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Commandos-Like War Mongrels - real-time WW2 Eastern Front tactics by Hatred devs

LESS T_T

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https://www.warmongrels.com







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Where you play Wehrmacht soldiers becoming guerrilla fighters against Nazi forces.

Not sure if this is actually Commandos-like or not (it certainly sounds like one), but gameplay will be revealed at 3D Realms' event on September 5-6.

War Mongrels, or WM, is an isometric real-time tactics game that takes place on the eastern front of World War II. This part of the war has been receiving less attention in gaming, even though it ended or changed a considerable number of lives and brought forward many stories of courage, comradery, but also further proof of twisted societies and the darkest parts of the human character. War Mongrels builds its foundations on these two opposing mental forces. First driven by propaganda, our heroes soon find their purpose in fighting back the expanding Nazi forces that entangled them in the international conflict in the first place. From boys to men in days, they open their eyes to the atrocities of war and find their purpose in the fight to prevent further meaningless killing.

The heavily history-inspired storyline guides players through the journey of two Wehrmacht soldiers as they go from deserters to hefty guerilla fighters. Their team expands as they meet new characters who support the same cause. As each character has their own set of skills and advantages, players must learn to combine them effectively to outsmart the enemy during a variety of missions in a changing environment. Sneaking, distraction, silent kills, and using the environment are some of the main skills players will have to take to heart, but a stock of firearms will also be available and useful in completing mission objectives. And as the goal of every hero is to save others and hopefully survive, our heroes strive to prevent the deaths of innocent people instead of getting away from the war as originally intended.

Main Features
  • Join forces – Online co-operative multiplayer for two players.
  • Historical lesson – Events, dates, locations, weapons, uniforms, in-game historical articles, and much more.
  • Use force! – Have you been spotted? Draw your weapon and try to shoot your way out!
  • Unique team - Each character has their own personality, background, and skills to use during the journey.
  • Take or break – Interactive environment that opens up many tactical options.
  • Replay value – Try different tactics in each mission, play alone, or with different friends.
  • Dark world – War is hell, and War Mongrels doesn’t sugar coat anything.
  • Infernal storyline – As grim as the bloody trenches where dead soldiers remain after battle.
  • Just wow! – Audio-visual quality like you’ve never seen in an RTT game before.
 
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Zombra

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Just heard of this for the first time. Is this more Commandos/Desperados-y? Or more of an RTS cover shooter?
 

Dayyālu

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I expected the opposite from the creators of Hatred. Oh well, perhaps the endgame is different and it will let you join the German forces.

The mere concept is kind of edgy as fuck (despite extensive claims of the so-called Seydlitz-troops/officers archive records kinda prove that they weren't a thing, and they're the archives that admit the existence of the unpalatable Vlasovites) but I kinda doubt they're going for that angle, I don't expect we'll get Fritz Schmenkel The Game.

Tonally they're probably going for Sven Hassel lite (but we can't shoot Allies so we're going to shoot those inhuman SS and those pesky Prussian officers), but again Hatred was shit bar the edgy premise so little hope for this one.

But if you want pure Eastern Front memes there's CoH2. But I would not force my worst enemy to play CoH2.
 

gerey

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I just fail to see the point of having Wehrmacht soldiers go around killing fellow brothers-in-arms. Why not just make a game about Soviet/Yugoslav Partisans, or the French Resistance, or SOE if the antagonists are going to be Germans?

This just reeks of edgy cowardice - you get to play as the Germans in WW2 BUT you're killing other Germans, so you're still the good guys!
 

LESS T_T

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Coming September. https://www.gamasutra.com/view/pres...Enemy_Lines_Launches_on_PC_September_2021.php

War Mongrels Escapes Enemy Lines, Launches on PC September 2021

Gliwice, Poland — April 27, 2021 — War Mongrels, the grisly real-time tactics game set in World War II from publisher and developer Destructive Creations, demonstrates historical horrors on PC this September, with PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One versions arriving later.

Stand up to the Third Reich as defecting European soldiers swept up in Nazi propaganda. Escape from the bowels of the German war machine using subtle stealth tactics to slip past guards or employ deadly era-appropriate weaponry. Find purpose as guerilla fighters attempting to amend past wrongs, and explore an often-unseen side of history.

Control a squad of freedom fighters, battling more for the lives of others than their own. Sneak through enemy lines with tools to cause distractions such as breaking beer bottles, blasting music boxes, throwing rocks, and more to lure unsuspecting guards to their doom.

Devise strategies with Planning Mode, where freedom fighters can create a sequence of commands and then execute them all at once. Coordinate multiple characters simultaneously, moving from shadow to shadow, taking out Nazis one-by-one in a dance of death. Should stealth fail, swap to twin-stick shooter style controls for brutal real-time battles.

Dive deep into history’s dark underbelly with unprecedented audio and visual fidelity in the real-time tactics genre. Rich, animated cutscenes convey the grim tale inspired by true events and real people. With the help of historians, Destructive Creations strives for accuracy in all realms, including events, dates, locations, uniforms, and in-game articles.

War Mongrels aims to show a side of World War II people don’t want to talk about,” said Marcin Stanek, Business Development Manager at Destructive Creations. “We want to explore the soldiers who woke up to the truth behind Hitler’s actions and then fought for redemption.”

War Mongrels will be available on PC in September. Next-gen, and current-gen consoles will be announced later this year. War Mongrels supports English, French, Italian, German, Spanish, Turkish, Japanese, Korean, Polish, Portuguese (Brazil), Russian and Chinese (Simplified) language subtitles at launch with an English voiceover. For more information, please visit the official War Mongrels website and follow Destructive Creations on Twitter, Facebook and YouTube.
 

Alter Sack

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The concept seems kind of lame.

Why not making a commando clone where you play a werwolf commando behind allied lines near the end of the war. You would have to stop/sabotage the allied advance, assassinate patton/eisenhower etc.

At least there is some historic basis for such a game.

And to be able to play the good guys for once would be a blast.
 

Dayyālu

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At least there is some historic basis for such a game.

Wehrwolf operations proper, as organized by Nazi officials, had an extremely limited impact on the Allied occupation. They managed some scattered work like killing the Allied-placed mayor of Aachen, but that was kinda minor. Much like most late desperation project of the Nazi leadership.

If one had to go deeper, there's of course the matter of resistance in Ukraine/Baltics and assorted Eastern Euros against the Soviet forces, but that's another can of worms. Again, they're going full pulp here, the "good German" against the "evil Nazi" is a stereotype of war fiction from time immemorial.
 

gerey

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At least there is some historic basis for such a game.

Wehrwolf operations proper, as organized by Nazi officials, had an extremely limited impact on the Allied occupation. They managed some scattered work like killing the Allied-placed mayor of Aachen, but that was kinda minor. Much like most late desperation project of the Nazi leadership.

If one had to go deeper, there's of course the matter of resistance in Ukraine/Baltics and assorted Eastern Euros against the Soviet forces, but that's another can of worms. Again, they're going full pulp here, the "good German" against the "evil Nazi" is a stereotype of war fiction from time immemorial.
If they had wanted to make German Commandos, they could have just made a game about the Brandenburgers, the German counterpart to SOE.

This shit is just pathetic.
 

Alter Sack

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Wehrwolf operations proper, as organized by Nazi officials, had an extremely limited impact on the Allied occupation. They managed some scattered work like killing the Allied-placed mayor of Aachen, but that was kinda minor. Much like most late desperation project of the Nazi leadership.

No shit sherlock. The clue of the whole game would be that you as a player would have to succeed where your historical counterparts mainly failed.
 

Neki

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Looks good, playing deserted Nazi soldiers its actually a pretty cool setting and should cause butthurt enough, would be cool if the sequel was playing jap defectors.

UI also its a major improvement over commandos, I wonder if its gonna be just going around scalping germs or if there is a plot.

Been wanting a game like this again ever since ST:Blades of the Shogun.
 

Dayyālu

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No shit sherlock. The clue of the whole game would be that you as a player would have to succeed where your historical counterparts mainly failed.

At least there is some historic basis for such a game.

You seem confused. You admit that there's jack shit they did but you call there's historical basis for shit they didn't do? At least gerey had the good idea to talk about a German unit that existed and did stuff instead of the typical scatterbrained late German inventions. In before Skorzeny the GREAT HERO INFILTRATOR for maximum meme history

Alas, I gave you the benefit of the doubt, but it seems it's another braindead wehraboo. Shit happens.
 

Alter Sack

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Don't be so thick. I never suggested that these units accomplished any major missions or anything. But they existed and there were plans how these units should be used (sabotage, assassination). So there is some historical basis for a computer game with these units as protagonists.

In reality they didn't accomplish much or got captured before they could do anything. Therefore you would have to succeed where your historical counterparts mainly failed.

I don't know why my factual statement seems to get your panties in a twist. Maybe you have problems with reading comprehension?
 
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Galdred

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Steve gets a Kidney but I don't even get a tag.
If one had to go deeper, there's of course the matter of resistance in Ukraine/Baltics and assorted Eastern Euros against the Soviet forces, but that's another can of worms. Again, they're going full pulp here, the "good German" against the "evil Nazi" is a stereotype of war fiction from time immemorial.
It kind of happened once at Itter castle, though. It is a shame there has been no movie about it actually, as it was a cool premise, even though it was about a single battle, and not commando ops at all.

Having to murder your previous comrades as deserters also makes some sense, but it cannot really work for a full campaign, or the guys are really unlucky to stumble upon so many of their former comrades until they can escape the front...
 
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People were asking for “German Commandos” ever since the original Commandos game came out, I remember reading an interview with Pyro back in the day in which this question was broached and they were like “uhhh… nope.”

Of course there would be some good material to work with – Otto Skorzeny, the German combat divers did some cool stuff in the Eastern front, the Italian Decima Flottiglia MAS did some cool shit in Mediterranean. Werewolves didn’t really do much of anything as was pointed out, but they are also there at least as a concept. Of course, I guess that we can all imagine why Pyro didn’t want to touch this back in the day (in much less crazy times) and I don’t think anyone will do so nowadays (when they might face random SJW mobs).

I think that a pretty cool setting would be the “partisan war” in formerly Polish territories in Ukraine, since for a time there was the Polish AK fighting against pro-Soviet partisans and both sides were also fighting against the Germans. Polish AK and the Baltic Forest Brothers were fighting a guerrilla war against the Soviets well into the 50s, so that could also work as a setting (though Russians seem to get very butthurt about the topic of anti-Soviet resistance during and shortly after WWII, so this might be bad for sales too).

IMO the “German deserter” setting is as edgy as anyone will get (this being from the authors of Hatred).
 

freygeist87

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IMO the “German deserter” setting is as edgy as anyone will get (this being from the authors of Hatred).


Yes, and thats a shame, form the trailer you can see, the game will probably again only focus on german atrocities, without bringing them into context, why they actually happened during the cause of the war.
I doubt it will be showing the horrors of bolshevism, which was the main reason for the radicalization and violence of both sides. Sovjet Russia did not adhere to the Haager Landkriegsordnung (hague land warfare rules), which the Wehrmacht did in the beginning of the war. They had the so called Wehrmacht-Untersuchungsstelle (something like Wehrmacht investigation unit), which did record war crimes on both sides of the war, especially in the early years, the polish campaign and the western front. Things got really bad during Operation Barbarossa, as the Wehrmacht was more and more drawn into the Partisan war, where sovjets often would instigate the locals against the Wehrmacht, by executing civilians with captured german uniforms, thus a vicious cycle of terror and counter terror evolved, much like in the years of the Weimarer Republic.

But instead of an historically accurate story we will most likely get another bland "germans bad" narrative for the 1.000000th time.
 
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