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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

MapMan

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The whiteish 2 just stands out too much IMHO and doesn't seem to fit.
Agreed but both are still shit. The original (minimalistic Wasteland 2 over new artwork) was the best imho. Had really great feel to it. This? Looks amateurish as hell (something a 15yo with photoshop does after few tutorials). So yeah, they should stick to this:

Wasteland2.jpg
 
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Yeah, that concept art is AWESOME. And Scorpitron one too. I hope the game will have that cool, abandoned, PA kind of atmosphere. It makes me so nostalgic. Wasteland 1 also had fantastic cover art. :D
 

Zed

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The whiteish 2 just stands out too much IMHO and doesn't seem to fit.
true, I just recolored with a sloppy marquee. I've already posted what I think would be a much better logo. this was mostly to point out what I think is shit with the current one.
 

mindx2

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The whiteish 2 just stands out too much IMHO and doesn't seem to fit.
Agreed but both are still shit. The original (minimalistic Wasteland 2 over new artwork) was the best imho. Had really great feel to it. This? Looks amateurish as hell (something a 15yo with photoshop does after few tutorials). So yeah, they should stick to this:

Wasteland2.jpg
Yeah, this is by FAR the best image and I really hope that it's the box cover art, or at least the inside flap if they have one. Not only does it directly connect itself visually to the first game (Folio cover) but it conveys the wasteland desolation and loneliness so well. It's simple but extremely effective.

plus, it's been my computer background image since it was released... :D
 

MicoSelva

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I'm catching up on Matt Chat episodes, and I've reached #90, which is part II of interview with Brian Fargo (during his Hunted: The Demon's Forge days). Very interesting stuff, especially in the latter half when they talk about old-school RPGs and why they can't be made anymore.

If only Mr. Fargo knew the future. :smug:

 

tuluse

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Around the 7 minute mark he talks about how streamlining Stonekeep hurt his sales.

Around 14 minute market he describes an interview where the guy interviewing him hadn't heard of any of his Interplay titles. More and more, I'm thinking the Wasteland 2 kickstarter pitch video was meant as a true to life drama, not a comedy.

It comes across as a very honest interview.
 

Roguey

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With that in mind, Wasteland 2’s weapons are divided into a number of classes, each with their own progression. We’ve created a system where if you invest into pistols, you can use them from start to finish and be effective throughout. The same thing goes for sniper rifles, sub machine guns, blunt weapons, bladed weapons, brawling weapons, anti-tank, demolitions, energy weapons, and rifles
Nice. Very Josh.

We have been getting a lot of questions regarding our plans for DRM-free releases moving forward.
:lol: Harebrained Schemes, look what you've done.
 

Roguey

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Dohoho. No.

He would have called them redundant and turned them into one skill. Guns. :lol:
This is purely about weapon progression, not skills. Josh supports supporting player concepts consistently from start to finish. For example, in New Vegas, one can play as The Man With No Name from start to finish because there are revolvers at every gun tier.
 

Roguey

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That is because they were there in fallout 3. Bathesda would have kicked his ass for removing them.
Bethesda doesn't give a damn and New Vegas doesn't have the same revolvers as Fallout 3.
http://www.kickstarter.com/projects/obsidian/project-eternity/posts/339083
Allow a character to maintain a character concept throughout the game without suffering extreme mechanical penalties. E.g. a character who starts the game in some form of light armor can complete the game in some form of light armor with appropriate gameplay trade-offs compared to wearing heavy armor.
Don't argue with me about things Josh Sawyer believes.
 

DeepOcean

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Anti-tank weapons? Common, Inxile, those guns are imploring for some armor to be blown up. A few old truck or recycled tanks would do.
 

DeepOcean

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So you never played Wasteland?
I didn't played wasteland, when wasteland was released I even didn't had a computer. Afterwards, I couldn't play because of the graphics (I know, shameful graphic whore:oops::lol:). I have to admit my ignorance, there are old trucks/tanks to blow up? For some strange reason, blowing robots aren't as fun to me.
 

MicoSelva

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update said:
On a lightly armored enemy, the damage per action point will be much higher with a SMG versus a rifle (of the same approximate level).

damage per action point
I can see that the awful MMO terminology is trying to creep even into our renaissance RPGs...
InXile, the word "tank" has many uses, but in Wasteland 2 I'd prefer to see it as a classification of armored vehicle or as a container for some kind of liquid, not as a character type classification, ok?

EDIT:
I wish they took a page out of ITS book and implemented weapon skill synergies, or at least based the usage of some weapons on multiple skills (like the mentioned D18 pistol, which could be based partially on pistol and partially on SMG skill).
 

Cyberarmy

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What is wrong with "damage per action point"? Did you really think it is going to turn out something like dps? in a turn based game?
Also why did you even think this game going to have traditional MMO tanking?!? This game won't have any character classification...well, except ranger. Anti tank weapons are for giant robots like The Scorpitron.

I'm confused by your message mate, do you really believe even for a second that they are going to add MMO gameplay features to this game?
 

MicoSelva

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I just think that we can't be too careful to keep this blight off our RPGs. It starts innocently with statements like "damage per action point" and ends up with cooldowns and ultra-balancing everything, so in the end it doesn't matter what you choose anyway.
 

J_C

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I have to admit my ignorance, there are old trucks/tanks to blow up? For some strange reason, blowing robots aren't as fun to me.
Blowing up a fucking armored robot scorpion is not fun???? What's wrong with you? :D
 

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