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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Menckenstein

Lunacy of Caen: Todd Reaver
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Brother None's avatar pretty much fits what I feel like doing when I try to sift through some of those threads for good points to agree with.
 
In My Safe Space
Joined
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Messages
21,899
Codex 2012
By field he means square. ie. a 'man' on the grid map represents a squad.

By grid map, you mean a sector, I presume? You can put everyone in the same sector.
Maps in Wasteland are divided into fields of flexible size. Generally, moving from field to field takes certain amount of time. For example on interior maps move takes 15 seconds, on town maps it takes 30 seconds. There can be whole party on one field. So, it's not a 1:1 representation like in skirmish games like ToEE or JA2 or Pool of Radiance but more like in tactical game where you have whole teams and fields representing larger terrain.

Could some guys that actually played and liked Wasteland pile-in here?

It seems that the forum is dominated by Troika fanboys who want IGO-UGO skirmish combat. They could use some old-school counterweight.
 

Brother None

inXile Entertainment
Developer
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Messages
5,673
ah... i see he still didnt get to the last example of very deep and prestigious one liner:
"I would most gladly see Fallout Tactics combat system where I would be able to set speed in real-time mode"

It's gone. Gone gone gone gone.

I actually didn't delete a number of posts from that thread, but just put them here: http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=24&t=632

Which is a worthwhile thread in its own way-ish, if it didn't keep turning to Baldur's Gate.
 

hiver

Guest
-yeah, saw it just now. appreciated-


Maps in Wasteland are divided into fields of flexible size. Generally, moving from field to field takes certain amount of time. For example on interior maps move takes 15 seconds, on town maps it takes 30 seconds. There can be whole party on one field. So, it's not a 1:1 representation like in skirmish games like ToEE or JA2 or Pool of Radiance but more like in tactical game where you have whole teams and fields representing larger terrain.

Could some guys that actually played and liked Wasteland pile-in here?

It seems that the forum is dominated by Troika fanboys who want IGO-UGO skirmish combat. They could use some old-school counterweight.

Didnt play it so i can only chime in an offer support. Although it seems they have decided to go towards turn based combat, there is still a semi unresolved possibility of a tacked on RT. I would much prefer to have a upgraded original wasteland combat instead of that.
Either that or integrating mechanics from original to the probable tb system which would make it even deeper.

So if any of you old fags wants to drop into that tb thread of mine and talk about wasteland mechanics and how to integrate them into tb, feel free.
I cant offer much in that sense myself.

We already have one original player adding incline to it.
 
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MCA
Maps in Wasteland are divided into fields of flexible size. Generally, moving from field to field takes certain amount of time. For example on interior maps move takes 15 seconds, on town maps it takes 30 seconds. There can be whole party on one field. So, it's not a 1:1 representation like in skirmish games like ToEE or JA2 or Pool of Radiance but more like in tactical game where you have whole teams and fields representing larger terrain.

Oh you were talking about WL. I was being a stuckup JA2 fan, defending mah gmae.
 

Brother None

inXile Entertainment
Developer
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Messages
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Although it seems they have decided to go towards turn based combat, there is still a semi unresolved possibility of a tacked on RT.

Hah, no way. If this game features RT even as an alternate I will wash my hands off it completely. That's exactly the kind of publisher-enforced bullshit that ruins game balance.

The question on how TB will work is very open though. I have no idea if it'll be more like one-character-at-a-time like Fallout or more phase-based like Wasteland. Should be interesting to see what ideas they have, and I'm definitely bringing this TB thread of Hiver's to Fargo's attention.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
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Messages
14,991
Although it seems they have decided to go towards turn based combat, there is still a semi unresolved possibility of a tacked on RT.

Hah, no way. If this game features RT even as an alternate I will wash my hands off it completely. That's exactly the kind of publisher-enforced bullshit that ruins game balance.

The question on how TB will work is very open though. I have no idea if it'll be more like one-character-at-a-time like Fallout or more phase-based like Wasteland. Should be interesting to see what ideas they have, and I'm definitely bringing this TB thread of Hiver's to Fargo's attention.
Nothing beats having an inside-man.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I expect a turn-based, party-based, isometric post-apocalyptic RPG, dur.

I just hope they're not gonna try to cash-in on the whole Bioware romance craze, but something tells me that Mr. Fargo won't blatantly throw it in, especially with all the strong feedback.

Unless it will turn unplayable bugfest galore how it can be worse than post Oblivion ''RPGs"? It is either :incline: Now! or gaming will be dead.... and left for Zombie like Bethpizda MJAESTIC Larpers and Biotard emptionaly engaged Faggots. The fact that game has small budget makles me optimistic, it won't be trendy and mass oriented.... So no reason to dumb it down.
 

Sulimo

Arcane
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Wasteland 2
Brother None, aren't you afraid 'the enemy' will see you posting in this thread and accuse you of having a bias while moderating?
 

Infinitron

I post news
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Staff Member
Joined
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Messages
99,684
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Brother None, aren't you afraid 'the enemy' will see you posting in this thread and accuse you of having a bias while moderating?

inXile hired an administrator of NMA as a moderator. I think they knew what they were getting.

Besides, Internet forums are not democracies.
 
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Can't internet forums be dictatorships AND democracies? If you don't want to live in a democracy, then DON'T! Nobody is forcing you to. Why restrict yourself to one way of government? Just because old internet forums didn't have the necessary technology to be democratic, doesn't mean internet forums as a whole shouldn't evolve. Please respect the wishes of those of us that want to live in a democracy.
 

hiver

Guest
Good to hear that bN. ill have a bit more faith at that since youre connected (more than me anyway).
Maybe i just picked up the bad vibe from all those posts in my thread and around the forums.
Still, i will breathe a deep relaxing sigh when i hear it definitely, even if i would be very surprised if that happened.
but, youknow... how long has it been... since TOEE?
traumas...


Phase based - single based... all good. As long as its deep and diverse, what i read form him on that aspect sounds great.
 

Brother None

inXile Entertainment
Developer
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Messages
5,673
Brother None, aren't you afraid 'the enemy' will see you posting in this thread and accuse you of having a bias while moderating?

Not really? My opinions are well-documented, it's not exactly a secret what my perspective on this kind of stuff is. Besides, I'm hardly "siding with the Codex", or anything.

And yes, from InXile's perspective too, stuff like "how do we make turn-based combat better" or discussions on the mood and perspective are a lot more helpful than that goddamn LGBTQ thread.
 

Sulimo

Arcane
Patron
Joined
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Messages
3,230
Wasteland 2
Brother None, aren't you afraid 'the enemy' will see you posting in this thread and accuse you of having a bias while moderating?

Not really? My opinions are well-documented, it's not exactly a secret what my perspective on this kind of stuff is. Besides, I'm hardly "siding with the Codex", or anything.

And yes, from InXile's perspective too, stuff like "how do we make turn-based combat better" or discussions on the mood and perspective are a lot more helpful than that goddamn LGBTQ thread.

Alright, good to know. It's just that if I were lobbying for LBGT marriages and housing I'd totally complain about you not taking me seriously. Anyway, Keep up the good fight with your keyboard on the internets.
 

Brother None

inXile Entertainment
Developer
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Messages
5,673
It's just that if I were lobbying for LBGT marriages and housing I'd totally complain about you not taking me seriously.

Well yeah. Because I'm not taking them seriously. And I don't think InXile is either. This is not a design-by-committee game. Anything that doesn't fit into their vision doc is out. Fans are there for feedback and iteration, not for core design. So yeah, "make it more like the Sims!" is not really a valid suggestion.
 

Stabwound

Arcane
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Dec 17, 2008
Messages
3,240
Definite brofist to Brother None. It's also a very good sign that inXile would hire someone as moderator who is clearly on the "right" side of the fence.

:bro:

It's also nice to have someone that is more communicative to the public than Brian Fargo has been. Not that BF hasn't been cool, but more would be nice. I guess he'll probably be more interactive with the public once the development is underway.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
the good old line "we can't promise to implement everything suggested here, but we do promise to take everything into consideration" comes to mind

anything more is immature gamer entitlement!
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
I'd be fine if Fargo just dispensed with all this forum bullshit and made the game he wanted to make. This whole thing does feel more like damage control than trying to give proper suggestions.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Yeah I said that before, I'm pretty sure the "fan forum" is just so that people feel involved with the game and to get hype and publicity for it.

I'm sure inXile will use some fan feedback, but it will only be from the official polls and such like they've done with the Kickstarter itself. For example, BF said he'll show some perspective mockups that people can vote on - I can see them doing stuff like that. Not scouring the forums and seeing Mr. Derp suggesting "dog pet you can train" and implementing it.
 
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Lost Hills bunker
Keep fighting the good fight Bro None! ;)

As for democracy, well doesn't Bethesda censor and ban all "unwanted" opinions? They want their romances, houses, pets, fags, "mature audience", so why the fuck wouldn't inXile have the right to moderate their own forums. Morons can't seem to comprehend they don't make or design the game. The game is set as they have envisioned it. And they sure as hell haven't envisioned Bioturd and Bethesda degenerates as target audience, but US, and WE don't want pets, romances, houses and other moronic shit. And the polls will show that and already do. :obviously:
 

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