The loading times in this game, Jesus Christ. Best way to prevent scumming, I guess.
People who load quickly, do you have this installed on an SSD? I am guessing that's where the hiccup is since the install size is fucking enormous.
Sadly the faggotty english bought off enough of your countrymen with lies and other false promises... ya'll need to hook up with sinn fein.no really what's happening with our codex keys
i might wake up in the morning to my country saying it's too gay faggot wimp coward pussy faggot to rule itself, u better have a fuckin game ready for me
Ugh. Damonta is a fucking slog. Someone tell me:
Where is the plane Red is looking for? I have almost the whole map explored and I really just want to go straight there because some genius decided to give him 35 health and I am not shepherding him through more battles.
Ugh. Damonta is a fucking slog. Someone tell me:
Where is the plane Red is looking for? I have almost the whole map explored and I really just want to go straight there because some genius decided to give him 35 health and I am not shepherding him through more battles.
It's not in Damonta, it's at the same place as the Silo. You're supposed to exit the Damonta map up top.
At first I thought as much, and 40% probably would be a better speed increase; but then, after sewers, and Hollywood and other locations, I actually got over it and enjoyed "Haste spell" greatly. And if I would to replay the game, it would improve the experience by lot for me too.I used the same method as here, just left out the speed boost since having a permanent haste spell on seemed pretty stupid.
I don't think dud randomness that doesn't lead to anything new or not important in some mechanic for event creation (combat) ever belonged in CRPGs (at least those that do not permanently run in Iron Man mode). I very much like design like in Underrail. If you're adding probabilities of success you'd better think how it will add to the gameplay. For example, a minefield in the open that can be savescummed through or shot with pistol isn't a very interesting problem to solve. But a minefield with random chance to disarm and enemies shooting at you behind it not allowing to disarm it without engaging into combat is something different. Although, it would be different even if disarming mines would take time and place you in the open. Do you try and win a sniper duel against enemy in superior position? Do you send heavely armored character mine-thrall? Maybe shoot some crazy animal first so it would clean minefield?How do you feel about deterministic skill checks?
Protip: It helps to clear zones of hostiles before picking up anyone following you around. It also helps if you carefully box in your herd prior to initiating combat: They can't run at the enemy if you trap them behind your guys in a corner.It's just a huge pain in the ass to protect a 35hp dude who keeps moving around against enemies who move 25 tiles a turn AND can diagonally run past your dudes.
How would that make it better? Dividing the area into smaller maps just adds MORE LOAD SCREENS to every move!Doesn't the perma haste only work outside of combat? I imagine the dude did that because Inxile didn't bother dividing huge areas into smaller maps.
Fucking rail nomads and titan canyon jesus christ
Wait, isn't this already in the game, under perception or something? I can't say I've looked too hard for it, but I heard something like this. This isn't really a stealth game in any form, though."Some sort of an awesome button that allows you to see enemy's LOS."
Fukkin' cheese.
You suck!
So, after an interesting quest outcome where the 'peaceful' option precipitated a whole lot of violence, the questgiver that I spurned is lying splattered in blood, cursing me with his last breath..
Congrats inXile, that's officially Worse Than Bioware.
In wargames with LOS you are allowed to check LOS&distances any time with a tape to know if decision you are making is the one you actually want."Some sort of an awesome button that allows you to see enemy's LOS."
Fukkin' cheese.
Uh, I don't think that was exactly what pissed Tigranes off.So basically what you are saying is... every single encounter where you, as a player, decide to try a peaceful solution to a situation MUST always end in a complete peaceful resolution?
It's just a huge pain in the ass to protect a 35hp dude who keeps moving around against enemies who move 25 tiles a turn AND can diagonally run past your dudes.
Well, considering you didn't do his quest the way he wanted it done, I can't imagine why you'd expect him to be happy with your actions. But frankly, that guy was a slimewad and had it coming.So, after an interesting quest outcome where the 'peaceful' option precipitated a whole lot of violence, the questgiver that I spurned is lying splattered in blood, cursing me with his last breath..
It wouldn't even need to be a random chance to disarm. It's perfectly possible for the same situation to exist even when there is an absolutely definite chance of successfully disarming them, except that trying to do so in the middle of people SHOOTING AT YOU is kind of...unsafe...for reasons totally unrelated to chances of disarming things. And yeah, the random skill check thing really does sort of demand save-scumming, because you're not really offered a choice: Do you want to complete the game, or do you want to be randomly locked out of finishing things for reasons completely unrelated to anything you did?But a minefield with random chance to disarm and enemies shooting at you behind it not allowing to disarm it without engaging into combat is something different. Although, it would be different even if disarming mines would take time and place you in the open. Do you try and win a sniper duel against enemy in superior position? Do you send heavely armored character mine-thrall? Maybe shoot some crazy animal first so it would clean minefield?
Naw, the option of disarming the nuke is pretty much the status quo. Keep in mind, as you set out, you know the nuke that the Monks have is fake already. So as it stands, nobody has the nuke, the monks are losing men faster than they can get new ones, and the situation is slowly, or maybe not so slowly, deteriorating anyway. Personally, I figured that in such a situation, the DBM would come out on top anyway, since none of the actions you would have taken there would have worked against their plan.It would've been a good opportunity to wake the player up a bit, since RPG protagonists always tend to meddle with shit that isn't any of their business. You know, underlining the fact that things would've been so much better if you just didn't do anything.
Seems right to me. A silver-tongued snake left at a loss for words as he lays dying in the dirt and his cult crumbles around him.I would suppose Tigranes is referring to the 'you suck!' line and not the outcome itself, in which case he is absolutely right.
Not sure that's quite true, there are situations where different opportunities will open depending on your Charisma - but it's not tied to specific speech checks and isn't telegraphed by the game directly.Well for one thing the description of Charisma is completely misleading at the character screen, because its impact on dialogue is negligible.