Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Vanquish now available on PC

Discussion in 'General Gaming' started by Mangoose, Apr 27, 2017.

  1. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    6,016
    And that's fine
     
    • Agree Agree x 1
    ^ Top  
  2. Vorark Liturgist

    Vorark
    Joined:
    Mar 2, 2017
    Messages:
    1,326
    The need to QTE some enemies that show up by the mid to end game in order to kill them kind of soured me on it, otherwise it's an excellent tps.
     
    ^ Top  
  3. distant Learned

    distant
    Joined:
    May 18, 2020
    Messages:
    151
    This makes no sense. Use of cover is there as a momentary reprieve which elevates it above generic popamole, the game mechanics encourage fighting in the open. A bunch of posters above illustrated all the advanced stuff you can do in the game that can't be done in games like Gears of War. Sounds like you couldn't get past the weeb aesthetic, played the game like a standard cover shooter and dropped it.
     
    • Agree Agree x 2
    ^ Top  
  4. Funposter Magister

    Funposter
    Joined:
    Oct 19, 2018
    Messages:
    1,319
    Location:
    Australia
    why do you care about the story in a modern arcade game? do you care about the story in daytona you fucking gaylord?
     
    • Funny Funny x 3
    • Shit Shit x 1
    ^ Top  
  5. warpig Incel Resistance Leader Manlet

    warpig
    Joined:
    Mar 24, 2013
    Messages:
    7,364
    Location:
    lmaoing @ your life
    The story is fine and serves it's purpose as providing context for the action. There is NOTHING wrong with games having a "b- action movie" type story.
     
    • Agree Agree x 1
    ^ Top  
  6. Roguey Codex Staff Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    29,980
    :necro:

    I played this over the last couple of days and found it fantastic. Once again the Japanese show their mastery over action games compared to the west by improving the regenerating health cover shooter through allowing you to zip around the levels like Doomguy and encouraging you to do so with aggressive melee enemies, bullet hell, and destructible cover. Wasn't too fond of the gravel-voices in the English dub, though the set-up being "President Hillary colludes with the Russians who then destroy San Francisco and then she has to give herself the Clinton special when she's found out" was hilarious. The credits minigame was cute too. Too bad a sequel didn't happen. :negative:
     
    • Brofist Brofist x 3
    • Cheers!! Cheers!! x 1
    • Friendly Friendly x 1
    ^ Top  
  7. thelegend Literate

    thelegend
    Joined:
    Sep 16, 2021
    Messages:
    30
    Excellent game. Any game similar to Vanquish?
     
    • No No x 2
    • Despair Despair x 1
    ^ Top  
  8. Morgoth Arcane Patron

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    29,445
    Location:
    Apple Strudel Food Inspection GmbH
    Binary Domain, perhaps.
     
    • Brofist Brofist x 1
    • Informative Informative x 1
    ^ Top  
  9. SumDrunkGuy Magister Shitposter

    SumDrunkGuy
    Joined:
    Feb 2, 2015
    Messages:
    5,025
    There's only one, baby. All other cover shooters turned to ass the moment Vanquish came out. Max Payne 3 had some cool shit in it I guess but that game had more cutscenes than fucking Metal Gear Solid which completely destroyed the pacing.
     
    ^ Top  
  10. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
    Joined:
    Jan 19, 2014
    Messages:
    9,502
    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    There's nothing like it, but if you liked Vanquish, give Binary Domain a go. It's really cool. Newer Japanese action games are really superior to western ones, because they have an actual fun factor to them.

    [​IMG]
     
    • Brofist Brofist x 1
    • Agree Agree x 1
    • Informative Informative x 1
    ^ Top  
  11. Sentifor Barely Literate

    Sentifor
    Joined:
    Aug 12, 2021
    Messages:
    4
    Yes, Binary Domain is a really cool game. It was a real discovery for me.
     
    ^ Top  
  12. Ezekiel Magister

    Ezekiel
    Joined:
    May 3, 2017
    Messages:
    1,631
    I spent way more time in multiplayer. The single player scenarios are mostly nice, but the enemies are too stupid and the levels too linear. You barely even get to play around with different weapons like the sniper rifles. I didn't start hip-firing with the sniper rifles until the multiplayer.



    Nor did I use the crouch much until the multiplayer. I don't have it installed anymore, though. Partly because it has too many dumb balancing and matchmaking choices, plus a starved community.
     
    ^ Top  
  13. Funposter Magister

    Funposter
    Joined:
    Oct 19, 2018
    Messages:
    1,319
    Location:
    Australia
    Agreed that Binary Domain is a lot of fun, even if the gameplay itself is fairly derivative. Worth it for the price of a sandwich on Steam.
     
    • Agree Agree x 1
    ^ Top  
  14. distant Learned

    distant
    Joined:
    May 18, 2020
    Messages:
    151
    I tried Binary Domain a while ago but it felt like much more of a typical cover shooter. Didn't get too far in though so who knows. Vanquish is definitely one of a kind. Shame.
     
    • Agree Agree x 1
    ^ Top  
  15. JDR13 Magister

    JDR13
    Joined:
    Nov 2, 2006
    Messages:
    3,021
    Location:
    The Swamp
    I thought Binary Domain felt sort of like a cheap Mass Effect clone.
     
    • No No x 2
    ^ Top  
  16. Assisted Living Godzilla Cipher

    Assisted Living Godzilla
    Joined:
    Nov 23, 2017
    Messages:
    2,171
    I'd say Resident Evil 6 is more like Vanquish than Binary Domain is like Vanquish, and RE6 isn't even really all that much like it. It is however a action heavy third person shooter where being in the open and melee are important, and both have cover systems that aren't really meant to be used like normal third person cover based shooters...in RE6 it's more just a faster stamina recovery method. There is Mikami's predecessor to Vanquish, P.N. 03, although that doesn't play the same either.

    I guess try out some other Japanese third person shooters like the Earth Defense Force series, Lost Planet, and Gunvalkyrie. They're lock-on as opposed to normal third person shooter aiming, but maybe also try the Armored Core games.

    Binary Domain is more a normal cover based shooter, but it does it better than similar western games with how the robot enemies work.
     
    ^ Top  
  17. JDR13 Magister

    JDR13
    Joined:
    Nov 2, 2006
    Messages:
    3,021
    Location:
    The Swamp
    I thought Lost Planet was decent enough. Only the first game though. The sequels are shit.
     
    ^ Top  
  18. distant Learned

    distant
    Joined:
    May 18, 2020
    Messages:
    151
    Nice cool picks. EDF was really fun to play through. Gonna check out Lost Planet and Gunvalkyrie because they actually look pretty fun. Another pick even though it's in a different genre Sin & Punishment/Star Successor.
     
    ^ Top  
  19. Assisted Living Godzilla Cipher

    Assisted Living Godzilla
    Joined:
    Nov 23, 2017
    Messages:
    2,171
    The Lost Planet sequel is good, but if you're not playing it with other people then there almost isn't any point given the games almost completely singular focus on multiple. Although the tiny little levels were definitely a disappointment.

    I think the shame of the Lost Planet series is they never just went full on EDF with it. They're both very similar feeling games, but Lost Planet is all just normal level layouts where you're always moving forward, where EDF has these nice large destructible arenas you fight waves of enemies in. It's like Lost Planet feels better in every way, (especially vehicles) it's got better enemy encounters and the boss design, (it was actually kind of funny when Anthem came out since it's boss encounters look like shit halfassed knockoffs of Lost Planet bosses) but EDF was still a more fun to just fuck around in thanks to it's open levels. Maybe it's just because EDF2017 and Lost Planet came out so close to each other, but I'm a little surprised Capcom never got to Lost Planet as polished EDF in the ongoing search to reinvent the series.

    It's almost a little shocking large openworldish arenas wasn't the western reinvention the third game took even if by total accident back in 2013, but I guess fucking up the gameplay and focusing on story wasn't exactly a shocking direction to go in 2013 either. Never played it because it didn't come out here, but the other Lost Planet 3, the Japanese one, EX Troopers, did look interesting. EX Troopers looks like a faster game than the others in the series, but it's also one made specifically for the Japanese market in 2012, so it's lock-on as opposed to free aim.
     
    ^ Top  
  20. Assisted Living Godzilla Cipher

    Assisted Living Godzilla
    Joined:
    Nov 23, 2017
    Messages:
    2,171
    I do hope Shinji Mikami returns to his Vanqhish ideas (and God Hand for that matter) with Tango Gameworks at some point...especially after seeing this interview where he talks about how Vanqhish changed during development because they couldn't do what they originally wanted while making it look like they wanted, so they switched over to linear levels:

    "At first, it was supposed to be more of a hack and slash game in a large area. The enemies would create robot factories in the various planets they would invade. They would produce robot enemies in real time to take control of planets. The goal was to make your way Dunasty Warriors style and destroy the base, as it would keep producing enemies if you didn't. You would have to look at the map and think of the right strategy to destroy the bases. It would be combining both strategy elements and acton ones. What remained of that was the sliding part. We had to create a large area that you could freely slide across fast, just go like this."​

     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.