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Warhammer Warhammer 40,000: Chaos Gate - Daemonhunters - Grey Knights turn-based tactical RPG

Hobo Elf

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Feb 17, 2009
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Platypus Planet
So is this game worth it?
It has some puzzling elements tied to the strategic layer but the tactical combat is fun and satisfying.

Here's another protip for the thread readers: the Stasis Chamber ship upgrade is actually meant for respecs. The in-game description doesn't mention this at all. You have to kill off a marine so you can harvest his gene-seed and use it to respec another marine's skills.
 

Sykar

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Dec 2, 2014
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Turn right after Alpha Centauri
So is this game worth it?
The game is good, but wait for the first patch. It needs a few bug fixes and they're working on the optimization.
I'm afraid they'll butcher the difficulty with the amount of complaining. I'd rather have them make AP abilities weaker, and rebalance early vs late game.

Well they better not go down the Encased route, were the highest difficulty was basicaly normal and all other difficulties varied shades of easy with the lowest one being "brain dead".
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
So is this game worth it?
The castellan edition upgrade is certainly not worth getting: You get one extra character (not a character class!) at max level (I think you cannot respec him), with a fixed loadout. It goes against what the game is supposed to be.
The base game is quite solid IMO, if you like either nuXCOM or Gears of War:Tactics.
The game suffers from the usual reversed difficulty curve, as Justicars with +AP trivialize later encounters (someone recommended 3 Justicars buffmachines + virtually any other class on a guide, and it would probably work indeed, with the 4th guy getting 12 AP/round instead of the regular 3).
 

randir14

Augur
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Mar 15, 2012
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641
So is this game worth it?
The game is good, but wait for the first patch. It needs a few bug fixes and they're working on the optimization.
I'm afraid they'll butcher the difficulty with the amount of complaining. I'd rather have them make AP abilities weaker, and rebalance early vs late game.
I saw a post on the Steam forum that only like 25% of players have even gotten far enough to unlock the entire solar system, and by that point your knights are starting to get much more powerful. The people complaining about difficulty are probably in the other 75%.
 

Maculo

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Strap Yourselves In Pathfinder: Wrath
I'm trying to do the "win mission without using Willpower" challenge, but for some reason, even though I'm sticking to just basic attacks and movement (no special abilities or enhanced strikes, not even Aegis Shield), they game is still flagging me as using Willpower after any round of combat.

Does anyone know what might be triggering this? I.e. some kind of hidden passive I have to disable or items I have to not-bring?

Edited: I think it was a bug - restarting the game fixed it for some reason.
Did your character parry an attack with the force sword or perform the automatic attack with the halberd? I had the same thing happen, but one of my characters parried with a force sword and I noticed they were missing a willpower afterwards.
 

Galdred

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Steve gets a Kidney but I don't even get a tag.
I'm trying to do the "win mission without using Willpower" challenge, but for some reason, even though I'm sticking to just basic attacks and movement (no special abilities or enhanced strikes, not even Aegis Shield), they game is still flagging me as using Willpower after any round of combat.

Does anyone know what might be triggering this? I.e. some kind of hidden passive I have to disable or items I have to not-bring?

Edited: I think it was a bug - restarting the game fixed it for some reason.
Did your character parry an attack with the force sword or perform the automatic attack with the halberd? I had the same thing happen, but one of my characters parried with a force sword and I noticed they were missing a willpower afterwards.
Also, currently, if the AI uses a draining attack against you, it will count as using willpower.
 

cyborgboy95

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https://store.steampowered.com/news/app/1611910/view/4759753262637536753

Warhammer 40,000: Chaos Gate - Daemonhunters | Update II
Ave Imperator, Force Commanders,

Today's update has been deployed to address a number of bugs, performance issues and exploits which have been raised by helpful community members.

Twitch Drops Unlocked
  • Twitch Drop items will now be available for all players, regardless of whether they watched the livestreams or not.
Campaign Bug Fixes:
  • Corrected a number of in-game text and grammar mistakes.
  • Fixed an issue where players would be unable to perform any upgrades or repairs after the second mission.
  • Fixed a softlock where hidden UI during the Stratagem tutorial. could lock the game.
Grey Knight Fixes
  • Fixed an issue where Grey Knights could get stuck into a no action state after certain nearby obstacles were destroyed.
  • Fixed an issue where Grey Knights would be notified on an XP gain for limb dismemberment but received no XP.
  • Fixed an issue where Fortitude and Iron Will would interfere with each other, preventing the appropriate Willpower Point (WP) gain.
Weapon Fixes
  • Fixed an issue where the Incinerator’s primary fire did not trigger explosive batteries.
  • Fixed an issue with Flames of Purity so that it no longer targets Grey Knights or hits interactive objects.
  • Fixed an issue with the Incinerator and Psilencer where the firing arc was 0.
  • Fixed issue with Fury of the Ancients that prevented it from working as intended.
  • Fixed issue with Promethium Spray Arc that prevented it from working as intended
Performance Improvements:
  • Fixed an issue where the FPS would spike when units would make simultaneous movements.
  • Fixed a drop in performance in the tutorial when promoting a Grey Knight.
  • Fixed a drop in performance when numerous limbs and corpses littered the map. You can now continue to cut down heretics with gleeful abandon!
  • Improved performance when using the Incinerator firing template.
  • Improved performance when using the Scattershot firing template.
  • Fixed an issue in Fullscreen mode where the game would continue to draw on CPU/GPU resources.
UI
  • Changed the save game menu to highlight campaign saves versus standard manual/autosaves.
  • The Load Game menu will now automatically select whichever campaign was used last.
Feature Changes:
  • Removed the auto pause feature when alt-tabbing in Windowed and Windowed Fullscreen mode. The game will now continue to run when you leave the game screen.
  • Removed the heartbeat sound effect that played during the enemy turn. You will no longer hear the panicked heartbeats of enemies when you purge them of their heresy!

Balance Changes:
We have made a number of balance changes to resolve a couple of exploits which affected the intended use of certain game mechanics. We are continuing to monitor feedback and performance to ensure that difficulty levels are tactically challenging but fair.

  • The Willpower (WP) bonus for killing units is now capped to +1 WP per Grey Knight attack to remove excessive Willpower surplus at higher difficulty levels. Grey Knights can still gain additional bonus WP from triggering Autos.
  • Reduced the Critical vulnerability values for enemies to reduce Critical strike chances from Grey Knight class builds that are not focused on increasing Critical strike chances. This will now provide more value to Grey Knights who have been designed to unleash more Critical strikes.
  • Rebalanced a number of weapon skills that, when combined with certain abilities, were providing too great a bonus over their intended use.
  • Fixed an issue where stun modifiers were not scaling correctly in Ruthless and Legendary difficulties.

Thank you to everyone who has raised their issues on our Issue Tracker[issues.frontierstore.net]. We will continue to monitor feedback and provide updates when we have more information. In the meantime, we are continuing to investigate some cases of performance issues, notably those with NVIDIA 3000 cards and potential improvements to the early game balancing and difficulty curve on Merciful and Standard settings.

Praise the Emperor.
 

Galdred

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Steve gets a Kidney but I don't even get a tag.
Last edited by a moderator:

Maculo

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Strap Yourselves In Pathfinder: Wrath
I am mixed on the balance changes. The ability to spam combos to trivialize missions is not good, but the willpower increases across the board seem overkill. My main concern is that missions will feel noticeably slower, especially with reinforcements.
 

Galdred

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Steve gets a Kidney but I don't even get a tag.
I am mixed on the balance changes. The ability to spam combos to trivialize missions is not good, but the willpower increases across the board seem overkill. My main concern is that missions will feel noticeably slower, especially with reinforcements.
Indeed, they gave no tool to make longer missions viable, and tweaking abilities might have been better than overnerfing things (like Librarian Stun is no more AoE, but didn't get buffed against a single target, and stun are much harder to do now because opponents have a stun resistance so high they'll be dead before you have a chance to stun them...). I think limiting the total of AP you can get in a turn would have worked too without turning some classes from OP to barely usable without any way to respec (well, you can sacrifice rookies to do so, but it is not very convenient, and costly....).
 
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Maculo

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Strap Yourselves In Pathfinder: Wrath
I am not enjoying the balance changes. While I did have to conserve willpower for stronger enemies, it felt like the mission overstayed its welcome by 15-20 minutes. Reinforcements would spawn, then the zombies would resurrect other zombies, etc., thus padding out the level even more. Additional levels and willpower traits should go a long way, but early game will be slower in my opinion. Furthermore, I believe obtaining specialist classes will be even more critical for a smooth campaign (when do they unlock?!?).

Outside of the final turns of an extraction mission, warp reinforcements are getting on my nerves. It just feels like the game is adding 5+ minutes to a mission, rather than an unknown variable. If I could change one thing, I would make warp surges an opportunity for the player to gain an optional boon that could scale (reduced line of sight for enemies, ranged resistance, stronger psychic powers, etc.) and likewise the enemies would mutate (random cultists turns into the hulk). I would further make warp surges occur less often, but also make each occurrence far more potent.
 
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Alpharius

Scholar
Joined
Mar 1, 2018
Messages
585
I am not enjoying the balance changes. While I did have to conserve willpower for stronger enemies, it felt like the mission overstayed its welcome by 15-20 minutes. Reinforcements would spawn, then the zombies would resurrect other zombies, etc., thus padding out the level even more. Additional levels and willpower traits should go a long way, but early game will be slower in my opinion. Furthermore, I believe obtaining specialist classes will be even more critical for a smooth campaign (when do they unlock?!?).

Outside of the final turns of an extraction mission, warp reinforcements are getting on my nerves. It just feels like the game is adding 5+ minutes to a mission, rather than an unknown variable. If I could change one thing, I would make warp surges an opportunity for the player to gain an optional boon that could scale (reduced line of sight for enemies, ranged resistance, stronger psychic powers, etc.) and likewise the enemies would mutate (random cultists turns into the hulk). I would further make warp surges occur less often, but also make each occurrence far more potent.
I belive the advanced classes start to appear after you get the level 4 armory access for recruits.

Patch landed in the middle of the battle with great unclean one for me, would have been in trouble if one of my dudes didn't have 5 armor with aegis + plague immunity so he could tank all day.

Btw did they remove the AP reset when discovering a new pod? Seems like a mistake to me, will certainly increase the number of ragequits among the players with low willpower. :)

Also are bionics any good? Didn't get around to unlocking them yet.

Edit: Damn they nerfed the stuns good, regular palgue maring have gone up from 4 to 8 stun hp, apo stun buff have gone up from 1 to 3 willpower and most of the rest of the good abilities from 1 to 2. Also just got a "enemies can no be stunned for 3 turns" thing on warp surge. Its almost as if they waited with this patch so that all the reviewers wouldn't complain that legendary is not a game journalist difficulty. Would have started over but i think i'm more than half through the game.
 
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Maculo

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Strap Yourselves In Pathfinder: Wrath
Did anyone research the 1 WP per warp surge? Does it indeed trigger every warp surge, or is it just once per mission?
 

CodexTotalWar

Learned
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Jan 19, 2021
Messages
121
Did anyone research the 1 WP per warp surge? Does it indeed trigger every warp surge, or is it just once per mission?

I'll have to double check when I play tonight, but I'm pretty sure it's every surge.

Edited: yep, every surge.
 
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Havoc

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Finished the game.

My gripes:
- Last battle is cancer. While I understand what they are going for and from the setting/plot standpoint, its awesome. Problem is that its more a slog than it should have been. We already are tasked with getting 5 Seeds, now it shows that it didn't matter what we did. This is BAD from both mechanics and plot. If they made that the last two prime seeds (or those 3 destroyed are going into overdrive) are superpowerful in Warp and they are the focal point, to shorten the combat to 2-3 'rounds' instead of FIVE. When I've had to defend for the 3rd time, it was just ZzzZzzZ. Stop. Bad design.
- Getting equipment is too random. Dozens of missions, only one sword dropped. I've had 5 Crozuses... while having only ONE Chaplain. What's the point? No better Frag grenades. No useful servo skulls dropped (only those that show enemies or 'blind' people or something, useless). It should be more of a choice, because now its just bad.
- Advanced Classes. Didn't get a Paladin. Got Purifier and Librarian from random loot. Chaplain from choice. Nothing more. The advanced classes are too rare.
- Augmentics only if you get Critical Wounds... After getting into the mid-late game, you will never get Critical WOunds unless if you fuck it up. What's the point of the upgrade if you will never get it at that point? Let me spend Resilience to boost my characters! (I want my Techmarine goddamnit!)
- Respec only on death... sure, this way you will never be 'behind' if somebody completely dies. But its like previous, unless you really fuck up, you will never use this option.
- New characters have random abilities. Fuck that, let me choose what I want, that's just dumb.
- The higher difficulties must be either a total slog or frustrating as hell. But if you want your Grey Knights to feel like Grey Knights, go with Merciful. You will stomp everything. Even the start isn't as hard as on Standard.

Other than that, I liked the game. The story and characters are great. Voice Actors did a fantastic job. Every character feels unique and while they have the same goal, their idea what to do is almost always at odds. Got to like everyone in the end, did a great job. It feels very 40k. Gameplay is very nuXCOM so if you liked it, this game is right up your alley. If you liked Mechanicus or something of 40k setting, this is a game you might like as well. I do hope that the game will do well, because the foundations for expanding it are enormous. Deathwatch. Inquisition. Imperial Guard. Eldar. Orks. Everything from 40k can be made with this engine and gameplay.
 

Havoc

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Any rumors about DLCs yet?
The game got nuked with reviews at the start. I doubt they will reveal anything. And the first DLC is a character... so take that as you will.

If they will have any story/campaign/mission DLC, it might be Khorne as they already have models for that since the tutorial shows them. The ending cutscene didn't reveal anything only 'just you wait silver-weirdos!'
 

Saduj

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Aug 26, 2012
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Up to 71% positive now so they're probably out of the woods as far as ending up with a Mixed rating. I like the game but I don't trust the developers to make good decisions on future content because it seems like they have less than clever marketing people making major decisions about content.

$15 for a single character is about as lazy and greedy as a DLC can get. I'm guessing the character is a big deal in 40K lore and this was just a cynical attempt to milk superfans of the original IP who just have to play with the character in game. The DLC is probably profitable given how little effort went into it but greedy shit like this just builds bad will with the game's entire fan base. The big price tag means that even people who pay for it aren't going to be happy about it. Very short sighted thinking there.

The Twitch drops were even dumber because they fail on every level. Yes, Twitch can be a good marketing tool. But not the way they used it. Nobody is going to be incented to watch eight hours of streams in order to earn items unless they have already decided to buy the games in which those items exist. So you're not bringing in anyone new with this but you are forcing your customers to choose between wasting hours of their time or feeling like they are getting less than the full experience from your game. Basically they managed to reverse it to where the game is marketing Twitch streams instead of the other way around. And in the process, they managed to piss off people in a way that is guaranteed to result in negative Steam reviews. The correct way to market on Twitch is to somehow pay a popular streamer to play your game. No need to get cute.

I guess you could say that a character DLC and Twitch drops are minor things but that isn't true when these are the first and therefore highest profile post-release decisions you are making. The whole point of paying for a popular IP is that a lot of the marketing has been already done for you. There is no reason to let marketing people make decisions that touch the game in any way, especially when they aren't good at marketing.
 

Angelo85

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Refunded just shy of two hours in. I was hoping I'd like it since I'm hugely into 40k, but at the same time I loathe NuXcom. This one turned out too similar to the latter for my taste. Especially the "pod" gameplay.
King Arthur on the other hand was a very pleasant surprise and for me personally is the better game.
 

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