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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
Do you really expect a good game from devs of Hunted: Demon's Forge? The devs who made a popamole shooter with bows?
As non-blindly optimistic as I am about this I should point out that aside from Fargo, none of the original Wasteland design team had anything to do with inXile's previous games.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,723
Location
Ingrija
None whatsoever. If he wants to break even, he'll have to be as biowhore-friendly as humanly possible.

RPGs are dead. Let them rot in dignity already, for fuck's sake.
 

Infinitron

I post news
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Staff Member
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
None whatsoever. If he wants to break even, he'll have to be as biowhore-friendly as humanly possible.

RPGs are dead. Let them rot in dignity already, for fuck's sake.

I think the most heartwarming thing that could ever happen on the Codex would be if mondblut actually ended up loving Wasteland 2.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Turn-Based WEGO combat like in Wasteland but with with aimed shoots, ability to choose between multiple shoots and aimed shoot, cover (each field could have a cover stat together with amount of people it can protect), stances and suppression.

None whatsoever. If he wants to break even, he'll have to be as biowhore-friendly as humanly possible.
If he wants to break even, he just needs to keep costs under the amount of funding he got.
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
There was actually no isometric or top down TB crpg that had failed financially (counting games with bigger budgets), Troika was killed by VTM : B, and greed of publishers, they were profitable but not as much as publisher wanted.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
We don't know much about the game, but we know it is a party based, turn based top down RPG in a setting where firearms exist.

So the combat system is basically a squad based tactics game. But it also wants to include the full set of RPG baggage, so development time will be split between working on combat and working on Falloutey Regular RPG stuff.

The standards for squad based tactics games have been set pretty high, so if he tries to equal other games in this genre he will have his hands full and then some. But if he makes a simple and shallow squad based tactics game, people will feel disappointed.

I think that his best hope is to shy away from the squad based tactics model and to go for a more abstract and gamey style of combat, more like Odium/Gorky-17. That approach to modern combat hasn't been done too often and it will allow him to focus on creating a fun game of moderate complexity that won't eat up all his development time.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I think the most heartwarming thing that could ever happen on the Codex would be if mondblut actually ended up loving Wasteland 2.

I am incapable of love.

This will change when Wasteland 2 will burn the fire in your heart, and cause you feel emotions, that your body had seem incapable of generating before this life changing moment.
Coming to a theater near you September 2013.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
I think that his best hope is to shy away from the squad based tactics model and to go for a more abstract and gamey style of combat, more like Odium/Gorky-17. That approach to modern combat hasn't been done too often and it will allow him to focus on creating a fun game of moderate complexity that won't eat up all his development time.
Personally, I'd prefer a development of the Wasteland system where one field of terrain has enough space to put there a whole squad and where whole squads can be attacked with automatic fire or targeted by single fire. Wasteland combat system was a hybrid between skirmish level and tactical level. It was very different from both Fallout and JA2/X-Com combat system.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,684
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
We don't know much about the game, but we know it is a party based, turn based top down RPG in a setting where firearms exist.

So the combat system is basically a squad based tactics game. But it also wants to include the full set of RPG baggage, so development time will be split between working on combat and working on Falloutey Regular RPG stuff.

The standards for squad based tactics games have been set pretty high, so if he tries to equal other games in this genre he will have his hands full and then some. But if he makes a simple and shallow squad based tactics game, people will feel disappointed.

I think that his best hope is to shy away from the squad based tactics model and to go for a more abstract and gamey style of combat, more like Odium/Gorky-17. That approach to modern combat hasn't been done too often and it will allow him to focus on creating a fun game of moderate complexity that won't eat up all his development time.

This is worth posting on W2 forums' "What to Avoid" board.
 

Aeschylus

Swindler
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Mar 13, 2012
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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
None whatsoever. If he wants to break even, he'll have to be as biowhore-friendly as humanly possible.

RPGs are dead. Let them rot in dignity already, for fuck's sake.
Well, with Kickstarter the first part of that at least is invalid, since the money is coming in through donations. Every sale is pure profit for them minus distribution costs, so they don't have to worry about pandering. Fargo said as much in the GameBanshee interview.
 

Zed

Codex Staff
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Staff Member
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Oct 21, 2002
Messages
17,068
Codex USB, 2014
Every sale is pure profit for them minus distribution costs, so they don't have to worry about pandering. Fargo said as much in the GameBanshee interview.
And physical distribution is pretty much covered in the crowdfunding as well. The digital retail sales has basically no distribution costs.
 
Joined
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Messages
1,876,743
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Glass Fields, Ruins of Old Iran
By the way guys, refrain from using "larper" as an insult. For non codexers, the term just means the people who run in the woods pretending to be vampires. Calling them larper scum for wanting to bang their waifusoldiers just gives them an opportunity to shake their heads and post "my, you really have no idea about what roleplaying is, do you? :smug:".

dammit... CK your unignored. Dont make me regret it dammit!

We may fling shit at each other, but we're still bros fighting the good fight. That's what really matters. :bro:



of course you'll regret it
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
What I'm expecting is a mishmash of various Wild Wasteland-like concepts, with no charm of the original, a mediocre combat engine, and a horrible fanbase (given that 90% of the people who donated, not on Codex mind you, but overall, come from (sub)cultures completely alien to any concepts even remotely related to what makes games good) that will influence the already questionable development/design in a disastrous manner.

What I'm hoping for is a game with a huge amount of relatively generic (i.e. usable) postapocalyptic art assets, a turn-based combat engine that at the very least isn't inferior to vanilla JA2 in complexity (regardless of the level of abstraction), a detailed customization system (in all important aspects of RPGameplay), and easy-to-use modding/scripting/etc tools, so that even if the content itself is horrible, it can at least be fixed to some extent.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
Apparently there are people who donated just because they read 'rpg' and not because it was turn based, etc:
I am almost certain that people who have no connection whatsoever to Wasteland make up the majority of the game's patrons, at least it seems so to me from reading the forums. It's also alarming how many of them haven't even played Fallout (though that number doesn't seem to be quite as huge).

In any case, people who donated specifically because they're Wasteland fans and want to see a similar game made are severely outnumbered by other fandoms and interest groups.
 

hiver

Guest
We may fling shit at each other, but we're still bros fighting the good fight. That's what really matters. :bro:

of course you'll regret it

I knew i shouldnt have said that... :mad::deadhorse:

but also

:mob:

As for weird posts and reasons i had a guy saying basically something like "post apocalyptic is all that matters! there is a lot of people that came into this because of bethesda spinoff3" and crap like that.
Its all deleted because he kept spamming my improvements to turn based combat thread about how it would be better if it had RT tacked onto it or turned completely into RT or RTwP.

but even if he didnt have any real idea how many people came there for that reason i guess it pointed out that angle too.
In the end it is something you can expect, especially at the start. No need to have a wedgy about it.
 

Baron

Arcane
Joined
Jul 10, 2010
Messages
2,887
Missed playing Wasteland on my trusty Apple IIc, the only kid that had it would have wanted to be friends for its exchange

- Salvaging abandoned technology (not Diablo barrel looting), cracking open a generator with a spanner, (preferably stealthily) looting valuable parts and tying this result to a PC skill. If a peaceful community is threatened due to the necessity of my theft, so much the better.
- Jury rigging items, because Macgyver, that's why.
- Rats. They don't have to be giant, just hungry.
- Cults / Mobs / Tribes. I feel threatened by crowds looking at me and will lash out with violence. It's why I became a school teacher.
- The violence of simple weaponry (molotovs, cleavers, baseball bats, screwdrivers)
- Bleak blackened windswept desolate picturesque ruin
- Mohawks, in a lawless age hairstyles must be confronting and those who took the time to comb were the first to die
- the soothing rustle of my geiger counter
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
Probably not if you just leave the glue on permanently. Otherwise I remember reading about male punks needing an hour or more every morning to get their spike on.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Probably not if you just leave the glue on permanently. Otherwise I remember reading about male punks needing an hour or more every morning to get their spike on.
Generally, people often seem to be ignorant about influence of laws of physics on hair. In reality short haircut isn't to make people look good but to minimize the amount of care that hair requires.
So probably anyone who doesn't put time into caring about their looks would be bald or have a buzzcut.

I think people would still care about their looks because there's a limited amount of things to do in the post-apocalyptic world.
 

empi

Augur
Joined
Mar 7, 2010
Messages
452
Better than almost all RPGs released in the past couple of years.
So probably still shit :mca:
 

Baron

Arcane
Joined
Jul 10, 2010
Messages
2,887
Also, on tags [ethics] [alignment] [tone]

I recommend giving Chris Pine's 2009 movie, Carriers a watch.
 

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