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WARBORN - turn-based tactics with mecha

Executr

Cipher
Joined
Sep 24, 2014
Messages
303
https://www.raredropgames.com/warborn/





Features:
  • An exciting single player campaign with 40 missions
  • Four different factions led by commanders who each pilot unique units
  • Online multiplayer with crossplay between Nintendo Switch, Steam and Xbox One
  • A map editor to create and share your own battlefield

In WARBORN, you assemble and command an army of elite units wearing technologically advanced suits of war, known as Variable Armour. Strategise from a top down view on various maps made up of different hexagonal terrain tiles, call the shots and watch the action unfold in dynamic mid-combat cutscenes!

Reminds me of Advance Wars, but on an hex map.
 
Last edited by a moderator:

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,022
Location
Platypus Planet
ss_bcd63b2b08511cfcb724b54a7abd2b6c1ddb178e.600x338.jpg

Eh.. I think I'm good, thanks.
 

miles teg

Scholar
Joined
Jan 18, 2015
Messages
130
I'm playing this baby on Switch. It's clearly an indie product and yes, the mechas could be reskinned as tanks or elves, it wouldn't change anything in terms of gameplay.
It's an extremely streamlined version of Wargroove with smaller maps and no map scripting. Each mecha is unique and there are three types of damage: projectile, energy and explosive and three types of armors. World's tiles give different boots to different type of armor, depending on what's on the tile.

The main problem is that the campaign is VERY easy (I'm playing on normal). The tactical AI is not too bad (it knows what to move and where), but the strategic one is terrible: it just spawns cheap units, instead of saving points to get the stronger ones, it doesn't even try to recapture the refineries, so it's just doomed to lose.
The hardest part of each mission is the beginning, because the enemy tipically has some strong units already deployed on the field and you need to capture his refineries to get point to deploy anything.
At least, missions are pretty short, so it's not a slog.

I tried multiplayer once, but I couldn't find any player, which is a pity, because I believe this game, even if simple, can have some potential when playing against other humans. What I like is that it's not necessarily following the typical rock/paper/scissors paradigm and you don't really have a lot of hard counters. But with no one in multiplayer, I guess I'll never know.
 

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,347
Location
Vita umbratilis
was interested (because I love front mission) until it turned out there's very little tactical mecha stuff going on (mecha modification, individual part hp and stats,e tc).
 

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