- Joined
- May 29, 2010
- Messages
- 36,705
THEY'RE BREAKING DOWN THE FUCKING DOOR
Ugly brown graphics followed by ugly green graphics; the bad art direction lives up to my low expectations. On the upside the portraits don't clash as I thought they would.
Rotating camera is terribad and I can tell I'm going to be fighting it the entire time.
I hope you can turn off the bullets-hitting-glass effect and the line by line HERE'S HOW MUCH XP U EARNED that begin and end combat. That's going to get old fast. Likewise hope you can speed up or remove walking animations during combat.
Additionally, the xp per kill and the pseudo-simulationist approach to opening doors made me laugh. Gonna be awesome when Project Eternity proves itself the superior game but at least the grognard shits can get what they want.
I'm going to assume the really narrow vision cones were a tutorial-level thing and enemies get more perceptive later on in the game.
I like the keywords and don't give a damn about having lengthy responses all written out for me. Get my LARP on.
Finally, I liked how the damage range on weapons was pretty small. No ~extreme~ randomization here, 'cept when it comes to hitting.
Overall meeting my expectations of mediocrity.
Ugly brown graphics followed by ugly green graphics; the bad art direction lives up to my low expectations. On the upside the portraits don't clash as I thought they would.
Rotating camera is terribad and I can tell I'm going to be fighting it the entire time.
I hope you can turn off the bullets-hitting-glass effect and the line by line HERE'S HOW MUCH XP U EARNED that begin and end combat. That's going to get old fast. Likewise hope you can speed up or remove walking animations during combat.
Additionally, the xp per kill and the pseudo-simulationist approach to opening doors made me laugh. Gonna be awesome when Project Eternity proves itself the superior game but at least the grognard shits can get what they want.
I'm going to assume the really narrow vision cones were a tutorial-level thing and enemies get more perceptive later on in the game.
I like the keywords and don't give a damn about having lengthy responses all written out for me. Get my LARP on.
Finally, I liked how the damage range on weapons was pretty small. No ~extreme~ randomization here, 'cept when it comes to hitting.
Overall meeting my expectations of mediocrity.