I dont understand when people argue that Jeff Vogel’s games should be avoided or have little value because there are better alternatives to be found in the good classics, the not-so-recent games, the oldies and so on...
Even keeping in mind replay value, just how many replays of say Arcanum, fallout 2 and PS:T can one stomach for example?
Isnt this very forum filled with constant complaints that pc rpgs following certain formulas just arent made anymore...and yet people come out and say Spiderweb's games are crap and not worth considering...because there are better alternatives??
Its absurd.
Even considering Spiderweb makes 3-5 iterations of the same rpg system/setting those are games with something fresh to offer IF you do like the game system and the setting.
After all if one is willing to replay Fallout 2 several times, logically one would be more satisfied if there was for example a fallout 3 indie game that recycled everything from Fallout 2 and only presented a new world and story.
But such a fallout 3 is not available.
Better turn to oldies? The perceived quality of the oldies has a lot to do with nostalgia in my opinion. I do think that most Jeff Vogel games have more polish and are overall more solid that most of the glorified oldie pc rpgs. I think that’s clear enough. And again how many replays of for example Ultima 7, Darklands or BAK can one stomach?
I agree with DU when he says creating a bunch of episodes for what essentially is the same setting and rpg system is not very appealing. But that obviously has to do with Spiderweb’s business model and the needs of that business.
I can see how after playing a couple of Geneforge iterations one would lose interest in playing more, the recycling of the few art assets spiderweb has is also annoying.
Obviously Spiderweb is shy of taking risks, or at least taking risks regularly, so in a sense there is a contradiction in Jeff Vogel’s situation as an indie developer, he took strong risks only a few times and then he proceeded to milk the cow dry for as long as he could.
So in spiderweb’s case of stability as an indie rpg developer it seems creating something completely new for each new title is not a sustainable approach.
But in true indie fashion risks were taken in introducing the geneforge setting and system for example.
Again as for possible rivals for the role and place of Spiderweb I don’t see any besides basilisk games, AOD certainly looks interesting and is more ambitious but it seems to be they are still in the stage of the aspiring Indie rpg studio that plays the hyping/waiting game for as long as it can in the hopes of signing a deal with a publisher and maybe releasing a bargain boxed edition or something.
In short I think AOD is in a different playground or at least is trying to be. Point is basilisk has released a reasonably stable and solid product using pretty much the same approach and distribution model of Spiderweb while AOD is still in the vaporzone.
Even keeping in mind replay value, just how many replays of say Arcanum, fallout 2 and PS:T can one stomach for example?
Isnt this very forum filled with constant complaints that pc rpgs following certain formulas just arent made anymore...and yet people come out and say Spiderweb's games are crap and not worth considering...because there are better alternatives??
Its absurd.
Even considering Spiderweb makes 3-5 iterations of the same rpg system/setting those are games with something fresh to offer IF you do like the game system and the setting.
After all if one is willing to replay Fallout 2 several times, logically one would be more satisfied if there was for example a fallout 3 indie game that recycled everything from Fallout 2 and only presented a new world and story.
But such a fallout 3 is not available.
Better turn to oldies? The perceived quality of the oldies has a lot to do with nostalgia in my opinion. I do think that most Jeff Vogel games have more polish and are overall more solid that most of the glorified oldie pc rpgs. I think that’s clear enough. And again how many replays of for example Ultima 7, Darklands or BAK can one stomach?
I agree with DU when he says creating a bunch of episodes for what essentially is the same setting and rpg system is not very appealing. But that obviously has to do with Spiderweb’s business model and the needs of that business.
I can see how after playing a couple of Geneforge iterations one would lose interest in playing more, the recycling of the few art assets spiderweb has is also annoying.
Obviously Spiderweb is shy of taking risks, or at least taking risks regularly, so in a sense there is a contradiction in Jeff Vogel’s situation as an indie developer, he took strong risks only a few times and then he proceeded to milk the cow dry for as long as he could.
So in spiderweb’s case of stability as an indie rpg developer it seems creating something completely new for each new title is not a sustainable approach.
But in true indie fashion risks were taken in introducing the geneforge setting and system for example.
Again as for possible rivals for the role and place of Spiderweb I don’t see any besides basilisk games, AOD certainly looks interesting and is more ambitious but it seems to be they are still in the stage of the aspiring Indie rpg studio that plays the hyping/waiting game for as long as it can in the hopes of signing a deal with a publisher and maybe releasing a bargain boxed edition or something.
In short I think AOD is in a different playground or at least is trying to be. Point is basilisk has released a reasonably stable and solid product using pretty much the same approach and distribution model of Spiderweb while AOD is still in the vaporzone.