Grunker
RPG Codex Ghost
Pretty much. BG3 was supposed to be 3D, Dragon Age style.
By 'we've been over this' you mean that you've offered your interpretation of the events?Can't help but wonder what would have happened had Feargus asked for 4 mil. Can't help but wonder why 10 mil isn't enough to make BG3 but 4 mil is more than enough to make PE.
Cuz they wanted to make an AAA BG3 cuz back then they thought a retro RPG wouldn't sell. We've been over this.
that a reasonable budget was on the table
And yes, we all understand why he wanted 20-25 mil, but let's not look at what he wanted but at what Atari was comfortable with.
It's not just being 3D, it's large amounts of pre-rendered cutscenes and full voice acting.
Fair nuff, just clarifying. I dunno if everyone realizes how significant a chunk of the modern videogaming budget comes from VA and cutscenes. Our full budget wouldn't cover one Blizzard cutscene.Hence "Dragon Age style"It's not just being 3D, it's large amounts of pre-rendered cutscenes and full voice acting.
We don't know. Maybe Atari low-balled him, maybe they offered enough but he saw an opportunity to go for a bigger budget and went for it (perfectly understandable). Your guess is as good as mine....that a reasonable budget was on the table
"Reasonable" for what? Was it a reasonable budget for the type of game Atari wanted to make? Was Feargus a greedy bastard, or did he avoid the trap of being stuck with a too-low budget for the game he was trying to make and having yet another substandard product staining his company's reputation?
... yet you pass your guess for facts. My point is, they offered him to make BG3. Surely, they had a number in mind. Maybe the number was reasonable, maybe it wasn't. Maybe he could have taken 10 mil, if that's what they offered, and then explained what he can do with this budget and let Atari decide. It seems like instead he went for double the money and lost.Again, "what Atari was comfortable with" isn't just a matter of budget but also game genre. Go look up what Dragon Age's budget was because after that game was released in late 2009 that was the type of game Obsidian would be expected to make.
... yet you pass your guess for facts. My point is, they offered him to make BG3. Surely, they had a number in mind. Maybe the number was reasonable, maybe it wasn't. Maybe he could have taken 10 mil, if that's what they offered, and then explained what he can do with this budget and let Atari decide. It seems like instead he went for double the money and lost.
*shrug* Getting money is not always the best option. Sure you can take the money, but what's the point of that if it isn't enough to deliver the outlined product, what happens when you start missing payments for milestones or even incurring milestone penalties? You're working off an assumption that getting a contract is always a win, and missing a contract is always a loss. That's just not how it works. Sometimes no contract is better than a bad contract.Not there, apparently, since he didn't get any money to make BG3.
*shrug* Getting money is not always the best option. Sure you can take the money, but what's the point of that if it isn't enough to deliver the outlined product, what happens when you start missing payments for milestones or even incurring milestone penalties? You're working off an assumption that getting a contract is always a win, and missing a contract is always a loss. That's just not how it works.Not there, apparently, since he didn't get any money to make BG3.
For Torment 2 the final stretch goal was just "we'll make the game better". They actually did away with a lot of the things VD criticized kickstarter for, then he criticized them for not using them to get the maximum money possible.I doubt anyone could take in so much money, without Kickstarter's "patented" psychological manipulation. Stretch goals are about creating artificial crises, to ensure every last dollar is extracted from donors. Without manipulation, Kickstarter just wouldn't work. And the system uses greed against the developers as well. You will never see a developer say, We can stop making promises we have enough money.
Fargo says art costs are cheaper these days, and that the unity store has saved InXile around a million dollars.For one inflation is 50% from the 90' to nowadays ,so 4 mil back then are 6-7 today.Second the art costs are way bigger part of the budget now.But you may be right I'm talking out of pure speculation on my part ,but having dived in some business planning in the end cost are four to five times than expected.
If they offwered him 10mil+, and he didn't take it, he's an idiot.
TORN rings a bell?... the heirs of fucking Black Isle...
I criticized them for not showing the art sooner (and more of it), not for not making enough stretch goals and loot bags.For Torment 2 the final stretch goal was just "we'll make the game better". They actually did away with a lot of the things VD criticized kickstarter for, then he criticized them for not using them to get the maximum money possible.
Fargo says art costs are cheaper these days, and that the unity store has saved InXile around a million dollars.
:cries:TORN rings a bell?... the heirs of fucking Black Isle...
Pretty much. BG3 was supposed to be 3D, Dragon Age style.
Fuck fuck fuck fuck fuck fuck fuck fuck fuckI don't think VD even has the capacity to write such juvenile crap as Dave writes.
That's prose. Haven't read any of VD's prose.Not to mention "and run he did".