MLMarkland said:Hello!
The upscaled image looks like crap. It looks like they simply applied the hq2x/hq3x filter (the worst kind of filter for pixel art) and were done with it -- same thing you can easily do with DosBox. The in-game graphics and font look like the same filter too. Ugh, bleh.
Judging from the update, all bugs are also there to stay in the re-release.
Whatever though, as long as it allows more people to play W1.
The upscaled image looks like crap. It looks like they simply applied the hq2x/hq3x filter (the worst kind of filter for pixel art) and were done with it -- same thing you can easily do with DosBox. The in-game graphics and font look like the same filter too. Ugh, bleh.
Judging from the update, all bugs are also there to stay in the re-release.
Whatever though, as long as it allows more people to play W1.
What bugs? Make a list, perhaps they can be fixed.
I'll be thrilled if this too ends up frying peoples' video cards.I guess when WL2 comes out, we'll see if the terrible stability of the worldmap from Conquistador was due to Unity or just shitty programming.
Looking great so far, and I love all the details about exploration, and resource management.
if that is so then... why are we having a fog of war over it?The regional map has been handed down from ranger to ranger over the previous century, each adding their own details to what was originally an old-fashioned roadmap from the 1990s.
- As always, who would want to avoid random encounters anyway? Those just bring you loot and XP.
The 3D map runs just fine.
We've spent a very limited amount of time on the WL1 portrait uprezzes and if possible we'd like to open up the ability to customize the WL1 portraits to the community themselves.
Looking great so far, and I love all the details about exploration, and resource management.
A question: will the frequency or the type of encounters be connected to what we do, C&C of the quests resolutions? For example, if we clear out some bigger Raider location - is that going to change random encounters in that whole area?
See Brother None comments about this in various places.if that is so then... why are we having a fog of war over it?
Additionally, are we going to be able to grind random encounters for Skill Points (or XP) indefinitely or is there some mechanic of diminishing returns as we level up?
I like better the old W1 portraits but it's already very nice Inxile graciously bother to update W1 to include the text.
The update is very good so i will only quote the only thing that i dislike : "Random encounter zones will match the terrain type you are travelling through and each terrain type has several different encounter layouts. Encounters generally consist of between one to six enemies" We will control a party of 4-7 characters and at the maximum we will fight 6 enemies in random encounter (so average 3,5). Random encounters might be challenging and be resolved quickly but not tactical with so few enemies. I hope "scripted" encounters have much more enemies, otherwise i fear it's going to be very boring.
Adding something similar to Earthbound's encounter mechanics would be really great. When initiated enemies can be crushed automatically at a certain point of progression but they have a rudimentary AI that tries to avoid that (they run and try to gang up on you).