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Venezuelans force other nations to hunt boars

lukaszek

the determinator
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Joined
Jan 15, 2015
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12,618
https://www.reddit.com/r/2007scape/comments/imnp0g/every_single_p2p_world_is_now_locked_down_at/

Every single P2P world is now locked down at Revenant caves by gold farming protection clan chats. GP supply is hyper inflating by the minute.
You've probably heard a lot of noise about clans selling protection; most multizone PKers have been exposed to the new era of gold farming revenant protection ccs.

Things have changed a lot in the past couple of months. The creation of a massive Venezuelan alliance called 'Mafia' consisting of ~2000 Venezuelans is the main happening. ROT, one of the big clans, hasn't been to the revenant caves in months due to the constant ragging out of their members by Venezuelans.

As of last week every single protected revenant world has a mandatory uniform to show that they are part of the racket - purple hats and pink hats.

Check out the volumes for the hats on the official grand exchange website, it's absurd, but also a fairly good indicator of who is gold farming / protecting gold farmers.

https://secure.runescape.com/m=itemdb_oldschool/Purple+hat/viewitem?obj=2940

https://secure.runescape.com/m=itemdb_oldschool/Pink+hat/viewitem?obj=656

17,000 purple hats were sold in the GE yesterday, up from about 1,000 a week ago.

If you hop through any of these protected worlds, you'll see a lot of venezuelan protectors, all wearing purple hat or pink hat.

How did this all start?

Here's a Tl;dr

-> Venezuelans start pvming in rev caves, protected by actual pkers

-> Paid protection CC owners start trading out actual pkers for venezuelans

-> All paid protection CCs create a massive alliance so that teams can no longer wipe out their protection. When a team hops into their world, every single protected world (which is every p2p world now) sends their protection to help.

-> Paid protection ccs start paying clans to off their worlds and to SOTD(staff of the dead) rag barrage any other clans off their worlds when they have pk trips in rev caves. Their main underlings are a mid level clan named SV, who get paid 300k per hour + supplies.

-> Non-venezuelan pkers that used to protect pvmers are all replaced for venezuelans, as actual pkers are no longer needed due to the mega alliance.

-> Revenant caves turns into a massive gold farming area, there is hardly any real pking activity there anymore, just venezuelans protecting venezuelan pvmers. The average shift of a venezuelan is ~8-10 hours, so they spend much more time in there than the average pker.

Now lets math out how much these venezuelans are bringing into the game. Note that the numbers are hardly impeded by pking action due to hired SOTD raggers and a massive alliance being created between venezuelans discouraging pking activity.

Going to use the same methodology as my last thread-

Assuming sub-saturation of 8 craws per world, making a post-nerf ~2.5M/hour with unskulled craws bow.

8*2.5M/hour * 24hours = 480M (mostly cash convertible) being extracted per world, per day.

Now assuming the mega alliance is offering paid protection on every world (they are)-

150 worlds * 480m = 72B being gold farm and injected into the RS economy per day, while discouraging any pking activity on any P2P world.

I'm guessing this isn't what Jagex had intended for rev caves. The debacles of Venezuelans clearing well known clans like ROT were funny, but it's time we address the Gold farming.

A vast majority of pkers have moved on from rev caves, and the efficiency at which gold farming is accelerating on these worlds is only increasing.

Pkers can't pk, only gold farmers using paid services are killing revs & people who pvm outside the caves are having their rewards devalued by the minute.

The biggest integrity change that could be done to stop this is to just hotfix disable rev caves until a solution is found - this isn't sustainable and has already impacted the economy in the longterm.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
12,618
deterministic system > RNG
 
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