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Visage: The Scariest PC Game Ever Made?

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Mar 29, 2007
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In this thread I will explore the scariest PC game I have ever played, followed by why I believe so, as well as include a couple honorable mentions.

But before that, let's examine what causes us fear in a gaming setting. Shock or "jump" scares are simply not enough to creep the living shit out of me. A game also needs to possess an overall atmosphere of dread, which stems from both story and soundtrack. Good graphics simply cannot override a lack of atmosphere. A game's story doesn't necessarily have to be innovative to be scary, there are plenty of movies and games that work within genre conventions yet function as a montage of "best of" moments. A great example of this in horror films is The Conjuring franchise. The original Conjuring borrowed the best parts of possession films and rolled them into one seamless viewing experience that I felt was truly frightening (if you like this movie as much as I do, I highly recommend 'The Demonologist,' a non-fiction book about the careers of paranormal investigators Ed and Lorraine Warren).

So, what is the scariest PC game I've ever played? VISAGE, which was released in 2020. The game's graphics are extremely dated, by at least a decade if not more. Certain parts of the game are woefully incomplete, such as a total lack of hand animations and brain dead character models that seem shoved in at the last minute to make the release deadline. There is also the blatant problem of repetitiveness. Flickering lights and exploding bulbs lend some initial tension yet are a total pain in the ass by the time the credits roll. 90% of the game takes place in the main character's home, and even with it's labyrinth passages and entire areas that can only be unlocked through playing each individual chapter, it gets monotonous very quickly. The ending is awfully generic and doesn't make sense within the context of the story, yet it doesn't sink the game due to its relative brevity. It's also worth mentioning that Visage shamelessly rips off Cry of Fear, as well as P.T. and Silent Hill in general. Ironically, it's also these flaws and general lack of polish that help Visage standout in comparison to other PC horror games released by established studios with much larger budgets.



Now onto what Visage gets right... For starters, the opening sequence establishes a serious sense of dread that sets it apart from every other horror game I have ever played. The main character suffers a nervous breakdown and shoots his whole family before turning the gun on himself. All of this is shown using the in-game engine, and while not impressive from a visual standpoint whatsoever, sets the tone for everything that follows. Our playable character, Dwayne Anderson, wakes up in a puddle of blood, and stumbles into the afterlife via a limbo version of his mortal home. He's now trapped in a house bursting with paranormal activity, revealed through individual chapters where Dwayne must relive horrifying elements from the lives of previous residents. He accomplishes this solely through solving puzzles, as Visage features no combat at all. This might be a turn-off to gamers who lack the patience that puzzle-based walking sims require.

When I first started playing Visage, I uninstalled it after an uninspiring first hour. I figured the entire game would play out within the physical structure of Dwayne's house itself. It wasn't until I gave the game a chance that the extremely well-done nightmarescapes revealed themselves and are arguably what the game does best. These parallel dimensions filled with oversized crucifixes, monsters lacking fully formed faces, as well as several outdoor representations of the game's real world, create a serious ominous diversity. This constant mental bludgeoning takes a toll on Dwayne's fragile sanity: if he stays in the dark for too long or gets attacked by one of the game's demonic specters, he "dies" or restarts from an earlier checkpoint since Dwayne is in fact, already dead. The only way to make progress is to solve each chapter's puzzles, which I found very challenging, even as a veteran player of these types of games.



Not every character arc works. For example, the way Rakan dispatches Dwayne once he has him in his clutches is laughably stupid. The eyes for Dolores' character model don't match her actions (neither do the eyes of Dwayne's wife and two children shortly before he shoots them in the game's intro). Lucy's Demon, the game's most shocking jump scare, is a bland combination of Wolverine-like claws with the face of a porcelain doll. The game's best chapter is by far the Mirror Mask and can't be accessed until the three previous-resident’s chapters are completed. This chapter is also undoubtedly the most difficult and required a walkthrough for me to beat it. I'm not sure what collecting all the matryoshka dolls accomplishes; I was never able to do so during my first playthrough.

The soundtrack for Visage is minimalist yet foreboding. Three tracks stand out to me above the others: “Phantom,” “Waiting Room from Hell,” and "333," which reminds me of the opening track of John Carpenter's The Thing. Further small touches, such as a common Kit-Cat Klock and the number 333 which Dwayne encounters all throughout the game, accentuate the original score. The crushed cigarette butts and smashed beer cans are lifted straight from P.T., and paint a realistic picture of Dwayne’s mental collapse. Overall, I rank Visage as the scariest PC game I have ever played, even with its repetitive gameplay and unfinished visual assets.

IGN ran a poll of The Twelve Best Horror Games on PC at the beginning of 2022, and Visage towers above the competition, nabbing 50% of the votes out of 600+ participants:

Untitled.jpg

Coming in at second place is Amnesia: The Dark Descent, another puzzle-based waking sim featuring a sanity meter and absolutely zero combat. Amnesia: The Dark Descent and Visage were both developed by indie gaming studios, an aspect I believe makes for excellent gaming since they are created by actual people with their own individual tastes and ideas rather than large teams working to appease the demands of corporate overseers. Indie gaming studios are also typically not afraid to experiment, something AAA titles tend to steer away from.

Beyond Amnesia: The Dark Descent is Dead Space, a game so excellently crafted that it could be adapted into a great horror film in its’ own right. Dead Space contains a gripping story, original combat, numerous jump scares, and a terrifying setting that alternates between a claustrophobic space shuttle and the pitch black void, zero-gravity, and silence of outer space. However, because Dead Space is a AAA title from EA, it also suffers from much of the same problems as other blockbuster horror shooters such as Doom 3, mainly its overall sterileness that detracts from its true creepy potential.

Now that I’ve shared what PC game I feel is scariest, please post what game you consider to be so and why.
 
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JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
When I was younger I didn't like horror games because they were too scary. Now I'm jaded enough to not care about the scares anymore, so I just find them boring.
Gameplay-wise, horror games tend to be either barebones adventure games or barebones stealth games that are several steps behind proper adventures and stealth games. Since I don't care about the horror aspect, that makes the games just plain boring and uninteresting.

Proper point & click adventures have better puzzles, proper stealth games have better stealth. What do horror games offer if you don't care about being scared? Nothing whatsoever.
 

Melcar

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Same here. When I first played Thief I was barely getting into PC gaming, having up to that point been a Nintendo console kid. The first encounter I had with a zombie freaked me out, specially due to the way that first one was introduced in my particular run. Skulking in the shadows in this rather creepy level and then all of a sudden you hear this moan in the distance, slowly getting closer.
 

SumDrunkGuy

Guest
The last game to ever genuinely scare me was Silent Hill 3. I've built an immunity to that shit. Horror is still my favorite genre in all mediums though. I just love the atmosphere.

Visage looks cool af btw. I wish I had a system to play it on. I'd buy it right now.

Edit

Oh snap, it's on PS4... for $34.99. Gonna go a head and wait for a sale. It looks very Layers of Fear esque.
 
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Arthandas

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So, what is the scariest PC game I've ever played? It's VISAGE,
I pity people who think walking simulators with no actual gameplay and scripted spooks can be remotely scary. It's a "game" sustained by Twitch reaction videos just like Outlast, Layers of Fear and other popamole for people who don't actually play proper survival horrors.

Go play Darkwood or Tormented Souls (not to mention all the classics like RE or SH).
 

SumDrunkGuy

Guest
like Outlast, Layers of Fear and other popamole for people who don't actually play proper survival horrors.

Those games are fine. It's not essential for EVERY single horror game to have survival elements. I can enjoy me some interactive movies every once in a while. Shitty art fag games like Dear Esther and Home built this stigma that all "walking simulators" are worthless.

SOMA, Amnesia, and Alien Isolation all fall into the walking sim category and they are stellar horror games.
 

randir14

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644
Visage had the best haunted house setting of any game I've ever played. The opening few minutes feels like the kind of nightmare where you dream about being alone in a dark house with a sense of unease.
 

SumDrunkGuy

Guest
Say while we're on the subject of horror games has anyone here played Tormented Souls? It's being billed as a return to real old school survival horror and the reviews are positive.

https://www.metacritic.com/game/pc/tormented-souls

The reason I'm interested is because it's on sale right now ($13) and I've been craving this stuff lately.
 
Joined
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The last game to ever genuinely scare me was Silent Hill 3. I've built an immunity to that shit. Horror is still my favorite genre in all mediums though. I just love the atmosphere.

Visage looks cool af btw. I wish I had a system to play it on. I'd buy it right now.

Edit

Oh snap, it's on PS4... for $34.99. Gonna go a head and wait for a sale. It looks very Layers of Fear esque.

Actually the original version is available for PC.

I mistakenly linked the trailer for the 4k Enhanced Edition in my OP, which is only available for consoles ATM.

I updated the video links to the correct PC gameplay trailers to reflect that.

Those games are fine. It's not essential for EVERY single horror game to have survival elements. I can enjoy me some interactive movies every once in a while. Shitty art fag games like Dear Esther and Home built this stigma that all "walking simulators" are worthless.

SOMA, Amnesia, and Alien Isolation all fall into the walking sim category and they are stellar horror games.

SOMA is an excellent game, about as good as Amnesia.

I was tempted to include it as an honorable mention, even though the only true scary part from what I remember is the shambling turd golem.

EDIT: Visage requires the main character to gather scarce disposable items (lighters, candles, lightbulbs) and other quest essential items that can be stored for later access, so it contains resource management.

I played Resident Evil 7: Biohazard right after I finished Visage, and what a piece of shit it was in comparison.

The only even halfway decent character arc was Jack Baker, and even that's debatable.

The entire game tried very hard to adapt the first Texas Chainsaw Massacre movie into a videogame, but it was totally lame, not scary whatsoever, and the puzzles were bullshit too.

I read all these bogus positive reviews claiming that it was the "best Resident Evil game," that it "reinvented a tired franchise," and that it's "one of the best horror games of all time."

LOL!

RE7 doesn't even hold a candle to RE1, or my fond memories of RE2.

Fuck that shit.
 
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Zenithsan

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I'm sorry but anyone who names a non-vr game just doesn't know shit

Even the most naive horror vr game is miles scarier than your average Penumbra or P.T

I played almost all known flat horror games, but can't play more than 30 min games like Cosmodread, or any passthrough games (the ones that spawn zombies and other shit in your fucking house)
 
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I'm sorry but anyone who names a non-vr game just doesn't know shit

Even the most naive horror vr game is miles scarier than your average Penumbra or P.T

I played almost all known flat horror games, but can't play more than 30 min games like Cosmodread, or any passthrough games (the ones that spawn zombies and other shit in your fucking house)

I was going to mention that Visage would play extremely well in VR, but my VR experience is limited to about an hour trying out various VR equipment at a nearby mall.

I know the developer, SadSquare Studio, included VR support in the game's original release.

Have you played The Exorcist: Legion VR? I'm a HUGE fan of the 1st and 3rd movies. I wish the game was available for flat screens too.
 
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Joined
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More on P.T...

I have only seen PS4 gameplay footage on YouTube and tried to play a rough PC port that was nowhere near as creepy as the original demo.

What did P.T. do better than Visage?

Lisa was a far creepier character than anyone you encounter in Visage (though I would have chosen another, more evil sounding name, such as 'Abigail').

Her movements, sounds, facial expressions, and entire character model as a whole is more polished than Visage's Lucy, Dolores, Rakan, or the "Tar Guy."

The lived-in nature of the continuously looping hallway is also more realistic: it's riddled with dust, dirt, grime, crumpled snack bags, cigarette ash/butts, and empty beverage cans.

However, unlike P.T., Visage isn't a boring looping hallway, it's an entire house with parallel connected planes that all merge to create a non-stop nightmare.
 
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Morpheus Kitami

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I don't necessarily mind a horror game not having combat or the player being a sitting duck, but the trend for "survival" horror games to involve running away from some invincible figure is seriously annoying to me. Not just because it prevents actual survival horror games from getting that needed exposure, but because it comes off as seriously lame. Some thing is chasing you, and it plays some lame animation whenever it reaches you, possibly killing you, possibly hurting you. Okay, we've had our jumpscare, now it becomes mundane, and we can get back to trying to figure out the puzzle. Sometimes if you spend too long at a puzzle you might get jumpscared again, but mostly you'll just be playing a puzzle game where you run away from something. At least the adventure games know that you can't effectively scare someone twice like that. And frankly, this sounds to me like another one of the former titles.
 

Arthandas

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I don't necessarily mind a horror game not having combat or the player being a sitting duck, but the trend for "survival" horror games to involve running away from some invincible figure is seriously annoying to me. Not just because it prevents actual survival horror games from getting that needed exposure, but because it comes off as seriously lame. Some thing is chasing you, and it plays some lame animation whenever it reaches you, possibly killing you, possibly hurting you. Okay, we've had our jumpscare, now it becomes mundane, and we can get back to trying to figure out the puzzle. Sometimes if you spend too long at a puzzle you might get jumpscared again, but mostly you'll just be playing a puzzle game where you run away from something. At least the adventure games know that you can't effectively scare someone twice like that. And frankly, this sounds to me like another one of the former titles.
I hate the term "jumpscare" because it has nothing to do with actual fear. When you experience a jumpscare you're not scared, you're surprised. Two completely different things. Also, it's the simplest and laziest trick in the book, making casuals believe they're playing something scary.
Visage, Outlast, SOMA and other horror themed walking sims feel like those spooky amusement park rides created to scare 10-year-olds and girls...
 

SumDrunkGuy

Guest
I don't necessarily mind a horror game not having combat or the player being a sitting duck, but the trend for "survival" horror games to involve running away from some invincible figure is seriously annoying to me. Not just because it prevents actual survival horror games from getting that needed exposure, but because it comes off as seriously lame. Some thing is chasing you, and it plays some lame animation whenever it reaches you, possibly killing you, possibly hurting you. Okay, we've had our jumpscare, now it becomes mundane, and we can get back to trying to figure out the puzzle. Sometimes if you spend too long at a puzzle you might get jumpscared again, but mostly you'll just be playing a puzzle game where you run away from something. At least the adventure games know that you can't effectively scare someone twice like that. And frankly, this sounds to me like another one of the former titles.
I hate the term "jumpscare" because it has nothing to do with actual fear. When you experience a jumpscare you're not scared, you're surprised. Two completely different things. Also, it's the simplest and laziest trick in the book, making casuals believe they're playing something scary.
Visage, Outlast, SOMA and other horror themed walking sims feel like those spooky amusement park rides created to scare 10-year-olds and girls...

Hey you watch your fuckin mouth when you talk about SOMA. That game is second to none in storytelling and having believably lived in environments. That game is smarter than your grandma and it isn't purely focused on being scary like the other games in this thread. It's far more focused on it's themes. Frictional just threw a few monsters in there because they probably felt like they had to, being the Amnesia guys. It's one of the best games of it's decade.
 

Norfleet

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I hate the term "jumpscare" because it has nothing to do with actual fear. When you experience a jumpscare you're not scared, you're surprised. Two completely different things.
I guess that depends on the person. For many of us, it's more of a surprise or startle. But for some, the amount of pee involved seems to suggest actual fear. It should be noted that performing jump scares is not exactly safe. Someone once nearly lost an eye trying that on the wife. At its core, the jumpscare is aimed at trying to trigger a sudden fight or flight response, and some people respond to this by fighting. Trying to scare the wrong person can actually be very dangerous. You could lose an eye that way.
 

Terenty

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Actually Rain World is the definition of a survival horror. It's tough as nails with very limited resources and some of the creatures are a real nightmare fuel

Just look at that shit




 

Cromwell

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What do horror games offer

Nothing because "horror game" shouldnt be used as a genre anyway because it just describes the theme the game has (as opposed to survival horror for example). Which means you can have a horror themed point and click adventure or something. Most horror games are just walking sims. Most of them are also shit Outlast, Soma, or Visage for example.
 
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Not sure how anyone could consider an 8-bit 2D sidescroller or topdown game "scary."
You consider walking sims scary sooooo...

First person POV/VR is most immersive, nobody can argue with that.

Darkwood looks legit though.

It's wrong to suggest that either SOMA or Visage rely on jump scares alone, that's what Outlast is known for.

SOMA features an original deep sea environment, reminiscent of movies like The Abyss, Sphere, Leviathan, Underwater, etc.

Visage has all kinds of problems as already stated in my OP, but the pre-game introduction creates an atmosphere far creepier than plain jump scares can achieve.

The soundtrack does a great job conveying fear as well, such as Lucy's chapter where you follow black scratch marks throughout the house with a camera flash.

The surreal nightmarescapes such as the river styx, twisting hallway, etc. are nothing more than environments to travel through, free of NPC interaction IIRC, so there are no jump scares there either and they're Visage's main appeal.

The Suffering is another game with a similar premise, though totally opposite execution, that creates a similar vibe in the beginning and is all the more better for it.

EDIT: Shit man, Visage/SOMA aren't Five Nights At Freddy's, lol.

And by "scary," I mean in a videogame sense.

No videogames scare me, Maybe only a book or movie every 10-20 years or so can.

Neither Amnesia or Visage feature realistic enough visuals to approach any horror movies I've seen.

I would call Visage surreal and disturbing, and that's the only feelings it evoked.
 
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Visage had the best haunted house setting of any game I've ever played. The opening few minutes feels like the kind of nightmare where you dream about being alone in a dark house with a sense of unease.

Best part about it is that the house, at first glance, is completely normal.

The interior looks identical to just about every other house in suburban America during the 1980's.

After you start to explore a bit more, and keep finding random piles of cigarette butts and empty beer cans, you get a feeling for what kind of man Dwayne Anderson was before he committed familicide.

A totally normal guy, just like most guys you read about in the news that do this kind of thing.
 
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Drop Duck

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Walking sims like Visage will never be scary. You need gameplay to make a game tense. A haunted house with automated monster closets can never be as scary as being chased for real.
 

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