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Prosper Vendetta: Curse of Raven's Cry, now less hilariously unfinished

Discussion in 'General RPG Discussion' started by Dragula, Feb 23, 2014.

  1. Don Peste Arcane

    Don Peste
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    • gimme dem dolla bills gimme dem dolla bills x 1
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  2. samuraigaiden Liturgist

    samuraigaiden
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    RPG Wokedex
    ^ are u serious? How great?
     
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  3. FEDSMOKER m_stalker_wolf0002 Patron

    FEDSMOKER
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    Insert Title Here Strap Yourselves In
    has the meele combat truly improved? i remember trying the game a couple years ago after it got a massive patch and i got shafted by enemies due to how weird and unresponsive the meele combat felt. as rudimentary the meele combat in two worlds 2 was, i remember that it felt far better

    except for two worlds 1, i've mostly enjoyed reality pump's games, including their insanely ambitious command and conquer alikes
     
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  4. Lord_Potato Arcane

    Lord_Potato
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    Two worlds 1 was a lot of fun though!

    I'll certainly try Vendetta from those guys. Always had a soft spot for the underdogs.
     
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  5. DalekFlay Arcane Patron

    DalekFlay
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    I remember wondering if this game was improved since it seemed so up my alley, but looking into it well after release people said it wasn't. However it sounds like good stuff Konjad, maybe it will be my post-Cyberpunk game. I already own it from some $5 sale or whatever.
     
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  6. Lord_Potato Arcane

    Lord_Potato
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    Ok, I'm 3 hours in. Got my first ship, even upgraded it a bit. So far visited the first town from the prologue and Saint Lucia, finally arrived in Bridgetown.

    The game seems fun so far, but I already experienced a lot of minor bugs. The first guy I attacked (some random dude in a tavern, just to see if I can start combat with strangers) melted into the wall and was never seen again. Soldiers I battled in the first location often lost focus and just walked in front of me in circles, forgetting to fight and getting slaughtered by my saber. Same thing happened with the Ogre, one of the more badass enemies in Saint Lucia, thus granting me an easy victory. Several times I encountered this bug when I'm leaving a building and the moment the outside location loads, my Chris becomes unmovable. He cannot walk, jump or turn around. The only thing I can do is navigate the camera so that the doors of the buidling I just left become active, so that I can come back inside and regain my mobility. Leaving this very building by other doors allow me to play on, but I dread the moment when I find myself in a house with just one entrance and this bug reemmerges.

    All those bugs create a feeling that Vendetta is barely held together by a duct tape. I expect it to fall apart once more elements and mechanics are introduced.

    However, when it works it's cool. Dialogues are vulgar and funny (with some badly recorded voice acting here and there), quests often have several solutions, the swordfighting is better than I expected/feared (perhaps it's just a gift of low expectations but still, blocking enemy sabers and countering feels good). The color palette is a bit too dark, after all this is supposed to be the Carribean sea, but I guess they were going for more grimdark and edgy tone. I am looking forward to playing more. Never cared much about mainstream reviews, especially when it comes to low budget games.
     
    Last edited: Apr 8, 2021
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  7. Reader Learned

    Reader
    Joined:
    Jan 28, 2018
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    I only played Two Worlds 2 but enjoyed it.
    Minor bugs, AI stupidity and clunkyness do not bother me.
    However i'd like to know how much is the lategame rushed. I'm gonna play it anyway, just want to be prepared.
     
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  8. Lord_Potato Arcane

    Lord_Potato
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    Ok, there are already some things I really like.

    Towns are reasonably big, not like in Risen where they were composed of 3-10 buildings. Here you can really believe that these are settlements of big, established colonial empires. The reactivity of those towns is low, but they sure look realistic.

    Pistols are deadly. They cause much more damage than your saber. But you can shoot a pistol only once during intense combat (after that you need to manually reload it, a process that takes time and leaves you exposed to enemy attacks). Fortunately, you can take up to three loaded guns into a fight. This means that every shot counts. If you hit enemy, you may kill or seriously wound him. But he may dodge the bullet or, if you try to shoot him from a small distance, simply push your pistol away with his hand. Even better, if it rains and you get your guns wet, they will not work properly. The first time it happened to me I was positively impressed by the game.

    The worldbuilding is deliciously misanthropic. Everyone is an asshole only caring about his position. Player has to learn to live with all those shitty people and look after his own fortune.

    Ship management is interesting. There are many factors that you have to take into account: the size of your crew, number of cannons, types of ammunition, supplies, cargo. Everything factors in into your ship's performance.

    The economy is always changing, with prices of different products dependent on supply and demand (which you influence by your trading operations).

    Performance is ok on my 2016 PC. I'm definately having a good time.
     
    Last edited: Apr 8, 2021
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  9. Yldr Educated

    Yldr
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    I went in expecting something like Risen 2/3 so I was pleasantly surprised to realize it has full-featured naval combat, so in the end it felt more like a modern Sea Dogs homage.

    Low-tech firearms are easily 50% of the appeal to me so I didn't mind guns being overpowered as usual. While the melee combat is much less broken than other similar titles, one-hit-kills with firearms are still the go-to soluton most of the time, along with glorious overly elaborate reload animations.

    The other 50% would have to be Age of Sail ship porn, and here too the game delivers, the visuals are solid and benefit hugely from a ReShade touch-up. The towns are big for its own sake, which works wonders for immersion but loses its charm a bit once you realize it's just a big 3D menu between shops. I wouldn't want to undersell the atmosphere though, in fact how the songs help carry the mood deserves a mention: you often walk by people singing and dancing in the streets, taverns even feature full bands, they do get repetitive over time but there's no denying they make the world feel vibrant and lively.

    One thing that could have dragged the whole thing down was the camera. Thankfully you can customize it but the default one is really an eye-opener on how bad camera settings can make a game look cheap and amateurish. I went with a custom camera closer to a typical aRPG: 85°ish in 1080p, high enough to hide your belt and the character slightly to the left so you see what's in front of you.

    Another one of these nice little games everyone hates, though in fairness these guys had it coming with their disastrous PR. If you have no stakes in this, my final take is that as someone with fond memories of Pirates of the Caribbean, this feels like a modern fangame: not terribly deep, indeed nearing baby's first at times, but earnest, charming, and with nice HD visuals.
     
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