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Villager Survey: An open letter to the government

Joined
Apr 12, 2007
Messages
1,658
Location
Prussia
Dear El Presidente Bradas van Krugus and loyal minion Darkus Underlordas,

I've started a survey and asked our local villagers what they think about your glorious leadership, the steadily growing economy, the impenetrable defense system and our unmatched military forces. There are however some *ehem* minor disturbances among the villagers. For the sake of their own security their names remain unknown.

One person amongst the villagers demands more exploration expeditions to find new rich and yet untouched mineral fields around our village and beyond before somebody else claims to be the owner of that part of nature. For that and other tasks some villagers also suggested the creation of a detailled worldmap which shows the outer areas of the village, especially land areas (which are still a mystery to some).

Another villager made the outrageus claim that our work ethic has drifted into lazyness and isn't as productive as before when we started laying the first stones in the village. He wishes back the "golden days" of prosperity and productivity.

Some people pointed their index fingers at other people who in return also pointed their fingers at other people calling each other egoists who only care about themselves. I tried tracking down the scapegoat by counting which person got the most fingers pointed at him. The result? A sophisticated system of fingerpointing where every villager got the same number of "fingers points".

A different person is concerned about the lack of brick walls which shall protect our civilized citizens from barbaric forces, rapists, thieves, murderers and the likes. The same person demands personal plots which were promised to him and thousand others villagers by the government. A small riot broke out on the street with people wearing t-shirts on which was written: "They promised us houses but all i got was this lousy T-shirt". Thankfully the police acted quickly and arrested all the protesters.

On another street villagers gathered around to peacefuly support the government in their agenda to neglect personal plots and rather to focus on public projects first such as the brick walls and extending our village claim.

Thick broad double sided roads only Hitler could dream of! A brickwall that puts the chinese Great wall of China into shame! The overambitious goals of our leaders knows no bounds! What's next? A collosual statue of Kruger where our boats drive underneath its feets? If we put things into perspective we're about to create a village where three times the whole population of Haven&Hearth fits in!

There are rumors amongst the villagers that these wooden walls could be very well be made out of thin air! It is well-known to the Crossroads citizens and soon to the enemy that almost everyone owns a keyring. Once in the wrong hands, can you imagine what these ruthless people would do to our village?

Apparantly there is a clay problem. People jokingly suggested renaming the village Crossroads into Clayless. It is no longer a government secret that we lack high quality clay and desperately need to focus our efforts on finding new clay spots.

Not only our farmers but also the people who ate or rather not ate the crops noticed that the current soil quality doesn't meet the international food standards. It was proposed to move the farmer area to a field where higher soil quality exists. To deceive the international food comitee farmers were instructed by the government to colorize their crop by making apples look red and oranges orange.

I'm sure everyone remembers the famous government slogan which was aired 24 hours on all TV and radio stations leaving a permanent brain inprint behind by informing the local villagers to KEEP THE GATES CLOSED. Villagers suggested to expand the those with KEEP THE CRUCIBLES LIT and the GUT THE ANIMALS (Survival 10 at least) slogans.


Yours faithully and as always,
:salute:
Sargent_Simplicus

PS: Don't forget to send me the monocle.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
SimpleComplexity said:
One person amongst the villagers demands more exploration expeditions to find new rich and yet untouched mineral fields around our village and beyond before somebody else claims to be the owner of that part of nature.
There's rustroot in General Storage but most of the area under which we're building has been prospected and to date, we don't know how long our metal will last.

SimpleComplexity said:
For that and other tasks some villagers also suggested the creation of a detailled worldmap which shows the outer areas of the village, especially land areas (which are still a mystery to some).
There's a sticky thread in this forum with a map of every river in this supergrid as well as our surrounding area. There's another sticky thread which has the beginning of town plans in it.

SimpleComplexity said:
A different person is concerned about the lack of brick walls which shall protect our civilized citizens from barbaric forces, rapists, thieves, murderers and the likes. The same person demands personal plots which were promised to him and thousand others villagers by the government.
Talk to Kruger about village planning.

SimpleComplexity said:
Thick broad double sided roads only Hitler could dream of! A brickwall that puts the chinese Great wall of China into shame! The overambitious goals of our leaders knows no bounds! What's next? A collosual statue of Kruger where our boats drive underneath its feets? If we put things into perspective we're about to create a village where three times the whole population of Haven&Hearth fits in!
Should keep us busy with stuff to do until next reset. :)

SimpleComplexity said:
It is well-known to the Crossroads citizens and soon to the enemy that almost everyone owns a keyring. Once in the wrong hands, can you imagine what these ruthless people would do to our village?
Can't use Crossroads until we expand the village claim. Can't do that until we either get sixteen metric fucktonnes of linen... or a couple of statues. Statues rely on Steel, so as soon as the first batch is done, the village claim will be extended South and East to hopefully cover the entire area within the palliasade. That will allow us to setup Crossroads in and out.

However, we'll then need Wine and / or Alcohol in sufficient quantities (and reasonable quality) to reduce Travel Weariness otherwise we'll only be able to make a few hops and then we'll be fucked and unable to travel anymore. Most of our wood is also outside of the small area our pallisade covers which will mean lots of porting while carrying logs / chests of wood to get it in and out during construction.

SimpleComplexity said:
Apparantly there is a clay problem.
We know where the clay spots are in this grid and a Q60 spot. However all known clay has been raped by griefers / grinders and is now low Q. We can only wait until it gets back up. Our other alternative is to trade for high Q clay which I thought we'd be able to do but given everyone has a mine these days... Nobody actually wants anything so there's not much to trade.

We have Clay Q40ish that still hasn't been used anyway. It's sitting in the chests near the Dream Catchers. And there's not much point going higher than that until we get high Q charcoal and high Q branches, both of which will rely on high Q trees, which themselves rely on high Q fibres to make a high Q herbalist table and those fibres rely on high Q crops. In short, it's going to be a while until we can effectively use any high Q stuff anyway.

SimpleComplexity said:
Not only our farmers but also the people who ate or rather not ate the crops noticed that the current soil quality doesn't meet the international food standards. It was proposed to move the farmer area to a field where higher soil quality exists.
Even moving can result in easy griefing unless you claim and wall in a massive area (otherwise someone can simply grief dig your soil Q down). In short, farming is just fucked in World #4. Now that everyone has metal, trade is fucked too.

World #4 is simply fucked.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
Not until you walk a lap around the village carrying the stone of shame for dying from starvation.
 

Aratheus

Educated
Joined
Apr 22, 2010
Messages
45
Location
Yucca Valley, CA
The new changes have just made the dynamic a bit more interesting I think. The key is, while everyone can easily get some metal now, it's terrible. All we've found is q10. Now with ore having a quality, and it being so integral to the bar quality, you're going to find people selling high quality ores when they get them. So while everyone will be able to make chests, metal tools, and what not now, their armor and weaponry are going to be very bad unless they really push trees and clay.

We've got q75 smelters, q45 charcoal, and we're only getting q35 bars. I'm not even going to bother making armor at this point because 2 hits by a boar and it'd be gone. Especially if I bothered to play the lottery with steel which would likely come out q15 at best.
 

Kruger

Novice
Joined
Jan 13, 2011
Messages
55
Aratheus said:
.... All we've found is q10. Now with ore having a quality, and it being so integral to the bar quality..

Goddamn, didn't know the orea had sucha big difference now.

Do you know if the ore q is linked to any other natural resources?
 

Aratheus

Educated
Joined
Apr 22, 2010
Messages
45
Location
Yucca Valley, CA
Kruger said:
Aratheus said:
.... All we've found is q10. Now with ore having a quality, and it being so integral to the bar quality..

Goddamn, didn't know the orea had sucha big difference now.

Do you know if the ore q is linked to any other natural resources?

I'm not sure exactly how it works honestly. It may even work differently from different sources. Perhaps caves always have q10, while mines will vary. We've not gotten any mine holes built yet so we've not been able to see that for sure. Caves didn't used to have any quality indicators at all, so if that's still the case it would cause the aforementioned situation.

With the smelters and fuel we have right now we'd be getting q60 bars with the old formula. In order to get q60 bars now we'd need q60 ores.

The ore quality makes up half of the formula now, so even with q100 fuel and q100 smelters, we'd only pull off q55 bars. It's pretty painful.

Edit/Update: Turns out we found another spot in the cave where it started coming up with q11 ore, then q12. This suggests that caves now have quality spots just like outside does, and that ore works in circular groups with a high spot just like anything else.
 

Kruger

Novice
Joined
Jan 13, 2011
Messages
55
Aratheus said:
Edit/Update: Turns out we found another spot in the cave where it started coming up with q11 ore, then q12. This suggests that caves now have quality spots just like outside does, and that ore works in circular groups with a high spot just like anything else.

I can confirm that caves have quality spots, also other reasources in quality like clay and water and foragebles. Also all caves and mines are on and the same zone. So be carefull you might get raided from below.

So that means you can link miningholes together by mining to one from another, or from a mininghole to a cave or the otherway around.

-Kruger
 

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