Don't forget Unity has only been out for PC for the past 3 years.
Excuses. Excuses.
And I see you have said 3DMax is better, yet it has less users. Oh well... Why is Max better than Daz3D?
Daz3D is easier to use and has more users... Daz3D has heavy VC backing.... These are your arguments, not mine.
This is why you don't talk to artists about 'serious' programming...
This is why you don't talk to programmers about 'serious' art....
You do understand that there is more than one software package out there, right?
In the 3d app world there is Max, Maya, SoftImage, Houdini.
There is also Daz, Poser, Bryce etc
In the 3d engine world there is: Unreal, CryEngine and now Unity.
There is also: Gamemaker, Adventure maker etc
The division is not by popularity, but by quality.
Though when you are considering making a project and you are comparing Max and Maya, you ask
how many people use this to make cinematics? How many people use this to make games? How many games have they finished?
They did the effects with Houdini you say?
So when the comparison comes to Unity and Unreal, they say yeah we can make what we want with Unreal, but it costs too much.
So they look at C4 and they say well it looks good on paper, but there aren't many games that have been done with it. There are
basically 3 from one team, 3 for another, 1 from the engine creators and a few more that look worse than Unity's shovelware.
I don't feel confident we can complete a game with that engine... were will I find programmers that are familiar with it? I don't know.
It seems like it's being used by Davaris, Drocon and 10 others....
But no it's a stupid metric to have, that's why everyone hires based on resume, there is no probationary period, there is no need for
past work examples. Let's just bet on C4 and it's 1 developer, who will always be available whenever we need him.