Xenich
Cipher
- Joined
- Mar 21, 2013
- Messages
- 2,104
It creeps in, it did before, it will again. Fast forward 5 years from now and we will have the same garbage games being developed with console limitations while PC tech is light years beyond it. Hey, if I am wrong, it is a win/win, but I don't think I will be wrong. May be time for me to find another hobby. /shrug
When it happened before, Morrowind and KOTOR were surprise hits, selling more than most people thought a Western RPG would sell on console. They were game-changers. I doubt that's going to happen in this case. I don't think Take Two made very much money from the XCOM: EU console ports either, and that was with a much beefier marketing machine.
It doesn't make sense for a developer to first design a fully exclusive PC game, then... go back to the drawing board and re-write it for the console. That is my point. Console development practice creeps in. I mean, look at the first iteration of WL2 GUI, it was tab/list based, tell me that console wasn't sitting somewhere in the back of their mind? Call me cynical, but I think Fargo was planning on an eventual console release the entire time. Tab/list based GUIs are counter productive to mouse/keyboard inputs, it made no sense for them to consider it.
Point is, what will happen is they will start developing their future titles with console in mind. This will affect the decisions they make for that game. Fargo knows how much of a pain it is to have to retool a PC game for console, you have read about the nightmare they had with the BG port, which led to Dark Alliance instead? Fargo knows this, he has experienced this and you can bet your bottom dollar they will be keeping console in mind through the development of their products.
Like I said, this won't end well. It will be the same as before, with all these companies trying to catch the console markets as well.