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Wasteland Wasteland 2 Thread - Director's Cut

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
I would suppose Tigranes is referring to the 'you suck!' line and not the outcome itself, in which case he is absolutely right.

Ugh...maybe he's right but also such a drama queen, even for Codex standards where petty nitpicking of trivial bullshit needs to be expected and filtered out all da time.

Then again, as long as shit like this keeps propping up our reputation of a site with an unprecedented depth of analysis in the eyes of the innocent...
 

Norfleet

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For example, the little group of raiders/potential ranger recruits at the Radio Tower gives you a 'Mysterious Shrine' location if you have high enough Charisma.
I think that's tied to Kiss Ass to get the option to suggest they join, and not to Charisma. That stat is pretty much just a gate for recruiting NPCs, grants an XP bonus, and increases your command radius. Outside of that, it's pretty much a dump stat.
 

Black

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I would suppose Tigranes is referring to the 'you suck!' line and not the outcome itself, in which case he is absolutely right.

Redding really is teh hard it seems.
I dunno, the guy "hired" me to send a real nuke to them and I sent it to DBM, resulting in MAD Monks getting obliterated.
Which totally makes my guys seems sucky to him but hey.
 

Norfleet

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I dunno, the guy "hired" me to send a real nuke to them and I sent it to DBM, resulting in MAD Monks getting obliterated.
Which totally makes my guys seems sucky to him but hey.
I guess the issue at hand is that he doesn't express his dissatisfaction with you as eloquently as a traditional villain ought to, and that as far as villainous final monologues go, it's probably like a 3 out of 10. I thought it seemed fitting that a smug snake cult leader was ultimately at a loss for words when his scheme crumbled, though.
 

Ovplain

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For example, the little group of raiders/potential ranger recruits at the Radio Tower gives you a 'Mysterious Shrine' location if you have high enough Charisma.
I think that's tied to Kiss Ass to get the option to suggest they join, and not to Charisma. That stat is pretty much just a gate for recruiting NPCs, grants an XP bonus, and increases your command radius. Outside of that, it's pretty much a dump stat.

The 'join the rangers' part is definitely a 'Kiss Ass' option. The 'Mysterious Shrine' location doesn't seem to be. I went through that bit with a couple different parties and while I always had a character with 'Kiss Ass' to convince them to head to Ranger Citadel, I only got that 'Mysterious Shrine' location when talking to them with a character with a Charisma of 6.
 

Norfleet

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It is so unfair that you miss the shrine if you choose to hard ass them by threatening to eat their dog :(
Well, you can't blame them for not wanting to volunteer unsolicited information to a guy who threatens to eat their dog.

All is not lost: You can just walk there yourself manually. It's merely XP, though. Nothing one cannot gain through random violence. Violence, it solves problems.
 

Grunker

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'

tl;dr: First half and funnels suck ass, combat is too basic. When the game opens up and gives the steering wheel to the player it hits on its core strengths and flourishes like a motherfucker. He also comments that lack of polish is a huge downer, but says that it is excusable.

George Weidman said:
Wasteland 2 starts slow - it starts really slow - but it grows into something that eventually does feel like a gloriously revived Interplay-made Fallout 3.
 
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Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
So I leave Hollywood after completing the main quest there
with 23000 in "gold" after I spared no expenses. (Ranger difficulty)

Ammo scarcity and resource struggle just went down the toilet after Titan Canyon in Arizona.
Also I have unallocated skillpoints because I don't need them to allocate and I hope to unlock some secret skill.
The game became too easy after I purchased some weapons in Hollywood (just to find them in crates after 6 minutes)

The overabundance of money and lack of proper challenge is the death of any game.


Where is Maggie to let her know the slaves are free in Hollywood?
 
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Shadenuat

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Fair review and does well to explain game's high and low points. In my opinion though, W2 deserves a hell of a lot more spanking for shuffling behind the fence that keeps it away from being a revived classic instead of jumping over it with a few smart improvements and better content management.
There is something literally in every area of the game that holds it just an inch back.
 

Grunker

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Fair review and does well to explain game's high and low points. In my opinion though, W2 deserves a hell of a lot more spanking for shuffling behind a fence keeping it away from being a revived classic instead of jumping over it with a few smart improvements and better content management.


I completely agree, though perhaps doing that would have exposed them to criticism a la "omg why are you changing this". Weidman's point that WL2 doesn't compromise makes a lot of people happy I suspect, and he wouldn't have made that comment if it had done what you suggest.

(again, ultimately I agree with you, I'm just saying)
 

Shadenuat

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Things that hold game back for me:
- The graphics would be okay if not for reused Unity assets that make game lack it's own unique style except when you actually see their own better models like some 3D pieces and monsters like Dicers.
And high placed camera hides the work that was put into some model designs (like synths).
- Writing would be nice if part of it was poured from one cup to another - from descriptions that go on and on and on and describe things that do not require descriptions, and right into NPCs and player's options in dialogue instead.
- When music is there it is fairly decent, yet it is often not there - feels like one combat tune plays always.
- Combat would be enjoyable if not for AI, LOS and speed bugs, as well as armor being an afterthought and minor things not being as deep as they actually should be (demolitions not affecting, welp, demolitions). No stealth means positioning is not as complex as it can be.
- Character creation is almost there and has interesting things to think about (like Initiative versus AP), but some skills are clear loosers, as well as some stats (Coordination, Luck and Charisma, I'm looking at you).
- The fucking walking&skill using speeds. Good thing I now have a mod for that.
- I already wrote small comment on how I don't understand why try to hide a dialogue tree/depleting topics behind "keywords".
- Levels would be fine if developers focused on fewer of them, adding more quests to smaller amount of locations.
- Enemies are not diverse enough; the most diverse type are robots, but instead of crabs in phone booths I got wolves, badgers and a lot of guys in blue, black and red shirts.
- If only companions would have been created as a solid set cast of characters it probably would have been easier to balance them, as for now they're mostly hit&miss AND require another revision in terms of their skills&abilities. Judging by InXile forums they were constantly updated and their status always changed from a helping bot for people who lost char in combat to an NPC with story&barks.
- I don't think game revolutionizes C&C, it is less complex than Arcanum imo, although perhaps I did not discover everything yet.
- The game is actually not as wacky and fun and inspired like goofy old american Post Apoc should be, especially the visuals. I understood that after I went through one fan post apoc gallery with old movie posters and american post apoc carnivals while searching for portraits for the game.

I really can go for long like this. But I'll better return to my poor attempts at trying to shove Charisma 10 into my party and not die on higher difficulty because of that.
 
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Junmarko

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I wish they had added mini games for Safe/Lock-picking etc, always loved that mechanic from games with thieving gameplay. I find myself just save-scumming if I fail an instance where my skill level is too low - and I always hate doing that, but it's either that, or try next time in a 20th play through.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I think % chances were good when games were young but now it really should be break-points OR the game should save your roll and give you the same result if you reload. I think the former option is less annoying to casuals.

Minigames are for minigamers btw.
 

Junmarko

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I wish they had added mini games for Safe/Lock-picking etc

Ignored Junmarko
What is the the reason for people hating this? How is clicking on something, and waiting for a dice roll more enjoyable, than having actual mini puzzles that become progressively harder as the game goes on?
I'm not saying when it's been done, it's always been good. But why, in of itself, is it hated - would you prefer combat to be the same, just a percentage click?
 

Junmarko

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I think % chances were good when games were young but now it really should be break-points OR the game should save your roll and give you the same result if you reload. I think the former option is less annoying to casuals.

Minigames are for minigamers btw.
Why, because Bethesda did it? How is the mechanic itself casual, just because it's featured in casual games?

I love the flawed logic people have on this, they want complex turn-based combat, but when it comes to other mechanics they just want a dice roll, no thinking, or actual skill required. Because...adding more mechanics...makes it casual...somehow...*bring up terrible Bethesda game*
 
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Tigranes

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It would've been a good opportunity to wake the player up a bit, since RPG protagonists always tend to meddle with shit that isn't any of their business. You know, underlining the fact that things would've been so much better if you just didn't do anything.
Naw, the option of disarming the nuke is pretty much the status quo. Keep in mind, as you set out, you know the nuke that the Monks have is fake already. So as it stands, nobody has the nuke, the monks are losing men faster than they can get new ones, and the situation is slowly, or maybe not so slowly, deteriorating anyway. Personally, I figured that in such a situation, the DBM would come out on top anyway, since none of the actions you would have taken there would have worked against their plan.

I would suppose Tigranes is referring to the 'you suck!' line and not the outcome itself, in which case he is absolutely right.
Seems right to me. A silver-tongued snake left at a loss for words as he lays dying in the dirt and his cult crumbles around him.

Sorry, but no. I liked everything else about that quest outcome, but to return to the Temple in quiet dread of what your well-intentioned acts have achieved, to find the guy with just 3 lines-

"Look what you've done! The canyon is in chaos! You suck!"

Seriously, how can anybody defend that writing?

(Also Jaesun)
 

Darth Roxor

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What is the the reason for people hating this? How is clicking on something, and waiting for a dice roll more enjoyable, than having actual mini puzzles that become progressively harder as the game goes on?

In a tru rpg where character stats matter over player skill, yes, a dice roll over a minigame should be the desired method. Although I would gladly do away with WL2's waiting for said roll.

And I simply believe that less minigames the better because more often than not those minigames are absolutely terribad. Off the top of my head, I can count only 2 games where minigames weren't obnoxious - Gothic's lockpicking (which was quite possibly the best fusion of speed, player interaction and character skill to date) and System Shock 2's hacking. Almost everything else that I can think of was horrible, and the fact that the minigames actually seem to be getting even more horrible year after year doesn't make me feel like changing my stance.
 

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