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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Just a reminder. Wasteland was full of silly things.
As drool pointed out in the official forums:

You guys never stepped in the squares with the dead nuclear technicians in the Mushroom Cloud Temple, did you? With their dying breath, they detonate a "nuke grenade" and irradiate the party as well as doing modest damage, So yes, it fits just fine with Wasteland.

Hard to argue it's inappropriate to the setting when it was in the original.
Also haha, modest damage.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
3jLQTHv.jpg


BFL-BoTCIAEGfP-.jpg:large
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,451
That's the concept art? o_O

Why not arm the guy with nerve gas grenades? Then those masks would have some actual use :p
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Fine, yes, great, Wasteland was silly. You've all successfully defended inXile's honor. I know the game's silly—I myself defended Toaster Repair a few handfuls of pages ago.

Regardless, in my opinion miniature nukes are little more than cheap and obvious gimmicks. Just because there were a few in Wasteland doesn't necessarily mean that I appreciated them in the original game, either. Let's not slide into that "these beloved old games were 100% perfect" mindset for the sole purpose of defending inXile's every design decision.

What was passable in the 1980s has, in recent years, been Todd Howard'ed into Oblivion. I get it, the game's set in a post-nuclear wasteland. You don't need to rub radiation hazard symbols and nuclear weapons all over my face to drive home the point.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
Could just say they're conventional explosives with radioactive material to make 'em dirty, so you both get the glowing deformed mutant nuke suicide bomber with a deadman's switch visual with the dialback to mere realism+ for people that thought they were backing a Fallout game.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,451
I'm glad they are staying true to the original wasteland rather then make falloutland.

Fallout borrowed quite a few concepts from Wasteland aside from being post-apocalyptic. Besides, it only came about because of the EA licensing issue, otherwise we'd have seen Wasteland 2 a long time ago.
 

Exar Kun

Scholar
Joined
Feb 27, 2013
Messages
219
I'm glad they are staying true to the original wasteland rather then make falloutland.

Fallout borrowed quite a few concepts from Wasteland aside from being post-apocalyptic. Besides, it only came about because of the EA licensing issue, otherwise we'd have seen Wasteland 2 a long time ago.
I know, but they still are and should be different games, despite their post-apocalyptic setting.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
It might be taking some Wasteland influence, but it seems way more like Fallout than Wasteland. I welcome some goofy shit regardless.
 

Blaine

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I mentioned this in another thread, but tactical nukes (the size of a portable recoilless rifle) did exist in the 60s (Davy Crockett). Crazy and stupid idea though, it's a wonder none of the troops misused them, but I guess attitudes to all-out warfare were different back then.

http://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)

I've known about those for years, but they're more of an exception that proves the rule than a carte blanche to insert man- or squad-portable nuclear devices in every post-apocalyptic game ever. Just my opinion, mind you.
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Funny.

Every time something from WL2 gets posted which really reminds me of the spirit of WL1 there are members making posts which seem to betray the fact they're not very familiar with the subject matter at hand. Then when somebody else says "But...Wasteland?" they make it a point to let us know how totally familiar they are with the subject matter at hand. So what is it then? Wasteland was maybe the least subtle and most goofball cRPG of all time. What are some of you expecting/desiring from this? If you say "Fallout 1" please make haste and jump off a bridge.

"There's silly done right, Fallout, and silly done bad, Fallout 3"

What about silly done like Wasteland?
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,451
I've known about those for years, but they're more of an exception that proves the rule than a carte blanche to insert man- or squad-portable nuclear devices in every post-apocalyptic game ever. Just my opinion, mind you.

Sure, I'm not suggesting that the Fatman should have been introduced into Fallout (besides, it's effectively just a bigger rocket launcher in-game). Anyway, this is Wasteland as TG said so expecting it to be a clone of Fallout 1 is off the mark, though I still think the mad bomber concept could do with some tweaking.
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
Funny.

Every time something from WL2 gets posted which really reminds me of the spirit of WL1 there are members making posts which seem to betray the fact they're not very familiar with the subject matter at hand. Then when somebody else says "But...Wasteland?" they make it a point to let us know how totally familiar they are with the subject matter at hand. So what is it then? Wasteland was maybe the least subtle and most goofball cRPG of all time. What are some of you expecting/desiring from this? If you say "Fallout 1" please make haste and jump off a bridge.

"There's silly done right, Fallout, and silly done bad, Fallout 3"

What about silly done like Wasteland?

I'm just hoping for interesting locations from Wasteland universe, like temple of blood, with creepy lunatic cultists and liters of blood literally "in" high tech walls, abandoned guardian citadel, all that creepy, cool and fun locations from original, like robot assembly factory... :desu:
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,219
Location
Azores Islands
Funny.

Every time something from WL2 gets posted which really reminds me of the spirit of WL1 there are members making posts which seem to betray the fact they're not very familiar with the subject matter at hand. Then when somebody else says "But...Wasteland?" they make it a point to let us know how totally familiar they are with the subject matter at hand. So what is it then? Wasteland was maybe the least subtle and most goofball cRPG of all time. What are some of you expecting/desiring from this? If you say "Fallout 1" please make haste and jump off a bridge.

"There's silly done right, Fallout, and silly done bad, Fallout 3"

What about silly done like Wasteland?

How old were you when you played Wasteland? Myself i was in my teens, from then to now i would say that my sense of humor or tastes have evolved somewhat.

I'm not, and i guess most of us, are not pubescent boys anymore. And maybe, i guess i was scared for life regarding mushroom enabled objects since Fallout 3.

From what i saw in their video, the writing didn't seem silly at all, apart from the constant "fuck, fuck, fuck" so i hope things like these nuke grenadiers will be implemented with a more evolved sense of humor.

Nostalgia goggles only go so far.
 

Blaine

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Grab the Codex by the pussy
Every time something from WL2 gets posted which really reminds me of the spirit of WL1 there are members making posts which seem to betray the fact they're not very familiar with the subject matter at hand.

I must capitulate to your unassailable logic. Clearly, every game element from Wasteland was wonderful, and game elements that remind you of the spirit of Wasteland should remind everyone of Wasteland. If not, it's reasonable to assume they never played it, right?

Give me a fucking break. The Codex itself proves that dozens of people who've played the same game can't even come close to agreeing on anything, collectively. I find it pathetic that after dozens of WL2-positive posts for the last nth pages, I criticize one thing and the BUT IT WAS IN WASTELAND, IT IS HOLY squad shows up to Brofist each other about how I never played Wasteland.

If you have an issue with my opinion, stop using "BUT IT WAS IN WASTELAND, EEE EEE WEE EEE" as a crutch and dig up a respectable fucking counter-argument.
 

TwinkieGorilla

does a good job.
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Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
:butthurt:

Y'all.

That's some mighty disproportionate butthurt flowing wild and free there. I'm honestly curious and honestly unsure of the type of game some of you want. And no, Blaine. I don't have an issue with your opinion. I just think you're sort of a ding dong.
 
Joined
Jul 21, 2009
Messages
2,573
Location
Once and Future Wasteland
Serpent in the Staglands Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Every time something from WL2 gets posted which really reminds me of the spirit of WL1 there are members making posts which seem to betray the fact they're not very familiar with the subject matter at hand.

I must capitulate to your unassailable logic. Clearly, every game element from Wasteland was wonderful, and game elements that remind you of the spirit of Wasteland should remind everyone of Wasteland. If not, it's reasonable to assume they never played it, right?

Give me a fucking break. The Codex itself proves that dozens of people who've played the same game can't even come close to agreeing on anything, collectively. I find it pathetic that after dozens of WL2-positive posts for the last nth pages, I criticize one thing and the BUT IT WAS IN WASTELAND, IT IS HOLY squad shows up to Brofist each other about how I never played Wasteland.

If you have an issue with my opinion, stop using "BUT IT WAS IN WASTELAND, EEE EEE WEE EEE" as a crutch and dig up a respectable fucking counter-argument.

I don't disagree that you should be able to discuss things that you found bad about the first Wasteland, however I can also see TwinkieGorilla's point of view on this debate. The game is called Wasteland 2, and a lot of us backed it because we figured it would be a real sequel to the first Wasteland. Since the silliness/goofiness of Wasteland was one of its defining characteristics, it seems weird to complain that it looks like the sequel is going to share those characteristics. In some ways, it's a lot like all those idiotic Biodrones who demand romances and full voice acting in every single CRPG Kickstarter*. In those cases, the Kickstarter was made with the express purpose of bringing back CRPGs that didn't have those features, because people felt they detracted from RPGs yet you couldn't get one nowadays without them. Likewise, the Wasteland Kickstarter was made with the express purpose of being a true sequel to Wasteland. To the "BUT IT WAS IN WASTELAND, IT IS HOLY" crowd, the overall silly character of the was a key of making Wasteland what it was, and to say "I hate nuclear grenades because it's silly" doesn't seem like something that someone who wants a true sequel to Wasteland would say.

* Your complaint is far, far more valid than "BAW I WANT ROMANCE" of course...
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
I see his point of view clearly enough. It's a perfectly valid one (I never said otherwise) that others also expressed—in their view, miniature nuclear weapons were appropriately silly in Wasteland, and are similarly appropriate in Wasteland 2. That's fine, but I disagree.

I do however think it's asinine to leverage ad hominem-flavored implications (essentially, "you've obviously never played Wasteland") in order to discredit someone else's opinion. I played Wasteland in the early 1990s, I've been wishing for a sequel for years, and I pledged $1,000 the first day the campaign went live... well before I finally decided to register for the Codex, for whatever reason. Come to think of it, the reason was to discuss these new Kickstarters with non-popamole console kiddies, because that's what nearly every other computer gaming-related website is filled with.

Whatever. At the end of the day, it's really doesn't matter whether or not my RPG Codex True Wasteland Fan membership card is revoked for not furiously masturbating over each and every design decision. What does bother me is that some of the most old-school cRPG players on the Internet fall into the disgusting fanboy mindset as soon as someone makes a dissenting peep.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Is this what having autism is like?

People go "Wasteland is full of crazy, weird shit like this, if you played the game you'd know" because it usually does the job of making people shut the fuck up.

Nobody sane is going to waste their goddamn time arguing with somebody complaining that it's kinda over the top and trying too hard to have a suicidal mutant freak armed with miniature nukes (that are nothing more than radioactive grenades) because that's exactly the kind of thing we all expect from a campy PA setting.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Is this what having autism is like?

Autism is taking something quite reasonable such as this:

I find the concept of very small nuclear weapons just plain silly. High-tech conventional explosives in sufficient quantities would produce an equivalent yield while being far less complicated to design and produce, orders of magnitude less expensive, smaller and lighter, and probably safer for the operator as well.

I don't think they bring as much cool factor to the table as developers lately seem to think they do. They're also a trivialization of an advanced technology that should, in my view, seem unreachable and awe-inspiring to residents of a post-nuclear wasteland.

And then systematically badgering and/or insulting the author until he "shuts up" or recants his heresy and admits the untouchable holiness of the feature, because for some reason everyone must agree or be pestered until they capitulate.
 
Self-Ejected

Excidium

P. banal
Joined
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Messages
13,696
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Third World
I don't think you'll understand that trying to apply rationality and logic to a monster from Wasteland 2 is completely fucking retarded even if we repeat it a thousand times, but I hope somebody more patient can explain it to you with pictures or music.
 

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