSHING THIS GENDER-NEUTER SHIT!!!
 

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