Keyword-based dialogue system = awesome, fuck dialogue trees
Noooo Dialogue trees are life!
Keywords... shiiiit. When's the last time you went up to a woman and said, "Root?" The narrator just explained they have the freedom of text, given the lack of voiceover, so why not go crazy... Dialogue trees. In Dialogue forrests. Glorious words wrapped in sentences. Keywords are. Uncouth.
The game looks fantastic, no denyin'. The overhead fans look great. Please please have smoke grenades on the battlefield and let them be useful. I like my cleaver wielding crazies to run out of the mist from a few feet away to put the fear of their mad god in me.
I know it's just a demo but I can't stand Dragon Age monster placement... two goblins here, three over here, two goblins here neatly within spell/molotov radius. Nice safe extermination blows. I hope that it's worth scouting areas and just cutting your losses and avoiding some parts of the map, regardless of the locked safes and the treasure within, because some monsters on the map being just too dangerous to risk taking on (like the one at the end of the clip). I also hope even scouting some areas is too big a risk... leave SMALL clues in the area about what monster is present. If the players/characters miss them, enjoy the rapture of a sudden bloody death.
I hope the Player also is encouraged to split his team up, strategically moving his team about the board from cover position to corner to sniper nest so that when ambushes come from behind that they are protected. I hate games where the Player should group 4 units together, inch forward, and blast each unsuspecting enemy. I loved splitting up my Syndicate agents, making lovely little kill zones... even though crowding four of them in a doorway with shotguns was often more effective. Give monsters plenty of grenades to wipe out cowardly Players who group their team in every encounter.
Have bashing open doors come with penalties, like drawing additional monsters, or triggering far more traps. Bashing should be easier, but a stealthy approach should always be encouraged, because, quite frankly, the Rogue is a gentleman's class. It takes skill and patience and a deeply anti-social personality to scout, ambush, slash a guard's jugular like one was playing Vivaldi's Four Seasons on the violin. Soldiers who knock over doors and the owners within are for those new to gaming. Please punish loud looting.
Kathy has a potty mouth and was trying to fucking hard to be fucking mature. Less is fucking more, ffs.