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Wasteland Wasteland 2 Thread - Director's Cut

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Where the fuck is the
5th zeolite? i had one before hooking up the repeater in griffith, now i have 4
I don't get the catsand and zeolite problems people have. I did just about every side quest before hitting Hollywood and had 3 extra catsand. Then when doing Griffith park I found 5 zeolite right before the radio tower. 2-3 lying outside and another 2-3 in a safe nearby. Already had 2 zeolite from earlier too.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Anyway, the Jesus freaks are actually frighteningly realistic. Basically, they're your avarage muslim terrorist group with a christian spin.

The Mad Monks are also a pretty transparent parody of radical Jihadism with a secular spin. The Great Glow = Allah, Titan's Law = Sharia, Titan's Peace = The Ummah, etc.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,257
Yeah, they did. Normally I'd be against using your very limited budget (especially kickstarted one) on VA related things but in this case it was money well spent.
 

Stompa

Arcane
Joined
Dec 3, 2013
Messages
531
My favorite bit of radio chatter was the dialogue between two Russian agents discussing how to steal rad suits from Baychowski, done in authentic Russian.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,914
Location
Copenhagen
Can someone confirm/deny how "diplomacy" works in this game? Do you need to stack all speech skills/stats on one character or can you spread them out a la SoZ?
 

Greatness

Cipher
Joined
Mar 17, 2007
Messages
288
You can spread them out. During conversations you can switch between characters freely, pretty much exactly like SoZ.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,740
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Can someone confirm/deny how "diplomacy" works in this game? Do you need to stack all speech skills/stats on one character or can you spread them out a la SoZ?

You can spread them and can choose the specific member in dialogs. They mostly needed for optimum problem solving without bloodshed (mostly :))
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,914
Location
Copenhagen
You can spread them out. During conversations you can switch between characters freely, pretty much exactly like SoZ.

Can someone confirm/deny how "diplomacy" works in this game? Do you need to stack all speech skills/stats on one character or can you spread them out a la SoZ?

You can spread them and can choose the specific member in dialogs. They mostly needed for optimum problem solving without bloodshed (mostly :))

Perfect! Glad to know. That really should be the default mode for all party-based RPGs.

Can't wait to get done with Dragonfall: DC and start this.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Yup that's the combat allright - always some sort of close combat mess with enemies rushing in and hitting snipers in melee... although it wasn't best example of starting combat, you start combat in W2 by shooting enemy from afar

Is hacking wounded robots really easier? I am a big fan of hacking, had char with 10 points in it run around before other skills got maxed, and even tested it I believe, but I never noticed much difference. Just how much easier it is? Can you hack stuff like Dicers? What are the chances?
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
Finally finished it, like five minutes ago.

I have to say it's fucking great, I'm pretty content with everything except a few minor frustrating design decisions(and bugs.).

:5/5:

Ending locations are satisfying and were pretty fun to play through, and fortunately the ending slides did not bug out for me when I expected them to, because of some certain bugged quest logs.

:love: Thx inXile.
 

StaticSpine

So back
Patron
Joined
Dec 14, 2013
Messages
3,388
Location
Balkans
Shadorwun: Hong Kong
My favorite bit of radio chatter was the dialogue between two Russian agents discussing how to steal rad suits from Baychowski, done in authentic Russian.
Oh yeah, that was surprisingly awesome.

Btw, their callsigns (Cheburashka and Shapoklyak) were from Soviet cartoon:
1108359_original.jpg


I almost shed a tear.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,876
Location
California
Bros, made it to Hollywood and ready to go to the Jesus base. But it hasn't been placed on my map. Scoured the east and nothing. Is there someone who pinpoints it for you? I got the Metal Man quest but still no map marker.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
You can take the exit from Hollywood gate, one of them - and that will take you to La Something which has a gate that leads to Bastion which leads to a quest that eventually opens up the gate to the radio tower you need to activate. Both La Something and Bastion should by then show up on your map as you visit them. Bastion might be tough depending on your build. About 15 honey badgers, some blood wolves and other stupid shit and a few level 11 and 12 land mines.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,374
It's been rough going to make it into the Titan Temple.

Shot Brother Escort in the back during combat to make it smoothly into DMB base, but then the temple doorkeeper magically knows we killed someone with a mark of Titan and wants 3 extra sludges, but now every raider mob at sludge sites shoot us on site. Used up a lot of ammo and healing kits and consumables, but that's good challenge after some smooth sailing periods.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,257
Yup that's the combat allright - always some sort of close combat mess with enemies rushing in and hitting snipers in melee... although it wasn't best example of starting combat, you start combat in W2 by shooting enemy from afar

Is hacking wounded robots really easier? I am a big fan of hacking, had char with 10 points in it run around before other skills got maxed, and even tested it I believe, but I never noticed much difference. Just how much easier it is? Can you hack stuff like Dicers? What are the chances?
That's how I won my first encounter with slicers- damaged them enough so my hacker dude could run up and do his magics.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,767
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Review roundup: http://wastelandrpg.tumblr.com/post/98839679986/wasteland-2-review-roundup-5

Wasteland 2 Review Roundup #5
A new large batch of reviews in various languages rounded up after the break!

Digital Chumps, 84.

Wasteland 2’s gameplay is deep, interesting, and once you get comfortable with the mechanics, including the camera controls and understanding distances, cover, and terrain and so forth, addictive. There’s a lot to do and you cannot do everything in one playthrough; for example, within an hour or two there are decisions to be made with dire consequences for those NPCs awaiting your help. Their radio calls for help to Snake at the Ranger Citadel at seemingly scripted times play through to your own ears too, making the decision that much more ‘personal,’ and thus the consequences that much more potent, giving the overall experience a significant margin of immersion, regret, and triumph, elements any RPG game would strive for.

Hooked Gamers, 8.5.

They don’t “make ‘m” like Wasteland 2 anymore, and I honestly do not understand why. Never have. I loved Fallout 3, but thought it was a completely different game from its predecessors. More of a spinoff, like Heroes of Might & Magic from Might & Magic. Nothing wrong with a spinoff, but the notion that some genres are too old-fashioned to be worth making has never struck a chord with me. Wasteland 2 proves that point magnificently. The game draws you in deeper with every new area that you explore. Even when you don’t take the time to read its extensive dialogue, the struggle to survive on the barren wasteland and the sometimes nail biting battles in which each bullet counts will make you want to devour this game from start to end.

If you weren’t around when they made “Wasteland’s” by the dozen but have heard sage (translate: slightly older, perhaps balding) gamers like myself speak about them with reverence bordering on religion, then play Wasteland 2 and you will understand why.

AusGamers, 8.7.

At one point I found myself in a fight with a group of people I probably should have left alone, determined to triumph over them. Instead of reverting to a previous save and running off to somewhere more my tempo until I could get better gear, I spent at least an hour setting up the perfect ambush. I set up my best long-ranged fighters behind some cover well, well away from the action, and then I sent my speediest fighter in to trigger combat. He shot one of them, combat started and he ran all the way back, carefully navigating his way through a minefield. The dozen or so bad guys chased after him as he hid, and while he took a few shots in the back he made it to cover and the rest of my team went to work. Any time someone stood near a mine I’d shoot it, causing massive splash damage. Anyone who didn’t come into the killing area took a sniper bullet to the head. As a team, we created a corridor of death and eventually we triumphed. I felt like a genius. And then I had to leave the next fight alone, because it was well above my team’s capabilities.

GameRanx, 8.

Permadeath throws an extra wrench into that as well. When your rangers are killed, they’re dead for good, and you’ll have to compensate for that. Opportunities to replenish your ranks abound, but you don’t have control over what skills these people have before they join you. A level 20 cyborg dude you just met is going to have 20 levels worth of skill points allotted already.

But that’s the thrill of the wasteland. Rolling with the punches, dealing with things as best you can when it all goes to hell—that’s why we’re playing. Or it should be. And to its credit, Wasteland 2 is excellent at throwing you curveballs.

Invision Game Community, 4/5.

The sound and music in Wasteland 2 is superb and fits the theme really well, with wind and dust affects that make you feel as if you really are in a wasteland, explosions and bullet fire that immerses you in combat and atmospheric music to keep you in the suspense of exploration. There are times when the music becomes too backwater and can be ignored but entering in combat or new zones can ease these feeling.

Gamepressure, 7
Mod Vive, 8.2
Middle of Nowhere Gaming, 8.7
NZGamer, 8
Gameplanet Australia, 8
thelobbi, 7.5
Game Central, 90
That VideoGame Blog, 9
GameCloud Australia, 8.5
IGN DE, 7 (German)
Spieletipps, 80 (German)
Gamona, 83 (German)
PCGames, 72% (German)
IGN IT, 9.1 (Italian)
LoJeuquito, 85 (Spanish)
Vadejuegos, 3/5 (Spanish)
PlayHit, 9.5 (Czech)
Doupě, 4/5 (Czech)
Save! Project, 8 (Polish)
GameZilla.pl, 5.5 (Polish)
B92 (Serbian)
JeuxVideo.fr, 8 (French)
unboxholics, 8 (Greek)
tportal.hr (Croatian)
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,257
1y1knXu.png

I was wondering how a fucking synth ko'd my sniper with one shot but upon his death he dropped the culprit.
Finished it after 50 hours, I need a rest and the game needs some patching. Generally :4/5:
Disappointed with the lack of robots like discobots or slicerdicers in California. The fuck
 

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