Some potential game ideas, please look!!
by
MDF_MadDogFargo » March 19th, 2012, 10:13 pm
Since I don't want to spam the Google Moderator I will try and vett some ideas here ahead of time and only post the ones that people show an interest in.
Plus that moderator is biased. Most people only peruse the oldest and most popular ideas while the majority of new ones are lost in the sea.
Here are some ideas for the game I thought might be worth posting, let me know what you think, or if you think, or just ignore them and go outside if the weather is nice!
-Skills that are related to more than one task. For example, a juggling skill that is good for entertainment and good for 'juggling' relationships.
-Personal skills for use among PCs and NPCs, to resolve disputes or to establish bonds. There would be a skill check and then a character moment and experience if you succeed.
-Bonds between characters that grow by fighting together or using their skills together, for example, discovering items together or solving puzzles together, giving you a better group dynamic and rewarding experience points.
-Every time you play the game, some encounters and characters are randomized and the order of some events is radomized. The order of some events also depends on where you explore or who joins your party.
-A big guy might be worth two slots in your roster, or a pack of dogs or armored rodents might represent one slot in your roster. (You can fight with dogs or rats on your team.) (A Scorpitron on your roster might be five slots!)
-On character creation, rolling a character isn't just stats, you can choose a story related to the stats that ties you to the game world and gives you an initial experience-rewarding quest.
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peace!