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Wasteland Wasteland 2 Thread - Director's Cut

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
That looks like cardboard, ao
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Fargo and Avellone on how Kickstarter has turned game development into a "spectator sport": http://www.digitaltrends.com/gaming/game-development-spectator-sport-kickstarter-road-wasteland-2/

Excerpt:

Two years after those crowdfunding efforts, Wasteland 2 arrived on September 19, 2014. Torment, meanwhile, was bumped to a 2015 release date before 2012 was even over. So what happened?

Torment and Wasteland 2 both changed on a design level once they went into production. The realities of game development in 2014 compared to what it was like in ’80s and ’90s – even without publisher interference – required it.

Wasteland 2 didn’t just change in width, it changed in depth,” says Fargo. “On the tangible side, you think about sandbox games like Grand Theft Auto. A lot of sandbox games are built around the physics engine and how the world reacts to what you do. Ours is a narrative game but we want the sandbox atmosphere.

“When you’re doing a narrative game, you have to build stuff by hand. It’s not an algorithm that’s going to handle what happens if I kill this guy. This isn’t a procedurally generated world. If you’ve ever watched a movie and thought, ‘Well why didn’t the character just say this?’ the scene’s ruined for you. We want to make sure that doesn’t happen, so we have to script out all these different scenarios.”

Making the game that way means, in part, that InXile needs a lot more writing and more writers than the average game for Wasteland 2 and Torment: Tides of Numenera. Avellone says that this process alone is a marked change.

“The idea of starting from a narrative experience and working backward was kind of eye-opening,” he explains. “And I think brought some unique qualities in characterization, ambiance, and just sheer fun ‘moments’ for the player that I don’t know would have popped as much to the forefront on previous AAA titles I’ve worked on.”
 
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Zeronet

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Apr 16, 2012
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4FC5F95C86D184039AA0E8032B7D1C8D77442D6D


Tall, powerful black men trigger my ptsd.

That annoyed me, nobody in my squad was dressed as a cowboy, they were wearing tactical armor and helmets. Where's the reactivity? Have we not progressed beyond Fallout 2 where everyone kept calling the guy in the huge enclave power armour a tribal?

Another excerpt:
‘Well why didn’t the character just say this?’ the scene’s ruined for you. We want to make sure that doesn’t happen, so we have to script out all these different scenarios.”

Alternatively you can just prevent different scenarios with invincible mines and death turrets.


Unrelated sort of. I,ve been playing Rim world and the simplistic top down graphics are just fine. It even has power armor cosmetics. Sort of makes me wonder if they'd just really kept it old school, whether they'd of had enough money to finish the game, rather than put out what we got, which is far more a linear experience than i expected that had me travelling the wasteland for cat litter.
 
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Morkar Left

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Unrelated sort of. I,ve been playing Rim world and the simplistic top down graphics are just fine. It even has power armor cosmetics.

Even I can pull this off with paint in 10 min. The char-gfx are butt-ugly. nobody had wanted this in Wasteland 2. Not even in Wasteland 1.
The game itself on the other hand sounds interesting.
 

Kem0sabe

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Mar 7, 2011
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Azores Islands
Finally found a way to use custom portraits without running into the special characters bug.

Just created a new local usar account, logged back into my windows account, shift clicked on steam and chose to run it as local user. Now everything is working fine
 

Zeronet

Learned
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Apr 16, 2012
Messages
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Even I can pull this off with paint in 10 min. The char-gfx are butt-ugly. nobody had wanted this in Wasteland 2. Not even in Wasteland 1.
The game itself on the other hand sounds interesting.

Well i'm sure some people wanted 2D, probably nothing as simplistic as Rim World, but something like underrail perhaps. Then again, i don't know if that would of saved money, or even saving money would of changed some aspects of the game.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
What? The kill XP just makes up for all the XP I missed from quests by, well, killing the quest-givers. I don't really see the problem.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"This is why kill xp is bad for RPGs."

FUCK OFF SAWYER.


I'd rather get xp for overcoming enemies than xp for bringing a piece of paper to some idiot as some sort of slave.


Go ruin your own game and leave the old skool, awesomesuace alone.
 

Heresiarch

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Mar 8, 2008
Messages
1,451
I've arrived in Hollywood and man...the place is completely fucked with bugs.

Shall I wait for the next patch (if there's one) or just play through it (very carefully)?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Mar 10, 2003
Messages
24,995
Patch is supposed to come today so might as well wait for it if bugs concern you.
 

Bradylama

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Jul 24, 2006
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Oklahomo
sea, is the Hollywood weed dispensary "bug" intentional? :P

because when I went inside, the floor was littered with roach corpses, but the hippies still thought it was full of them.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,256

Black

Arcane
Joined
May 8, 2007
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Yeah, it was the dog. Though he worked for me, I could even tell him he's a bad dog.
 

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