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Warhammer Warhammer 40,000: Chaos Gate - Daemonhunters - Grey Knights turn-based tactical RPG

Galdred

Studio Draconis
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Developer
Joined
May 6, 2011
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4,527
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Square-based squad-based mission-driven *not to mention podbased* game with light RPG mechanics and base building that add static bonuses rather than full-flegded management + coverbased ranged and limited itemization and character customization? Seems obvious to me that the game was inspired by it or at least that it follows the trends of the time especially concerning structure and itemization, and I’m decently sure the devs even said so during the Kickstarter.

Sounds very superficial to me. For starters, nowadays everyone mentions nuxcom as an inspiration to score recognition among the normies, including Galdred with Zodiac Legion.

Second, calling bog standard running around the map to clear out encounters 'pod-based' is at the very least a yuge stretch, as well as citing 'mission-driven' as a common feature, given that King Arthur doesn't have procedural map generation and the missions are also much more story driven.

Mentioning cover-based ranged combat is also somewhat... odd, given that this is anything but among the game's focuses and you can just about play this game without even paying attention to it.

Finally what stands out the most is that King Arthur features much less lethality than nuxcom, and most importantly its combat is deterministic. Having a guy stand in the open to make everyone focus on him is not something you'd ever consider in nuxcom, or even doing something like leaving him to tie up some target and eat a power attack to the face because he is sure to survive it without problems. The moment-to-moment gameplay of these games is just completely different.

The X-COM inspiration for the earliest prototypes of Zodiac Legion predates the announcement of NuXCOM. That said, the focus here is very different, as the idea was to translate the X-COM overarching campaign structure into something fantasy, without retaining much of its tactical mechanisms. When I started, I was hesitant between fantasy X-COM and turn based hard scifi space ship combat (ala Children of a Dead Earth), but I went with the former because both Dungeon Crawlers and tactical games with a dynamic campaign were dearer to me (also, realistic space combat felt very hard to convey in an interesting way during prototyping).

On a sidenote, Chaos Gate feels much closer to nuXCOM than King Arthur when it comes to campaign structure:
You get a cast of quasi infinitely replaceable random characters, get to take decisions to tackle random missions and events, and you have a flying base of operation, ala XCOM 2.
The combat system itself is closer from Gears of War, though, with the same 3AP and execution system.
 

Iluvcheezcake

Magister
Joined
Aug 27, 2014
Messages
1,993
Location
Le Balkans
I finally got around to trying this and I have exactly one question: What the fucking fuckity fuck is this shitty fucking camera?

It makes NWN2's camera look like a master class in game design and programming skills. Fuck this.
Eh what are you talking about, camera snd pov is decent
 

mediocrepoet

Philosoraptor in Residence
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Joined
Sep 30, 2009
Messages
15,696
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I finally got around to trying this and I have exactly one question: What the fucking fuckity fuck is this shitty fucking camera?

It makes NWN2's camera look like a master class in game design and programming skills. Fuck this.
Eh what are you talking about, camera snd pov is decent

Yeah, I played more and it cleared up. The tutorial mission had this weird laggy camera that would jank all over the place. It pissed me off enough that I just about uninstalled without going further and made that post while I was considering it. Weirdly, that was literally the only mission that had any problems. No idea.
 

Grunker

RPG Codex Ghost
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Oct 19, 2009
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27,984
Location
Copenhagen
I finally got around to trying this and I have exactly one question: What the fucking fuckity fuck is this shitty fucking camera?

It makes NWN2's camera look like a master class in game design and programming skills. Fuck this.

I have more than one complaint about this game, camera wasn't one of them. I've completed it twice and don't recall having any issues with it
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,093
I finally got around to trying this and I have exactly one question: What the fucking fuckity fuck is this shitty fucking camera?

It makes NWN2's camera look like a master class in game design and programming skills. Fuck this.

I have more than one complaint about this game, camera wasn't one of them. I've completed it twice and don't recall having any issues with it
What are your main complaints?
I remember that I dropped it after some big boss fight, but don't really remember much from the game (apart from the consolized UI and the fact, that you had too move in a specific way in order not to trigger the enemy pods at the player's disadvantage).
 

Hydro

Learned
Joined
Mar 30, 2024
Messages
756
My main complaint is that it’s too nuxcom arcade-y. There’s no particular depth in both squad and base development. Also grey knights are kinda too superheroy. I’d rather play as some SM chapter like it was in the original

I finished it though, and it was rather fun.
 

mediocrepoet

Philosoraptor in Residence
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Sep 30, 2009
Messages
15,696
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I find the game fun now that whatever was going on with the camera in the tutorial prologue mission is sorted out.

I hate a lot of the art style though and it strikes me that it gets repetitive quickly in a way that nu-XCom didn't. Does anything shake it up, because right now it's like: roll around the sector, waiting for research and repairs, do a map or two, repeat until big boss tells inquisitor she sucks, repeat ad nauseum.

Does this shake up at some point?
 

Hydro

Learned
Joined
Mar 30, 2024
Messages
756
I find the game fun now that whatever was going on with the camera in the tutorial prologue mission is sorted out.

I hate a lot of the art style though and it strikes me that it gets repetitive quickly in a way that nu-XCom didn't. Does anything shake it up, because right now it's like: roll around the sector, waiting for research and repairs, do a map or two, repeat until big boss tells inquisitor she sucks, repeat ad nauseum.

Does this shake up at some point?
Do you play ironman? That spices things a bit. Tactics wise some new enemy units too, but not for long. Strategic level is pretty straightforward and has nothing to offer in terms of variety. Yeah well, it becomes tiresome eventually. Finale kicks in just in time.
 

mediocrepoet

Philosoraptor in Residence
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Joined
Sep 30, 2009
Messages
15,696
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I find the game fun now that whatever was going on with the camera in the tutorial prologue mission is sorted out.

I hate a lot of the art style though and it strikes me that it gets repetitive quickly in a way that nu-XCom didn't. Does anything shake it up, because right now it's like: roll around the sector, waiting for research and repairs, do a map or two, repeat until big boss tells inquisitor she sucks, repeat ad nauseum.

Does this shake up at some point?
Do you play ironman? That spices things a bit. Tactics wise some new enemy units too, but not for long. Strategic level is pretty straightforward and has nothing to offer in terms of variety. Yeah well, it becomes tiresome eventually. Finale kicks in just in time.

I hadn't enabled it, but effectively, yes.

I'll consider getting back to it, but may just reset on highest difficulty ironman. Right now I have it on whatever the step below the highest is.

Anyway, got it as part of humble I think so basically paid nothing for it and it held my attention for about 7 hours. Not the worst result or the worst 40k game.

It might be interesting to restart as well to see if the tutorial level glitches out on me again since I assume it was either a glitch or there's something weird in that level's design.
 

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
Messages
27,984
Location
Copenhagen
I finally got around to trying this and I have exactly one question: What the fucking fuckity fuck is this shitty fucking camera?

It makes NWN2's camera look like a master class in game design and programming skills. Fuck this.

I have more than one complaint about this game, camera wasn't one of them. I've completed it twice and don't recall having any issues with it
What are your main complaints?
I remember that I dropped it after some big boss fight, but don't really remember much from the game (apart from the consolized UI and the fact, that you had too move in a specific way in order not to trigger the enemy pods at the player's disadvantage).

I really, really dislike how the optimal way to play is skirting the edge of pod activation, spending your AP to activate aegis, then activating the pod for ap refund and blitz turn, keeping your shields.

So I just play on a lower difficulty setting, Ironman and yolo into pods.

I also think the game really needs a major balance pass - ranged is generally extremely underwhelming (except for specific thinngs like on some assassins) while one meta kitted Justicar and Interceptor can nuke entire boss encounters by their lonesome. So again, I lower the difficulty and play without this combo.

My house rules basically are:

No intentional skirting of pod activations
Must seek to build at least one of every unit (character building is one of the game's most compelling facets since there are so. many. units. and trees, so I don't want to cheat myself out of it by using the best units all the time)
Can't have more than one of every unit barring specific circumstances
Can't upgrade AP generation of Justicar, can't upgrade AP refunds of Interceptor
 
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