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Victoria 3

Discussion in 'Strategy and Simulation' started by Multi-headed Cow, May 21, 2021.

  1. HeroMarine Irenaeus

    HeroMarine
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    Niggaz is struggling


    Trigger warning: afro-caribeño slaves
    Show Spoiler
    [​IMG]


    https://www.youtube.com/watch?v=qeY1KnjmjHE
     
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  2. Fedora Master Arcane Patron Edgy

    Fedora Master
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    upload_2021-9-19_12-23-50.png

    upload_2021-9-19_12-25-30.png
     
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  3. Comte Arcane

    Comte
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  4. Niggerino Savant

    Niggerino
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    Slavery isn't horrific, it has existed as long as humanity. What's horrific is the modern homo sapiens.
     
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  5. Preben Arbiter

    Preben
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    So has murder and theft. Are they good too?
     
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  6. Niggerino Savant

    Niggerino
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    You missed the point completely. No one is gonna go pearl clutching before explaining their thieving game mechanic or "murder" mechanic. Its fucking obnoxious.
     
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  7. Preben Arbiter

    Preben
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    You still can find plenty of folks over the Internet that will argue that slavery was good and blacks should know their place. If that wasn't the case nobody would have to do virtue signalling over this.
     
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  8. Sranchammer Arcane

    Sranchammer
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    I'm Ridin' with Biden I'm Ridin' with Biden
    The only thing that changed was that they were paid hourly instead of for life.

    Freeing them gave them the distinction of becoming bullet sponges too!
     
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  9. Space Satan Arcane

    Space Satan
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  10. what am i doing Arcane Patron

    what am i doing
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    While I'm sure they'll find a way to fuck it up in practice, at least in principle this system looks to be a colossal improvement over Victoria 2's cb/justification/declaration system. In theory it looks like it might also potentially better model the way that small conflicts/disputes in that time period could easily start to involve more countries.
     
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  11. Sranchammer Arcane

    Sranchammer
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    This game is all I have interest in - and even that is fleeting.
     
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  12. Space Satan Arcane

    Space Satan
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  13. Sranchammer Arcane

    Sranchammer
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    What does this mean for Haiti playthrough?
     
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  14. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    I was rather indifferent to cautiously pessimistic towards Victoria 3 but such a radical and bold change to one of the weakest aspects of the game definitely made me look forward to the release of this game. I hope they succeed with this.
     
    Last edited: Nov 6, 2021
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  15. Fedora Master Arcane Patron Edgy

    Fedora Master
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    We all know they are going to fuck this up with their Swedishness.
     
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  16. Niggerino Savant

    Niggerino
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    This is so epic that I am now considering buying this game
     
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  17. Space Satan Arcane

    Space Satan
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    I feel conflicted. On one side, one of the most satisfying aspects of PDX games were outmaneuvering your enemies and encircling\stackwiping them. On the other side - this new system could simulate actual fronts like no unit-based could and AI ALWAYS fuck up unit management because human have way too strong advantage on tactical level. I want to see how it will develop to be applied to other future games.
    Anyway, anyone have an example of games with similar approach to front management?
     
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  18. thesecret1 Arcane

    thesecret1
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    They certainly seem ambitious with this game, going ahead with new mechanics rather than just rehashing old shit. Sounds like incline, tbh, but let's see what they actually end up with
     
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  19. Harthwain Magister

    Harthwain
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    I remain exceedingly cautious. At least until I see how it works in practice.
     
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  20. Hace El Oso Arcane Patron

    Hace El Oso
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    As long as there is a representation of war in some form on the map to satisfy my shallower side, maybe with trench lines and artilleryfire, biplanes cruising, etc. then I can be content without direct tactical control. In return for a novel form of war gameplay that places a more realistic burden on the incompetents that pass for AI coders at Paradox. Not to mention that it’s more in line with the responsibilities of a head of state. My first thought while reading the dev diary was this:
    [​IMG]
    Did anyone else play that, back in the day?

    The biggest danger I can think of with this approach (from what has been said so far)is it becoming a kind of glorified CYOA, like the duels from CK2. I wouldn't doubt Nu-Paradox's ability to find new and exciting ways to disappoint me, though.
     
    Last edited: Nov 7, 2021
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  21. Harthwain Magister

    Harthwain
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    As for Victoria 3's potential - I concur with Diplomacy coming to mind. What I am afraid of is that we might end up with a bunch of modifiers and not much else, resulting in the player not feeling like he has any impact on the course of the war.

    Now, a boardgame-like combat might work and be fun (and I am a big proponent of making videogames more like boardgames), but a huge aspect of playing boardgames is the diplomacy part that happens between the players, which is why chat box is the second most important tool in the digital version of the A Game of Thrones: The Board Game (right after the strategic view of the map). I can hardly see that to be the case in a singleplayer-oriented game though. Then again, diplomacy always was on somewhat competent level in Paradox games. It was the combat that was sub-par aspect of it (due to the AI not being able to properly utilize it).

    By the way, I prefer A Game of Thrones: The Board Game, because it introduces more variables (random events, various orders, various battle cards, etc.).
     
    Last edited: Nov 7, 2021
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  22. Catacombs Arcane Patron

    Catacombs
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    I don't know how this game could be fun with computers. It's best with real people. We actually had a Codex Diplomacy game going on for a while. Loads of fun.
     
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  23. Delterius Prestigious Gentleman Arcane

    Delterius
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    Which, incidentally, calls to attention all the claims that Victoria 3 isn't going to be a good multiplayer game. The game is gonna have diplomatic power moves, balance of power and negotiated two-part peace deals in it. With most of the micro being concentrated in the economy it has the potential to be the Diplomacy-Anno of Paradox games.
     
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  24. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
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    Paradox itself released a computer adaptation of Diplomacy in 2005, although it was rushed to meet the deadline they had agreed with Hasbro, while suffering from a brain-dead AI and an inability to communicate directly with other human players --- the last element due to Paradox's insistence on limiting each human player to the same communication options for other human-controlled players as for AI-controlled countries, although they did belatedly admit defeat following the game's release and added direct multiplayer communication via patch.


    [​IMG]
     
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  25. thesheeep Arcane Patron

    thesheeep
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    I think a lot of this depends on how war is implemented/simulated under the hood.
    The player not having such a direct influence is something I approve of, especially for this game.

    But it would be interesting if, for example, you have HoI4 style frontlines - just without the units.
    When you select the frontline, you can see "how it goes" and some approximations of the battles that are happening.
    What would be important for that would be to see actual effects of things that you CAN influence as the player, e.g. if you assign more resources/manpower/whatever to the war, you should see the effects of that on that frontline somehow.

    If it was really just a bunch of numbers hidden somewhere, it would be very underwhelming.
     
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