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Warhammer Warhammer 40,000: Rogue Trader - turn-based Warhammer 40k RPG from Owlcat Games

frajaq

Liturgist
Joined
Oct 5, 2017
Messages
2,091
Location
Brazil
The art has been on point so far, so thats good news

I'm worried about their rules system tho, since they already admited they wont follow rules to a T
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
16,076
Pathfinder: Wrath
It's the other way around, the moment devs try to manipulate the rules to "better fit PCs" it goes to shit. Look at the IE games. There's a reason nobody touches 5E's rules on PC anymore. Gloomhaven also says hi. Tabletop RPGs tend to be more elegantly designed due to the nature of the medium. You can't overcomplicate them needlessly because the game has to be played fairly smoothly by human beings. Well, you can, but you get the abomination that was 3.5E and Pathfinder 1E.
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
3,824
I'm very into cock and ball torture
For comparison, Warhammer 40k: Darktide satisfies the woke demands by (consciously) adding Negroes and other non-whites everywhere, but at least they maintain the tone.
Diversity in facial structure and ethnic descent has been part of our goals for providing face variations to the player. We want to offer a broad set of options, so players from different parts of the world and age groups can feel represented when creating their characters. Part of that representation is also imperfection, and it is something that we see as an important pillar when it comes to the character art in Darktide. For example, faces in real life are imperfect and more asymmetric than one might think, and we want to capture that in our set of faces. Crooked nose, grinded jaw, moles, veins, and skin conditions: These more minor details are important when making a face look like it has personality and soul. These imperfections ultimately contribute to our view of the ugly and gritty universe of Warhammer 40,000.
https://www.playdarktide.com/it/news/dev-blog-character-customization/

0EKByig.jpg

sVtOE9r.jpg

velaOvE.png


The current thing looks like Star Traders.
FUGhtdrXEAE5hsL

4A9ABBE345ED718DF2047426110CF8D5756563DE
 
Last edited:

SpaceWizardz

Savant
Joined
Sep 28, 2018
Messages
526

Few key points:
  • Along with the sanctioned psyker in the key art there is also an unsanctioned psyker companion.
  • Eldar Ranger isn't the only xenos companion either.
  • Selectable character backgrounds (Imperial Navy, Commisar, Crime Lord, etc.) No clue as to what these actually do.
  • Emphasis on companion/faction tensions, example given is that the Sororita and Space Marine will leave/get violent if you're too nice to aliens.
They also showed some Slaanesh stuff:
JvCNTTH.png
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
1,776
Looke like they are set on making carbon copy of the most recent mini, down to the same haircut.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
18,119
Looke like they are set on making carbon copy of the most recent mini, down to the same haircut.
Of course, GW probably explicitly asks them to.
The art direction being good in Warhammer games is pretty much the one redeeming feature most of them have and that's only because the artists can make use of a massive amount of technical drawings and artwork that GW already has, so it doesn't even take any effort on their side.
 

mediocrepoet

In USian: medokerpote
Patron
Joined
Sep 30, 2009
Messages
5,789
Location
Combatfag: Gold box / Pathfinder
Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
The art direction being good in Warhammer games is pretty much the one redeeming feature most of them have

This reminds me of the conclusion of my review of Chaosbane.

Pros: It looks like Warhammer.
Cons: Everything else.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
For comparison, Warhammer 40k: Darktide satisfies the woke demands by (consciously) adding Negroes and other non-whites everywhere, but at least they maintain the tone.
Diversity in facial structure and ethnic descent has been part of our goals for providing face variations to the player. We want to offer a broad set of options, so players from different parts of the world and age groups can feel represented when creating their characters. Part of that representation is also imperfection, and it is something that we see as an important pillar when it comes to the character art in Darktide. For example, faces in real life are imperfect and more asymmetric than one might think, and we want to capture that in our set of faces. Crooked nose, grinded jaw, moles, veins, and skin conditions: These more minor details are important when making a face look like it has personality and soul. These imperfections ultimately contribute to our view of the ugly and gritty universe of Warhammer 40,000.
https://www.playdarktide.com/it/news/dev-blog-character-customization/

0EKByig.jpg

sVtOE9r.jpg

velaOvE.png


The current thing looks like Star Traders.
FUGhtdrXEAE5hsL

4A9ABBE345ED718DF2047426110CF8D5756563DE
You realize that Warhammer got planets full of mongols, planets full of german clones, planets full of roman larpers and such... surely there are planets full of negroes as long as they serve Emperor it's ok!
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
1,776
I mean, I have conflicted feeling about this. The setting is rich enough that could do some variation on the model while keeping the tone of the settings, but that would require talented artist, and most of us here will agree that the majority of humanoid model in pathfinder looked like shit, be it the portrait or the in-game model.

On one hand, I regret this totally risk-free approach, but on the others, it might be for the better that I do not want to gouge my eyes on ugly models, that will still manage to make my computer overheat because unity.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
6,536
Location
On the internet, writing shit posts.
I mean, I have conflicted feeling about this. The setting is rich enough that could do some variation on the model while keeping the tone of the settings, but that would require talented artist, and most of us here will agree that the majority of humanoid model in pathfinder looked like shit, be it the portrait or the in-game model.

On one hand, I regret this totally risk-free approach, but on the others, it might be for the better that I do not want to gouge my eyes on ugly models, that will still manage to make my computer overheat because unity.
Have you tried turning on VSync? I found that keeping VSync on makes unity behave itself. If that doesn't work you might have to go to your GPU control panel and force a frame rate lock.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
1,776
Yeah, that's what I did, I don't exactly have a powerful rig, but it was barely playable without doing so.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
1,776
Well, after wotr, it clearly seems like owlcat have an hard on for cannibal, so I'm fully expecting kroot shaper waifu.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.

Stoned Ape

Learned
Joined
Jan 9, 2018
Messages
457
Location
The belly of the whale
For comparison, Warhammer 40k: Darktide satisfies the woke demands by (consciously) adding Negroes and other non-whites everywhere, but at least they maintain the tone.
You realize that Warhammer got planets full of mongols, planets full of german clones, planets full of roman larpers and such... surely there are planets full of negroes as long as they serve Emperor it's ok!
Best Space Marine chapter is very black:

0e43a7d1e24757f582de39c1410b3d5f.jpg
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
For comparison, Warhammer 40k: Darktide satisfies the woke demands by (consciously) adding Negroes and other non-whites everywhere, but at least they maintain the tone.
You realize that Warhammer got planets full of mongols, planets full of german clones, planets full of roman larpers and such... surely there are planets full of negroes as long as they serve Emperor it's ok!
Best Space Marine chapter is very black:

0e43a7d1e24757f582de39c1410b3d5f.jpg
Yeah but they literally skin deep, something about radiation or some shit.
 

Mauman

Learned
Joined
Jun 30, 2021
Messages
477


Something tells me most (though some do) planets don't give a shit about normal skin colors when there's human-types with red, coal black, and other non-normal skin colars running around.

Nevermind the abhumans.
 

mediocrepoet

In USian: medokerpote
Patron
Joined
Sep 30, 2009
Messages
5,789
Location
Combatfag: Gold box / Pathfinder
Codex 2012 MCA Project: Eternity Divinity: Original Sin 2

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