All thanks of course goes to all the PC plebs who paid for and playtested the beta up to now.
This is so fucking agitating, it's basically history repeating itself again. The same thing happened with Deus Ex if you look back - made for PC first, then ported to PS2 after it's success, only to have the sequelcrossdeveloped for thePC andXbox - I shouldn't need to remind anyone how that game turned out either.
LOL, this is bullshit. This won't start the trend because console peasants don't like turn based cRPGs and developing it for the consoles primarily wouldn't make a profit. Deus Ex migrated to consoles because it is a FPS-RPG which translates better to that platform.This is so fucking agitating, it's basically history repeating itself again. The same thing happened with Deus Ex if you look back - made for PC first, then ported to PS2 after it's success, only to have the sequelcrossdeveloped for thePC andXbox - I shouldn't need to remind anyone how that game turned out either. Which arguably influenced other big RPG franchises/developers to follow suite.
After all these years of traditional PCRPGs disappearing entirely, or being overly simplified due to a cross platform release, people like Fargo stand up and pretty much proclaim crowdfunding the only way to bring them back (if you go back to the first Kickstarter video, Fargo even outright mocks the current gaming industry) - and then for him to now cave and announce a console release is beyond hypocritical.
Maybe you like Wasteland 2 or maybe you don't, but what is worth noting is that The Wasteland 2 Kickstarter influenced a lot of PC devs to make a come back. It might not appear a big deal now, but he has basically reset the trend by porting to consoles - let's just hope no one else follows it.
In the future we will see the same sock puppet meltdown of Colin, like from Tim Schafer at the GDC 2015. This happens if you dive too deep into the sarkeesian shit.Et tu, Colin?
Or sea, at this point they are basically the same person.In the future we will see the same sock puppet meltdown of Colin, like from Tim Shaffer at the GDC 2015. This happens if you dive too deep into the sarkeesian shit.
Will never happen.but what if console port sells more than pc version?
Thats right,huehuehue.
This is so fucking agitating, it's basically history repeating itself again. The same thing happened with Deus Ex if you look back - made for PC first, then ported to PS2 after it's success, only to have the sequelcrossdeveloped for thePC andXbox - I shouldn't need to remind anyone how that game turned out either. Which arguably influenced other big RPG franchises/developers to follow suite.
After all these years of traditional PCRPGs disappearing entirely, or being overly simplified due to a cross platform release, people like Fargo stand up and pretty much proclaim crowdfunding the only way to bring them back (if you go back to the first Kickstarter video, Fargo even outright mocks the current gaming industry) - and then for him to now cave and announce a console release is beyond hypocritical.
Maybe you like Wasteland 2 or maybe you don't, but what is worth noting is that The Wasteland 2 Kickstarter influenced a lot of PC devs to make a come back. It might not appear a big deal now, but he has basically reset the trend by porting to consoles - let's just hope no one else follows it.
People are butthurt because of console version and they can't see that it is not the console ports which are bad. They are actually a good way for the developer to get some quick buck. If the game is developed with a PC in mind, like with W2, then everythink is right in the world.
LOL, this is bullshit. This won't start the trend because console peasants don't like turn based cRPGs and developing it for the consoles primarily wouldn't make a profit. Deus Ex migrated to consoles because it is a FPS-RPG which translates better to that platform.This is so fucking agitating, it's basically history repeating itself again. The same thing happened with Deus Ex if you look back - made for PC first, then ported to PS2 after it's success, only to have the sequelcrossdeveloped for thePC andXbox - I shouldn't need to remind anyone how that game turned out either. Which arguably influenced other big RPG franchises/developers to follow suite.
After all these years of traditional PCRPGs disappearing entirely, or being overly simplified due to a cross platform release, people like Fargo stand up and pretty much proclaim crowdfunding the only way to bring them back (if you go back to the first Kickstarter video, Fargo even outright mocks the current gaming industry) - and then for him to now cave and announce a console release is beyond hypocritical.
Maybe you like Wasteland 2 or maybe you don't, but what is worth noting is that The Wasteland 2 Kickstarter influenced a lot of PC devs to make a come back. It might not appear a big deal now, but he has basically reset the trend by porting to consoles - let's just hope no one else follows it.
People are butthurt because of console version and they can't see that it is not the console ports which are bad. They are actually a good way for the developer to get some quick buck. If the game is developed with a PC in mind, like with W2, then everythink is right in the world.
Who fucking cares what the consoles get? This is ridiculous. You are butthurt because the consoles get a good, improved game? I don't give a damn what the consoles get. All I see is that we got a good cRPG last year which we liked, and we get an improved edition now. You don't care about the game. You are a entitled little cunt who cares less about the game itself and more about which platform gets a game. Oh, I'm a PC gamer and I should get every game and consoles shouldn't get any, even if them getting a game has no effect on our PC game whatsoever.This is so fucking agitating, it's basically history repeating itself again. The same thing happened with Deus Ex if you look back - made for PC first, then ported to PS2 after it's success, only to have the sequelcrossdeveloped for thePC andXbox - I shouldn't need to remind anyone how that game turned out either. Which arguably influenced other big RPG franchises/developers to follow suite.
After all these years of traditional PCRPGs disappearing entirely, or being overly simplified due to a cross platform release, people like Fargo stand up and pretty much proclaim crowdfunding the only way to bring them back (if you go back to the first Kickstarter video, Fargo even outright mocks the current gaming industry) - and then for him to now cave and announce a console release is beyond hypocritical.
Maybe you like Wasteland 2 or maybe you don't, but what is worth noting is that The Wasteland 2 Kickstarter influenced a lot of PC devs to make a come back. It might not appear a big deal now, but he has basically reset the trend by porting to consoles - let's just hope no one else follows it.
People are butthurt because of console version and they can't see that it is not the console ports which are bad. They are actually a good way for the developer to get some quick buck. If the game is developed with a PC in mind, like with W2, then everythink is right in the world.
People are butthurt because the consoles got an improved version straightaway with better graphics, balance, new voice overs, perks etc. While people who believed Fargo and actually made this game happen been made nothing but beta testers all along.
People are butthurt because of console version and they can't see that it is not the console ports which are bad. They are actually a good way for the developer to get some quick buck. If the game is developed with a PC in mind, like with W2, then everythink is right in the world.
Fargo during KS said:Fargo has maintained that that $1.5 million mark would allow additional development of the game for both Mac and Linux. He added that no matter how much they receive though, there is no plan to bring Wasteland 2 to any console or handheld platform.
"It is imperative that we deliver the core PC experience that the fans are expecting here and I want to avoid any elements that could distract us," he said. "The console interface is quite different when you consider the input device and proximity to the screen
The console version didn't distract from the development of the game at all. The game was released and no work on the console version was done before it. We are talking about post release stuff here, and I don't think things said during the KS applies here.People are butthurt because of console version and they can't see that it is not the console ports which are bad. They are actually a good way for the developer to get some quick buck. If the game is developed with a PC in mind, like with W2, then everythink is right in the world.
People are cynical because they've seen it before. First it's a console port for a game "developed with a pc in mind". Then, when the next game is made, the devs remember the hassles they had converting UIs etc to console and also bear the console port in mind when designing the game.
Sure, consoles don't seem to be as dominant in terms of sales for these sorts of games, so we can hope that things won't deteriorate to the extent they did the last time around. But it does seem like the promised balance patches that many are waiting for to play the PC version of WL2 (and D:OS I guess) have been delayed longer than expected, perhaps because they're a bit distracted with the console ports?
Which is funny given what Fargo said during the KS, that they were not doing a console release so as not to distract from the PC game:
Fargo during KS said:Fargo has maintained that that $1.5 million mark would allow additional development of the game for both Mac and Linux. He added that no matter how much they receive though, there is no plan to bring Wasteland 2 to any console or handheld platform.
"It is imperative that we deliver the core PC experience that the fans are expecting here and I want to avoid any elements that could distract us," he said. "The console interface is quite different when you consider the input device and proximity to the screen
Nah, you people are overreacting... no way Fargo will make enough money with the consoles to keep him out of kickstarter, if he tries this funny thing of popamoling the gameplay of next InXile game for consoles, he will be BURN and HARD. I didn't enjoy Wasteland 2 but let's see if this GOTY version solves some of the problems, I'm skeptical but let's see...
for REAL!?Wasteland 2 is in 3d
It was just a mirror of another post I made on our official forums; it didn't seem super important to post here, but I'm happy to post it again:WTF, Sea wrote a post here addressing some concerns and now it's disappeared. Made an unauthorised promise, perhaps?
Just to answer a few questions that have come up in this thread:
- We have been hard at work making the most of Unity 5 and that goes beyond just a few new lighting and visual effects. Unity 5 has allowed us to significantly rework environment art and textures, things like foliage, etc. and put in higher resolution assets. The areas we've already overhauled are like night and day compared to the "old" versions.
- The console version won't be a rush job. We're making significant changes to the UI and controls to make sure the game plays as well as it can, taking advantage of those things that consoles do well while finding new solutions for the bits and pieces that don't map to gamepads perfectly. We are not treating that version of the game as an afterthought.
- We are not going to streamline the wasteland out of Wasteland 2 - it's still going to be the same core game no matter what platform you play. All platforms will benefit from the updates we're doing.
Brian Fargo said:Of course, the #Wasteland2 GOTY improvements will be coming to PC as well. Details to come later....
Thank god, that was my biggest concern.The console version won't be a rush job.
No we didn't. There's 3 credited 2D artists, one of whom is the "young guy from Poland" mentioned in this interview. Those aren't the only people who worked on UI, and none of them (except Drozyner) worked only on UI.Wasteland 2 had THREE people working on the interface.
This is more often the case than not for any video game project. Most just use functional-only UIs in the period where we started showing the game, but it's pretty standard to iterate heavily on functionality and look. The consumer just doesn't usually get to see it.Also don't forget about how many times that had to change it. You can find early development videos and interface there looks NOTHING like in the release version.
And to also clarify, since there is still some apparent confusion:
Brian Fargo said:Of course, the #Wasteland2 GOTY improvements will be coming to PC as well. Details to come later....
And to also clarify, since there is still some apparent confusion:
Brian Fargo said:Of course, the #Wasteland2 GOTY improvements will be coming to PC as well. Details to come later....
That doesn't sound like a free upgrade......?