Edit: because there is no transparency, we have no clue what the actual budget is, what's enough and what isn't.
Do you want him to have a stroke?Edit: because there is no transparency, we have no clue what the actual budget is, what's enough and what isn't.
Are you tracking how much money has been spent / is being spent doing AoD?
Do you want him to have a stroke?Edit: because there is no transparency, we have no clue what the actual budget is, what's enough and what isn't.
Are you tracking how much money has been spent / is being spent doing AoD?
"...you didn't need guns or money or even numbers. You just needed the will to do what the other guy wouldn't." It's irrelevant what can someone make with a given amount of money, because someone else could do even more or much less.Do you want him to have a stroke?Edit: because there is no transparency, we have no clue what the actual budget is, what's enough and what isn't.
Are you tracking how much money has been spent / is being spent doing AoD?
well, it would be interesting to know what you can do with how much.
Not sure I understand the question. I'm aware of how much was spent, of course.Edit: because there is no transparency, we have no clue what the actual budget is, what's enough and what isn't.
Are you tracking how much money has been spent / is being spent doing AoD?
Not sure I understand the question. I'm aware of how much was spent, of course.Edit: because there is no transparency, we have no clue what the actual budget is, what's enough and what isn't.
Are you tracking how much money has been spent / is being spent doing AoD?
Yes.Vault Dweller Sorry if this has been asked already, but do you plan on going for Steam Early Access with the latest version of the demo? It's 2/3 of the entire game so I think it could be pretty popular. I remember Styg saying that Underrail's early access was pretty successful, and that's arguable a (relatively) lower-profile game than AoD.
Yes.Vault Dweller Sorry if this has been asked already, but do you plan on going for Steam Early Access with the latest version of the demo? It's 2/3 of the entire game so I think it could be pretty popular. I remember Styg saying that Underrail's early access was pretty successful, and that's arguable a (relatively) lower-profile game than AoD.
That knowledge is useless because it doesn't reflect anything other than 'the bare minimum you might want to spend while working on a game part-time for years' (i.e. don't need KS).Not sure I understand the question. I'm aware of how much was spent, of course.Edit: because there is no transparency, we have no clue what the actual budget is, what's enough and what isn't.
Are you tracking how much money has been spent / is being spent doing AoD?
right, so, let's suppose that, armed with that knowledge, you'd go back in time and actually try a kickstarter (which you wouldn't because etc, etc, but hypothetically), how much would you try to fund to make AoD the way you want it to be?
Submitted last night. No ETA yet.Yes.Vault Dweller Sorry if this has been asked already, but do you plan on going for Steam Early Access with the latest version of the demo? It's 2/3 of the entire game so I think it could be pretty popular. I remember Styg saying that Underrail's early access was pretty successful, and that's arguable a (relatively) lower-profile game than AoD.
Have you already submitted? Got an ETA?
Submitted last night. No ETA yet.Yes.Vault Dweller Sorry if this has been asked already, but do you plan on going for Steam Early Access with the latest version of the demo? It's 2/3 of the entire game so I think it could be pretty popular. I remember Styg saying that Underrail's early access was pretty successful, and that's arguable a (relatively) lower-profile game than AoD.
Have you already submitted? Got an ETA?
That knowledge is useless because it doesn't reflect anything other than 'the bare minimum you might want to spend while working on a game part-time for years' (i.e. don't need KS).Not sure I understand the question. I'm aware of how much was spent, of course.Edit: because there is no transparency, we have no clue what the actual budget is, what's enough and what isn't.
Are you tracking how much money has been spent / is being spent doing AoD?
right, so, let's suppose that, armed with that knowledge, you'd go back in time and actually try a kickstarter (which you wouldn't because etc, etc, but hypothetically), how much would you try to fund to make AoD the way you want it to be?
Suppose one wants to make an RPG in 2 years. You need to know how many people it would take (for example, when you have one person per area or two like we have, you have to prioritize and you don't have time to do even simple tasks simultaneously), how much you need to pay them (full timers and contractors), if you're renting an office, how much it costs, hardware, etc). Then you go and ask for that amount.
I would love to pitch them a Dark Sun game for example.
me: Shadowrun is an awful fucking RPG.
you: the systems are broken and it does everything poorly.
me: exactly! :high five:
you: bullshit! Blackguards, blackguards, blackguards!.
I'm not saying that it should have been more.
Shadowrun should have focused on LESS, not MORE, to be good. Blackguards will not have exploration, will not offer a bunch of branching dialogue or C&C. It will be tightly focused on the character system, the RPG combat, and a few pieces of meaningful interaction. This is what Shadowrun should have done, and not try to make a full-fledged RPG work with a small budget and a smaller development time.
Now, Mr Grunker, I agree with you. If they had sticked to the plan and kept the game how it was meant to be, an Ultima 7 style perspective with kinda simplistic graphics but used the extra budget to expand it , the result could be a better RPG. The focus would be in infiltrating instalations, simulating how a shadowrun should be done with ways to avoid security and combat encounters, not making a full fledge RPG. The problem is that they tried to make a full fledge RPG with all the bells and wizzles, realised that was impossible with their budget and tried to salvage their attempt, getting on an unconfortable middle ground. Not ambitious enough to be a good full fledge RPG and not focused enough to be a good RPG focused on one aspect.
I gotta say the game's shaping up to be pretty incredible. I'm about midway with my Assassin playthrough and everything just works -- "fun" and "balance" and all. Heads up for adding all those atmospheric descriptions, too; they really add to the exploration, non-substantial as they may be.
Looking forward to rolling a Mercenary next time.
Stoopid arse question: do people who preordered AoD get access to Beta?