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Wasteland Wasteland 2 Thread - Director's Cut

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Fuck me, I fought through the last battle and forgot to save afterwards. Got to do it all over again... It's not as hard as I expected it to be though.

The Dugan fight however was fucking difficult. I had to restart it four times, one of my squad members got KO'd as soon as the fight began. Also fuck you Cochise for turning Rose against me. Danforth kicks ass though, keeping him alive is great.
 
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Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,819
Found Cain from Robocop 2 in Hollywood
j8JM4IG.jpg


It looks closer when animated


So far the stuff in California has been great, obvious cut corners and all.

If they had just made this whole game take place in Cali, put the better stuff from Arizona into Cali as well, made the narrative more centered on a single player character (and ditched that stupid dialogue system), and just made the Rangers just another group that you could help, I would have been happier than a pig in shit. Even though it wasn't what I wanted when I backed, it's still great, so far it's the best game I've played in a long time.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I'm very dissapointed that you just repeat same activities in LA as in Arizona, but with ten times less flavor. Back in Arizona you had command to report, you had a base, it felt like you actually belonged to something important, and things were moving somewhere. Forward to LA and you have a huge empty location with a trader and one quest NPC instead of a base, and you're just a hobo traveling around and repeating same stuff you did back there - fix the radios, find radsuits. Fix another radio, find yet another stuff for radsuits. It is a great feeling for a while to be alone and build Ranger reputation from nothing with your actions, but you quickly turn from a member of interesting group to a fetch quest squad. And I played so long, and I never met another friendly squad of rangers to fight together with, and we never moved onto building up our new base, recruiting personnel or improving our defences (except nailing a few planks to a wall).

No wonder at some point you get ambushed twice, enemies could just roll into base while you're not at it, kill your radio guy and that's it, no more rangers in LA.
 
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Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,819
So far the stuff in California has been great, obvious cut corners and all.
I just got there myself, but the Steam forums are going ballistic, saying California is buggy as hell.

Have you noticed anything?

I haven't noticed any bugs per se, but some silly stuff. The Rodia quest for the farmer and his old fag flame for one, if you take certain actions it arbitrarily causes you not to be able to reveal a betrayal plot. Just stuff like that, but I don't think it's bugs more oversight. Apparently in Hollywood is when there's a broken quest but I'm just about to start it.
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,819
I'm very dissapointed that you just repeat same activities in LA as in Arizona, but with ten times less flavor. Back in Arizona you had command to report, you had a base, it felt like you actually belonged to something important, and things were moving somewhere. Forward to Arizona and you have a huge empty location with a trader and one quest NPC instead of a base, and you're just a hobo traveling around and repeating same stuff you did back there - fix the radios, find radsuits. Fix another radio, find yet another stuff for radsuits. It is a great feeling for a while to be alone and build Ranger reputation from nothing with your actions, but you quickly turn from a member of interesting group to a fetch quest squad. And I played so long, and I never met another friendly squad of rangers to fight together with, and we never moved onto building up our new base, recruiting personnel or improving our defences (except nailing a few planks to a wall).

No wonder at some point you get ambushed twice, enemies could just roll into base while you're not at it, kill your radio guy and that's it, no more rangers in LA.

That whole Sante Fe Springs area in general including the opening scene is really silly. Maybe there was more stuff planned but they cut a lot of corners with it.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,623
Location
Schläfertempel
I'm very dissapointed that you just repeat same activities in LA as in Arizona, but with ten times less flavor. Back in Arizona you had command to report, you had a base, it felt like you actually belonged to something important, and things were moving somewhere. Forward to Arizona and you have a huge empty location with a trader and one quest NPC instead of a base, and you're just a hobo traveling around and repeating same stuff you did back there - fix the radios, find radsuits. Fix another radio, find yet another stuff for radsuits. It is a great feeling for a while to be alone and build Ranger reputation from nothing with your actions, but you quickly turn from a member of interesting group to a fetch quest squad. And I played so long, and I never met another friendly squad of rangers to fight together with, and we never moved onto building up our new base, recruiting personnel or improving our defences (except nailing a few planks to a wall).

No wonder at some point you get ambushed twice, enemies could just roll into base while you're not at it, kill your radio guy and that's it, no more rangers in LA.

That whole Sante Fe Springs area in general including the opening scene is really silly. Maybe there was more stuff planned but they cut a lot of corners with it.
Yeah. Ah well, at least the devs are going to give it some continuous TLC over time, as Fargo keeps saying via Twitter - What's the bet we're going to see a Director's Cut in a year or so as well.

Kind of annoying, do games legitimately ever leave Beta status after release these days? :?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"Kind of annoying, do games legitimately ever leave Beta status after release these days?"

Not as long as the customers keep demanding patches for every little 'annoyance'. Afterall, those patches need to be paid for.
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,819
So far the stuff in California has been great, obvious cut corners and all.
I just got there myself, but the Steam forums are going ballistic, saying California is buggy as hell.

Have you noticed anything?
I encountered my first definite bug in Hollywood with the Manny chip quest. After giving him some photos from a different quest I'm guessing it messes the poker chip quest. There's no option to return his chips. My suggestion would be to return the chips before talking to him about anything else.
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,819
One of the things I hate the most about this game is that they put all that detailed text in the right corner but you don't even have a chance to read it.

For instance:
When you barge into Schwag's backroom.

yn5VJfk.jpg


That text should be in the front and center and then once you read it you can click "okay." A painted picture to accompany the text would be nice but maybe that's too much $$$.

If you take your time to read the text before clicking on him to converse he'll say "alright fuck it!" Why even put that text there if they don't expect the player to read it?
 
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Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
RNG just favored me and I got anti-materiel rifle from random container in Hollywood... where is that end-game merchant I heard about who can sell me .50 caliber?

edit: nvm, I'm a dummy. One single door I've missed was Rambeau's

lol at 6 AP pistol. "sidearm", right.
 
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J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Great job J_C:
I just killed the drowning boy in the Rail Nomads Camp. It was an accident. I wanted to save him by pushing one of the 2 huge coloumns into the water next to him. But I didn't think it through and pushed the one which landed just on the top of the poor boy's head. Not being a save scummer, I have to deal with the consequences now. C&C bitches!
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,476
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Great job J_C:
I just killed the drowning boy in the Rail Nomads Camp. It was an accident. I wanted to save him by pushing one of the 2 huge coloumns into the water next to him. But I didn't think it through and pushed the one which landed just on the top of the poor boy's head. Not being a save scummer, I have to deal with the consequences now. C&C bitches!

Heh, you and me bro.

Truth be told tho, as much as I hate savescumming, I had to grind mah teeth and relent in this game because otherwise, due to the spiteful RNG, majority of containers, safes, doors, crumbling walls and shoddy fences would've stayed closed to me.

That's why I dislike this chance/percentage skill system - either you savescum or you get cut off from a big chunk of the content. Fuck that.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Doesn't that get incredibly boring? There are hundreds of interaction like that. Save scumming all that will probably give me cancer.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,348
Location
Djibouti
Doesn't that get incredibly boring? There are hundreds of interaction like that. Save scumming all that will probably give me cancer.

Nah, to be honest I only savescum 33%-chanced checks. Those are good enough odds (33% to fail, 33% to succeed, 33% to critfail) that don't even need that much reloading. 16% I skip unless it's very critical/quest sensitive, savescumming it is way too frustrating.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Reduced skill meter time! Thank god for that!
Yup, for all your demolition and healing needs in particular

Concidering the amount of hp you get and how much health kits restore, and that it takes time to accumulate good amount of 200-hp restoring healthkits, healing was slowly dragging me into pit OF MADNESS!@!~!!##
but not anymore
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I savescummed through every check possible in the game always. Not sure if I have stronger or weaker will than Roxor and what that says about me and game design
It is better to savescum than to backtrack to finished location, I say
 

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