curry
Arcane
This thread is so wonderfully Codex. A little bit of intelligence hidden somewhere underneath the piles of butthurt and retardation.
Ironically, that's a very butthurt thing to say
This thread is so wonderfully Codex. A little bit of intelligence hidden somewhere underneath the piles of butthurt and retardation.
I thought that most of players simply didn't have BBS access back then?Because downloading a .txt file took so much more effort.I know, but you're ignoring the accessibility issue. Accessibility has been increasing every year since the bbs days. It literally takes anyone < 60 seconds to:
alt tab -> open a browser -> Google 'game' + 'walkthrough' -> F3 -> password 'open this door' -> Answer -> alt-tab -> type password.
Indeed, but they were filled with complaints about how they had made adventure games obsolete - and their users cursed the day they first got their modems - the last day they had been able to enjoy a good puzzle.I thought that most of players simply didn't have BBS access back then?
And I'm still missing that one line from you that would at least validate your own belief in this bullshit: "Adding puzzles to a game makes me less likely to buy it".
Sorry, finding it hard to follow your ramblings.
You found puzzles boring or is it boring that you're able to bypass them?
You're really making no sense whatsoever.
Any part of Portal, like most other games can be bypassed with zero effort. Usually you can just hit a key to bring up a console and type in a single command to give yourself infinite lives, skip to the next level or whatever.
A few posts up, I mentioned Portal 1 and Portal 2. I really enjoyed those games, and they are generally quite popular. But...paradox...they are puzzle-based...wouldn't people use spoilers to get through the game and self-ruin the experience? Nope. Why? The puzzles are relatively trivial at the start, and as you advance from one level to the next the puzzles 'teach' the player how to solve the next level. The spoiler is built into the game, but the player experiences it as learning instead of cheating. So the illusion of accomplishment is maintained for the player. It's a clever way of solving the problem. So I'm not saying puzzles have no place in games today, or that it's an impossible problem to solve. It's just much harder to do right in today's environment.
New Vegas, for instance, has a one-word command that teleports you to the next quest objective.
It only alter the gameplay for those who prefer to skip it. Not a problem.Fast/easy access to copious amounts of well documented spoilers is a massive factor that significantly alters cRPG gameplay (as described upthread).
It's just like save scumming. Save scumming ruins the game! If you have no self control and always cheat at solitaire. Some people can't resist, others have no temptation. But unfortunately instead of catering to their real fans devs tend to do everything possible not to exclude anyone.
That's why I don't care about the double fine game. You'll get another dumbed down game aimed at kids and housewives just like every other game by that company.
Like there wasn't a dozen magazines with walkthroughs and cheats for every popular release back then. Also phone services and even TV shows...the internet just replaced everything.felipepepe gives a good description of how it was then vs. how it is now.
Depends on were you lived. Here in Brazil we only got a few game monthly game magazines in the 90's, and they covered mostly recent (and popular) console releases, and were quite rare in smaller cities and some states.Like there wasn't a dozen magazines with walkthroughs and cheats for every popular release back then. Also phone services and even TV shows...the internet just replaced everything.felipepepe gives a good description of how it was then vs. how it is now.
I had a huge Mortal Kombat III poster with all (most?) fatalities.Depends on were you lived. Here in Brazil we only got a few game monthly game magazines in the 90's, and they covered mostly recent (and popular) console releases, and were quite rare in smaller cities and some states.Like there wasn't a dozen magazines with walkthroughs and cheats for every popular release back then. Also phone services and even TV shows...the internet just replaced everything.felipepepe gives a good description of how it was then vs. how it is now.
I lived in a small rural town, game guides and such only started to appear there around 96-97. I remeber a friend coming to school with a magazine with huge walkthrough for Chrono Trigger, and we skipping school to cross the town and Xerox some pages of it, like it were a treasure map. Before that it was all about trading info at school or phoning a older cousin that lived in the "big city" and knew more about game than me. It was completly impossible to ANY hint for games like Monkey Island, Day of the Tentacle, King Quest, Civilization, early Final Fantasy games, Populous, Might and Magic III...
Kids these days have no idea of how glorious and god-like it felt to go play Mortal Kombat II at your friends house and pull out a Fatality.
Fucking cheater, I bet you also had one of those GameSharks too later.I had a huge Mortal Kombat III poster with all (most?) fatalities.
Lies and slander! M:Forgot you were BR too...
Fucking cheater, I bet you also had one of those GameSharks too later.I had a huge Mortal Kombat III poster with all (most?) fatalities.