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Game News Wasteland 1 released to Wasteland 2 backers, available on Steam and GOG

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
How the fuck is THAT a trade off? Seriously?!

Some people are allergic to pixels apparently. The game can look exactly the same, but if it's smooth instead of pixelated it's better. Dunno. Pixels are old and old is bad, I guess.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
At a time when "retro pixel art" is starting to find a place in modern art this seems higly idiotic. There's something so brilliant about how they made what they made with minimal room to move and by god those animated portraits are fantastic. I have a pretty solid feeling I'm still going to prefer them over the painted portraits in WL2.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Top 50 donors who contributed to the Codex fundraiser will get their W1 keys. It's just a matter of time (namely, of whenever DU gets around to it :P).
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I remember a few years ago I fired up Wasteland, did a few things, and kept dying of radiation in the middle of nowhere, and never got over the interface. Shameful of my decline, I fired up this copy, went to Highpool, fell in the water, then talked to the boy in the corner and got absolutely nothing.

I am a fucking noob.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
I got a bug in the store in Quartz - can't seem to go back in. Also the autosave caused me to lose a couple characters. Don't go into a new area with characters in a condition your medics can't manage unless you're close to a hospital and have plenty of cash. Burying my specialist was a bummer :(
 

4too

Arcane
Joined
May 20, 2004
Messages
289
The More Things Change ...




Charles-cgr said:
I got a bug in the store in Quartz - can't seem to go back in. ...


Can't recall such a heart breaker in the C-64 version. PC version had several varieties of 'Store Bugs'.

Per's walk through may have some tips, (and spoilers).

Only ONE save slot, now that's old school Iron Man-ly.

By the time played PC version had the 10?, 20? meg MFM HD.

Easier to copy all the 'wastelan' folder, from time to time, and then play ever onward.

Might at least save those hard rolled characters from previous town questing.

What similiar safety nets are in our futures-past?

What brave new META gaming will arise with this InXile reissue? :o





4too
 

MLMarkland

Arcane
Developer
Joined
Dec 12, 2006
Messages
1,663
Location
Malibu, CA
I got a bug in the store in Quartz - can't seem to go back in.

That happened to me but I just assumed it was because I poked my head into the back room and then killed the juveniles who didn't like that I did that.

There's an old shop disappearing bug in Wasteland 1 -- check Per Jorner's walk through for how to avoid it (walkthrough is spoiler heavy so be forewarned). This is unfortunately a bug we can't fix.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
It's no big deal the nomad shop is pretty much the same... Pretty sure anyway.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,963
Location
The Desert Wasteland
The GOG page also has some screenshots that demonstrate the game's enhanced portraits. I think they look pretty good, but they're apparently not animated, which is a shame.

:decline:

I'll stick to my DOSBox version with animated portraits, talk about a major feature fail.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,963
Location
The Desert Wasteland
:decline:

I'll stick to my DOSBox version with animated portraits, talk about a major feature fail.

As I said, they're optional, so you don't need your DOSBox version.

I'm unclear on this.

Are you saying there is an option, inside of the game, to choose between the old animated portraits, and the new static portraits?

Is that what you are saying?
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I'm unclear on this.

Are you saying there is an option, inside of the game, to choose between the old animated portraits, and the new static portraits?

Is that what you are saying?
5aKYP02.jpg
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
It's no big deal the nomad shop is pretty much the same... Pretty sure anyway.

I think I misspoke and it was the Highpool merchant which stopped responding. I didn't mind though since I'd hit Quartz up soon after and haven't had any such bugs since.
 

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