hiver
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http://www.kickstarter.com/projects/inxile/wasteland-2/posts/401940
whole update. new art and the fact that MCA didnt write anything.
whole update. new art and the fact that MCA didnt write anything.
I expect them to not be dubbed by frat boys.
I'd rather they didn't bother with it at all if this is meant to be representative of the final game.
- Cry me a fucking river, there's a camera you can rotate. Woe is you.
What in the ....
Or in his current incarnation, Moribund
Jesus fucking Christ. Yes, it's a huge factor due to the difference between spending 18 months on quest design and dialogues and having to do everything in 18 months. Of course the engine and assets (what little we've seen) are fine. What did you expect?Infinitron
I'm not talking about the graphics either. That's why I compared it to Tactics. So far everything that was shown was similar to Tactics. If you see the difference between Fallout and Fallout Tactics, hopefully you'll see my point. Regardless of what you think full-scale RPG means, I hope you agree that running around, shooting things, and clicking on NPCs to read blocks of text is the easiest thing to do and all RPGs have that, including those that Fargo did manage to produce in 18-20 months.
Ah, but according to you, the difference between a full-scale RPG taking 18 months to produce and taking 3 years to produce is the availability of an existing engine and assets.
But now, at ten months, we see that doesn't really appear to be a factor here at all, because the engine and assets appear to be just fine.
Who was the retard that kept going on and on about how it's impossible to do a good and functional UI in Unity? And to think some posters took him seriously. FFS.
With any licensed engine, you can make a basic map and drop some characters and monsters who can walk around and attack/die in a matter of a month or two, but this doesn't mean much. Have you not fucking played action games made in 18 months that had what you saw today? What makes you think that it's anything special (in terms of progress)?
Again, the atmosphere is great, the music is great, the text is great, and overall, combat isn't bad, but I hope it would become better. It felt like filler, something you do to farm XP, not fighting deadly foes. The dialogue was very one sided, due to the keyword system, which reminded me of action games where a distressed NPC rants for a few paragraphs sending you on a quest where you have to kill some things and click on something after.
I thought I was clear, but clearly, I fucked up English.
I meant fuck all the whining about how you can rotate the camera.
Yeah, that should be printed in the text window instead. Unnecessary pop-ups and "combat's staaaartiiiiing R U RDY?!!!!" screens will, as you say, get old fast. Kind of like the ksccshhhhhhhhhh-screens of Final Fantasy's random encounters.HERE'S HOW MUCH XP U EARNED
And? You saw one area.With any licensed engine, you can make a basic map and drop some characters and monsters who can walk around and attack/die in a matter of a month or two, but this doesn't mean much. Have you not fucking played action games made in 18 months that had what you saw today? What makes you think that it's anything special (in terms of progress)?
Because it's been ten months, not eighteen months.
If you say so.Yes, well, they have a big fat script with lots of choices and consequences, and at least eight months to implement it, probably more. So don't you worry.
Yes, well, they have a big fat script with tons of choice and consequence, and at least eight months to implement it, probably more because they already started before now. So don't you worry your blessed little heart.
The bullets hitting your screen is a little jarring as a way to say "COMBAT IS STARTING!!!!!!!!!!!!!!!111111111111111111"
Yeah, that should be printed in the text window instead. Unnecessary pop-ups and "combat's staaaartiiiiing R U RDY?!!!!" screens will, as you say, get old fast. Kind of like the ksccshhhhhhhhhh-screens of Final Fantasy's random encounters.
The bullets hitting your screen is a little jarring as a way to say "COMBAT IS STARTING!!!!!!!!!!!!!!!111111111111111111"
I agree, though I think there is nothing inherently wrong with the idea, as long as it is not so obstrusive.
"It'll be cool, trust us"
Really, Infinitron?
I expect them to not be dubbed by frat boys.
What.
I'd rather they didn't bother with it at all if this is meant to be representative of the final game.
I'm pretty sure this is meant to be a...oh what did they call it? "Our first early gameplay video"
and also:
"Sorry if we're over communicating, but it's just a reminder: we're just past the halfway mark, so don't expect to see everything that you can expect from the final game just quite yet."
You abysmally dense fucking retard, Mastermind.
#replyingtoamastermindpost
takes -15 damage
I do because it pleases me. Any other questions, just ask."It'll be cool, trust us"
Really, Infinitron?
Well, unlike some others, Wasteland 2's team isn't adding new quests, locations and dialogue to their game when they should be finalizing production.
Nah, it's that simple. Gotta be, right?Pre-production is over, everything is written down and they just gotta implement it. Maybe I'm wrong and it's not that simple. We'll see.
Yes, hence the word "if" which I bolded so even your primitive subhuman gland you use in place of a brain can comprehend. More importantly though, he is saying the game is missing some features, not that obvious assets (like radio broadcasts) are just placeholders akin to using pics of his kid as a portrait so odds are those broadcasts are gonna be representative of the final game. You fucking retard, take Feargus's cock out of your mouth and try to think before vomiting on screen.