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Game News Wasteland 2 to use Unity

tiagocc0

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Brazil
There you go, the my 'pen**' is bigger than yours talk started again.
 

lmbarns

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Same as your point. IE: What did you want us to take note of? That there are lots of iPhones and people are making lots of games for it with an engine that works well on it? That lots of small developers use a small, cost-effective engine to make their plentitude of casual games?

There you go, there are 3 CryEngine jobs on GamaSutra - all from CryTek incidentally. Chances are they pay a lot more than a Unity job too. And the note on one of those jobs "Have you thought about making state-of-the-art pipelines and tools that will be used by Hollywood studios and upcoming films?". I doubt Unity can do that.
Once again, the issue is NOT how many stupid people use it for their stupid one-man projects. The issue is: Does it do what we want?

And once again, if Unity is so good, how come no AAA developers use it?
I wasn't debating on whether there is a job out somewhere in the world using Cryengine, but Seattle happens to have a lot of studios doing well making video games. A simple search using a local job search with a broad search of skillsets shows that anything HERE WHERE I LIVE is more employable than developing CryEngine, I'm sure Unity would hire the right person too if you want to move there and meet similar qualifications to those listings ^^.

AAA publishers use Unity, I can't say they make AAA games, but they've been using it for years. I searched youtube for Cryengine 4 and mostly found cryengine 3 environment videos, nothing with elaborate gameplay. I did see one good Cryengine 4 game but it reminded me of Unreal Tournament, what, 10 years ago? Shitty gameplay, but I guess the engine is for FPS shooters and not RPGs with progression, magic, etc.

If you live in Amish country craigslist probably isn't worth much to you but here it's common for companies to post a link back to their application or requesting resumes and they call you back immediately usually.

Yea I use Unity for mobile development waaaaaaaaaaa


Show me a cryengine WIP that is known for gameplay, they all focus on the renderer and none on gameplay.
 

Kz3r0

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27,026
Oh gosh, I bet there are plenty of job openings for strippers too, should we just all change jobs and go with the flow?
At least I would get a lot more money.. :troll:
Better don't go there, there are already porn shoots and videos floating around.
 

tiagocc0

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Oh gosh, I bet there are plenty of job openings for strippers too, should we just all change jobs and go with the flow?
At least I would get a lot more money.. :troll:
Better don't go there, there are already porn shoots and videos floating around.

I won't overdo it, I will stop when I get rich.. I swear I will!


The 'C4 vs. Unity' stuff aside, Unity still sucks ass when it comes to larger scale games. That is a matter of fact. And that is one of the reasons why it is hardly used for triple A games. Even occlusion culling doesn't work right after two years. Did you read that? Over two fucking years of fail
Without source code you won't get far. But for a little shovelware game with one simple indoor environment, a few lights and a placeholder model from Unity's tech demos like the stuff Koyima presents on his IndieGoGo page, it may be fine..

There are a couple of good engines which would be right for W2. Just fire up devmaster to see that there is more than just Unity. But I guess you guys are not really interested to think outside the box, because you are too busy to justify your decision to use Unity here.

And yeah, Koyima has apparently too much time. Eventually you shouldn't care that much what people think about Unity, or what people do with other engines. All what matters is what you've done and that is not much, apart from all the fanboyish blah here and over at the Unity forums.

You arguing here for what? To convince people that Fargo did the right choice? To convince people to try Unity. That is completely waste of time. I fear you will never have a single game completed with your uber-engine.

And allow me to make a last note.
Guys like you are always jumping on the most popular bandwagon. But the really successful people will create their own one...

Cheers,
What are the rest of the people here arguing about?

I'm not here to convince anyone to use Unity, what I came here to do was explain how the decision to use Unity might have been made (speculation). Based on facts like money and time available, useful features and pros like a wide userbase, developers/support you can count on, financial backing (won't shut down tomorrow) and yes a mutlitude of published titles to distinguish it from the rest of the commercially available engines at that price range (Shiva, Torque, C4 etc etc).

I explained why the heavy lifters were not chosen and when confronted with a pretty much unknown contender I explained how the lack of portfolio would seriously hinder the chances of said engine, especially compared to Unity.

And the shitstorm continued.

Most here just said that they don't trust Unity and that they trust Fargo will deliver. You're the one who keeps throwing the unity game list over and over.
The point is since there's no similar game done they won't trust Unity, that simple.

It's a wait and see situation, we just wait.. and see..
 

koyima

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Messages
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Just why is everyone using the Unreal Engine instead? Or developing their own? Why did RockStar develop the RAGE Engine and continue to use that? Why aren't they switching to Unity?
Because once again, it's about what the engine can do and how well it can do it.

What do you want it to do? What do you suggest they do? What would be your proposal?

Say Fargo comes up to you and says we have 3 mil and 18 months DarkUnderlord what should we do?

I explained why I think Unity was picked - most of it was confirmed in the update. If you give us an alternate proposal
we can take a look at it and see, right?

Nobody contended the status of Unreal, just that it's price/pricing scheme couldn't fit a project like Wasteland 2.

Rockstar made an engine to make things nobody else could at the time. They invested in technology, because it was part of what they were/are selling (huge open worlds).
Nothing similar existed or wasn't adequate enough. When you have spent 10 years developing an engine and pipeline, have thousans of employees trained to use it,
the engine you would propose to replace it would have to be earth shattering. These questions are ridiculous.

The question is which available engine is best suited for said project. This can change from project to project and nobody said that Unity is the ultimate tool.
I think CryEngine is superb, but for the specific project I can't see what the benefit would be, just the price tag alone is a no-no.
 

tiagocc0

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Just why is everyone using the Unreal Engine instead? Or developing their own? Why did RockStar develop the RAGE Engine and continue to use that? Why aren't they switching to Unity?
Because once again, it's about what the engine can do and how well it can do it.

What do you want it to do? What do you suggest they do? What would be your proposal?

Say Fargo comes up to you and says we have 3 mil and 18 months DarkUnderlord what should we do?

I explained why I think Unity was picked - most of it was confirmed in the update. If you give us an alternate proposal
we can take a look at it and see, right?

Nobody contended the status of Unreal, just that it's price/pricing scheme couldn't fit a project like Wasteland 2.

Rockstar made an engine to make things nobody else could at the time. They invested in technology, because it was part of what they were/are selling (huge open worlds).
Nothing similar existed or wasn't adequate enough. When you have spent 10 years developing an engine and pipeline, have thousans of employees trained to use it,
the engine you would propose to replace it would have to be earth shattering. These questions are ridiculous.

The question is which available engine is best suited for said project. This can change from project to project and nobody said that Unity is the ultimate tool.
I think CryEngine is superb, but for the specific project I can't see what the benefit would be, just the price tag alone is a no-no.

Sorry, but you gave the impression you were saying that Unity is the ultimate tool. You even posted job links, like 'suck that losers! Unity is dat thingy'.. :(
 

koyima

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Most here just said that they don't trust Unity and that they trust Fargo will deliver. You're the one who keeps throwing the unity game list over and over.
The point is since there's no similar game done they won't trust Unity, that simple.

It's a wait and see situation, we just wait.. and see..

Most here said they hated Unity, that Unity couldn't do what Wasteland 2 will need ( Wasteland 2 Codex Fantasy Edition).
They lied and said things that aren't supported by facts. You keep focusing on the list, but I gave all the other reasons in
my very first post on this forum... you can check:

http://www.rpgcodex.net/forums/index.php?threads/wasteland-2-to-use-unity.72117/page-5#post-2092256

MY VERY FIRST POST.
 

koyima

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Messages
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Just why is everyone using the Unreal Engine instead? Or developing their own? Why did RockStar develop the RAGE Engine and continue to use that? Why aren't they switching to Unity?
Because once again, it's about what the engine can do and how well it can do it.

What do you want it to do? What do you suggest they do? What would be your proposal?

Say Fargo comes up to you and says we have 3 mil and 18 months DarkUnderlord what should we do?

I explained why I think Unity was picked - most of it was confirmed in the update. If you give us an alternate proposal
we can take a look at it and see, right?

Nobody contended the status of Unreal, just that it's price/pricing scheme couldn't fit a project like Wasteland 2.

Rockstar made an engine to make things nobody else could at the time. They invested in technology, because it was part of what they were/are selling (huge open worlds).
Nothing similar existed or wasn't adequate enough. When you have spent 10 years developing an engine and pipeline, have thousans of employees trained to use it,
the engine you would propose to replace it would have to be earth shattering. These questions are ridiculous.

The question is which available engine is best suited for said project. This can change from project to project and nobody said that Unity is the ultimate tool.
I think CryEngine is superb, but for the specific project I can't see what the benefit would be, just the price tag alone is a no-no.

Sorry, but you gave the impression you were saying that Unity is the ultimate tool. You even posted job links, like 'suck that losers! Unity is dat thingy'..

I never posted job links. You are simply lying.
 

lmbarns

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At least I have something to show for my time.


You don't know shit about programming but you are talking shit to a few guys who've been coding for longer than you've likely been alive.

I'd also say, and everyone here seems to agree, the real games on Unity that are comparable to WL 2 are ZERO.

Now Davaris already made a great, complex game that's very much like Fallout was, so you can do the math to figure out what he's doing with C4 and his praises for the engine are neverending. He's already made a game like this!

There's also my project which you'll just have to take my word on as I don't plan to attach my personal info to this flame war, plus 2 others I know of that are similarly complex awesome games which also aren't publicly known yet but have very serious programmers behind them. But without big funding it takes a lot of time but at this point I have more faith in those than I do in WL 2 because it's using such a shitty engine.

Now if you want to keep on wanking, go ahead, but you know jack and shit about anything but making some OK artwork

Sorry all this talk about "guys who've been coding for longer than you've likely been alive" and no fucking WIP led me to search the C4 forum for some names and all I could find was this from 7 days ago from Davartis. http://www.terathon.com/forums/viewtopic.php?f=3&p=107311
overlap.jpg


Nice tank man.

Also your scripts http://www.terathon.com/wiki/index.php/Sandbox nice shit man. Projectiles and shit!

I haven't claimed to be "guys who've been coding for longer than you've likely been alive" I'm a mere Unity user.
:kfc:
 

DarkUnderlord

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I wasn't debating on whether there is a job out somewhere in the world using Cryengine, but Seattle happens to have a lot of studios doing well making video games.
Sure. And there are lots of companies that are doing well making online Flash games. Probably heaps in Seattle too.

And then there's Angry Birds, one of the most successful games in the app store. And it WASN'T made with Unity. It was made with Box2D and SDL (both free and open source). Then there's RockStar who do REALLY well. And id software who do REALLY well.

Plenty of guys are doing REALLY well with LOTS of different engines. The really good ones are mostly custom made. Though maybe that's because guys who can build engines know what they're doing and can think of things a little bit more deeply than "I added an art asset to a 3D environment and now I can walk around how cool!".

A simple search using a local job search with a broad search of skillsets shows that anything HERE WHERE I LIVE is more employable than developing CryEngine, I'm sure Unity would hire the right person too if you want to move there and meet similar qualifications to those listings ^^.
Like koyimo, you keep bringing up these completely irrelevant points. How have your personal local job opportunities got ANYTHING to do with this discussion - other than being a bizarre variant re-hash of koyimo's point of "look at all the crap people have made with Unity!"?

Are you really trying to suggest that game developers should use Unity because there's some guy in Seattle who (we assume) knows how to use it?

AAA publishers use Unity, I can't say they make AAA games, but they've been using it for years.
Using it for years and yet still not much listed in that Wikipedia article of notable games made with it. Where's Unity's Crysis? Where's the Unity version of Grand Theft Auto? Where's the highly successful, millions of downloads sold, Unity version of Angry Birds?

In fact, what is the most successful game made that's been made with Unity?

I searched youtube for Cryengine 4 and mostly found cryengine 3 environment videos, nothing with elaborate gameplay. I did see one good Cryengine 4 game but it reminded me of Unreal Tournament, what, 10 years ago? Shitty gameplay, but I guess the engine is for FPS shooters and not RPGs with progression, magic, etc.
Again, you bring up irrelevant points. What is it with these Uni-tards.

If you live in Amish country craigslist probably isn't worth much to you but here it's common for companies to post a link back to their application or requesting resumes and they call you back immediately usually.
Incidentally - given Unity is so easy to use that it seems any retard with half a brain can use it and start raving about it - that job won't pay much, will it? ;)

If you're a chef, there's a difference between working for the local pizza bar vs working in a 5-star restaurant. One of those jobs pays really poorly because it would appear that any retard who dropped out of high school can do it. The other of those requires you to move, but you'll be paid exceptionally well for it. And if you're really good, people will come after you. You won't have to go looking for them.

One of those jobs is run of the mill and has lots of competition. You don't even need any serious equipment. Another of those requires very specific tools, typically designed for a specific job. They're expensive. Much more expensive than "free". But people make a lot of money out of them because their skills are highly valued.

Yea I use Unity for mobile development waaaaaaaaaaa
Yep, that about sums it up. Unity is good for mobile development. You know, flight planning apps and such.

Show me a cryengine WIP that is known for gameplay, they all focus on the renderer and none on gameplay.
Why would you see WIP of a AAA title before it's anywhere NEAR release?

Here's what a simple google brought up though:

MechWarrior Online to use CryTek: http://au.pc.ign.com/articles/122/1224425p1.html "the combat is vastly different from any other shooter out right now. MechWarrior combat is slower than most shooters, emphasizing skilled maneuvering and an intense knowledge of your machine's capabilities over twitch shooting and whip-crack reaction times."

Nexiuz: http://www.gamersdailynews.com/arti...-Creative-Director-at-Illfonic-Interview.html "Once we sunk our teeth in the tools, we were blown away. The real time editing and rapid production speeds made it possible for our small team to create excellent quality. Choosing an engine isn’t easy. But CryENGINE 3 was definitely the best choice for Nexuiz."

Sniper 2: http://www.videogamer.com/xbox360/s..._ghost_warrior_2_confirmed_for_august_21.html "the sequel to the multi-million selling FPS"

Now you point out your "multi-million selling" games that are using the Unity engine.

Come on boy, this is your chance. Let's see what you can come up with. If your engine is so good, this shouldn't be hard for you.
 

koyima

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I wasn't debating on whether there is a job out somewhere in the world using Cryengine, but Seattle happens to have a lot of studios doing well making video games.
Sure. And there are lots of companies that are doing well making online Flash games. Probably heaps in Seattle too.

And then there's Angry Birds, one of the most successful games in the app store. And it WASN'T made with Unity. It was made with Box2D and SDL (both free and open source). Then there's RockStar who do REALLY well. And id software who do REALLY well.

Plenty of guys are doing REALLY well with LOTS of different engines. The really good ones are mostly custom made. Though maybe that's because guys who can build engines know what they're doing and can think of things a little bit more deeply than "I added an art asset to a 3D environment and now I can walk around how cool!".

A simple search using a local job search with a broad search of skillsets shows that anything HERE WHERE I LIVE is more employable than developing CryEngine, I'm sure Unity would hire the right person too if you want to move there and meet similar qualifications to those listings ^^.
Like koyimo, you keep bringing up these completely irrelevant points. How have your personal local job opportunities got ANYTHING to do with this discussion - other than being a bizarre variant re-hash of koyimo's point of "look at all the crap people have made with Unity!"?

Are you really trying to suggest that game developers should use Unity because there's some guy in Seattle who (we assume) knows how to use it?

AAA publishers use Unity, I can't say they make AAA games, but they've been using it for years.
Using it for years and yet still not much listed in that Wikipedia article of notable games made with it. Where's Unity's Crysis? Where's the Unity version of Grand Theft Auto? Where's the highly successful, millions of downloads sold, Unity version of Angry Birds?

In fact, what is the most successful game made that's been made with Unity?

I searched youtube for Cryengine 4 and mostly found cryengine 3 environment videos, nothing with elaborate gameplay. I did see one good Cryengine 4 game but it reminded me of Unreal Tournament, what, 10 years ago? Shitty gameplay, but I guess the engine is for FPS shooters and not RPGs with progression, magic, etc.
Again, you bring up irrelevant points. What is it with these Uni-tards.

If you live in Amish country craigslist probably isn't worth much to you but here it's common for companies to post a link back to their application or requesting resumes and they call you back immediately usually.
Incidentally - given Unity is so easy to use that it seems any retard with half a brain can use it and start raving about it - that job won't pay much, will it? ;)

If you're a chef, there's a difference between working for the local pizza bar vs working in a 5-star restaurant. One of those jobs pays really poorly because it would appear that any retard who dropped out of high school can do it. The other of those requires you to move, but you'll be paid exceptionally well for it. And if you're really good, people will come after you. You won't have to go looking for them.

One of those jobs is run of the mill and has lots of competition. You don't even need any serious equipment. Another of those requires very specific tools, typically designed for a specific job. They're expensive. Much more expensive than "free". But people make a lot of money out of them because their skills are highly valued.

Yea I use Unity for mobile development waaaaaaaaaaa
Yep, that about sums it up. Unity is good for mobile development. You know, flight planning apps and such.

Show me a cryengine WIP that is known for gameplay, they all focus on the renderer and none on gameplay.
Why would you see WIP of a AAA title before it's anywhere NEAR release?

Here's what a simple google brought up though:

MechWarrior Online to use CryTek: http://au.pc.ign.com/articles/122/1224425p1.html "the combat is vastly different from any other shooter out right now. MechWarrior combat is slower than most shooters, emphasizing skilled maneuvering and an intense knowledge of your machine's capabilities over twitch shooting and whip-crack reaction times."

Nexiuz: http://www.gamersdailynews.com/arti...-Creative-Director-at-Illfonic-Interview.html "Once we sunk our teeth in the tools, we were blown away. The real time editing and rapid production speeds made it possible for our small team to create excellent quality. Choosing an engine isn’t easy. But CryENGINE 3 was definitely the best choice for Nexuiz."

Sniper 2: http://www.videogamer.com/xbox360/s..._ghost_warrior_2_confirmed_for_august_21.html "the sequel to the multi-million selling FPS"

Now you point out your "multi-million selling" games that are using the Unity engine.

Come on boy, this is your chance. Let's see what you can come up with. If your engine is so good, this shouldn't be hard for you.


Wait are you seriously pointing to CryEngine as a valid solution for Wasteland 2? or are you just stating the obvious: that CryEngine is a top quality AAA engine as I mentioned in my first post on this forum... :balance:
 

koyima

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Also "your" engine? Seriously? Is CryEngine "yours" then? Coll story brah!
 

tiagocc0

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Wait are you seriously pointing to CryEngine as a valid solution for Wasteland 2? or are you just stating the obvious: that CryEngine is a top quality AAA engine as I mentioned in my first post on this forum... :balance:

Where did he said it should be used for W2? Did you read?
 

DarkUnderlord

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No, koyima is incapable of reading. That much has been made apparent over his posts.

Like I said, it seems any retard can use Unity.
 

koyima

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Wait are you seriously pointing to CryEngine as a valid solution for Wasteland 2? or are you just stating the obvious: that CryEngine is a top quality AAA engine as I mentioned in my first post on this forum... :balance:

Where did he said it should be used for W2? Did you read?
That's why I'm asking. Can you see the questionmark and the statement after it? Do I have to quote myself when you replied directly after my post?
 

koyima

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No, koyima is incapable of reading. That much has been made apparent over his posts.

Like I said, it seems any retard can use Unity.
Then what is your proposal? We are talking about Wasteland 2. You think Unity is shit. Make a proposal.
 

tiagocc0

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Wait are you seriously pointing to CryEngine as a valid solution for Wasteland 2? or are you just stating the obvious: that CryEngine is a top quality AAA engine as I mentioned in my first post on this forum... :balance:

Where did he said it should be used for W2? Did you read?
That's why I'm asking. Can you see the questionmark and the statement after it? Do I have to quote myself when you replied directly after my post?
You can't read, because if you did you would see that he was talking to lmbarns, why don't you try reading what he said and understand why DU has brought CryEngine into the discussion, no, I'm serious, read, please..
 

DarkUnderlord

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Koyima, please engage a few brain cells and read the post I replied to. It's not that hard, try it sometime instead of spazzing out.
 

lmbarns

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And then there's Angry Birds, one of the most successful games in the app store. And it WASN'T made with Unity. It was made with Box2D and SDL (both free and open source). Then there's RockStar who do REALLY well. And id software who do REALLY well.

Plenty of guys are doing REALLY well with LOTS of different engines. The really good ones are mostly custom made. Though maybe that's because guys who can build engines know what they're doing and can think of things a little bit more deeply than "I added an art asset to a 3D environment and now I can walk around how cool!".

Are you really trying to suggest that game developers should use Unity because there's some guy in Seattle who (we assume) knows how to use it?

AAA publishers use Unity, I can't say they make AAA games, but they've been using it for years.
Using it for years and yet still not much listed in that Wikipedia article of notable games made with it. Where's Unity's Crysis? Where's the Unity version of Grand Theft Auto? Where's the highly successful, millions of downloads sold, Unity version of Angry Birds?

In fact, what is the most successful game made that's been made with Unity?


Yea I use Unity for mobile development waaaaaaaaaaa
Yep, that about sums it up. Unity is good for mobile development. You know, flight planning apps and such.


Now you point out your "multi-million selling" games that are using the Unity engine.

Come on boy, this is your chance. Let's see what you can come up with. If your engine is so good, this shouldn't be hard for you.

I never disagreed with the orange part above. ^^ Can you quote where I said Unity is the best game engine for every game genre and project? I was pointing out the same point you attempt to make by asking why "X" didn't use Unity for x game, with the C4 fanboys and C4. Hel,l if you have a huge company, developing your own engine which you plan to develop over years, and allows for 2-3 AAA releases exclusively to your company, it may be worthwhile.

For 2d I'd use something else myself but not because Unity can't do it but because it's easy as shit another way with existing resources.

For what high grossing game did Unity put out? None, they were different than CryEngine, and CryEngine came around to copying Unity's system of giving indie licenses and targeting developers where they previously charged six figure license fee's to use the engine. Unity made a game engine and some free source game examples, targeting developers instead of gamers, where CryEngine developed a AAA game and further licensed the engine to developers secondly.

To the should x company use x game engine because some guy lives in a place, no Im some guy looking for how I can make games for a career and what are my options. Pay is based on experience with anything. If I want to live here and make games for a day job I have certain options, more options than other places.


As to gross money making games made with Unity, ask the publishers? How much revenue do the pay to win browser games make EA, Cartoon network, etc? No clue. Prolly a lot since they've been using it for a few years now.

Emoticons!!!:mca::hero: edit:: Im in the attic too, hot as hell.
 

koyima

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Wait are you seriously pointing to CryEngine as a valid solution for Wasteland 2? or are you just stating the obvious: that CryEngine is a top quality AAA engine as I mentioned in my first post on this forum... :balance:

Where did he said it should be used for W2? Did you read?
That's why I'm asking. Can you see the questionmark and the statement after it? Do I have to quote myself when you replied directly after my post?
You can't read, because if you did you would see that he was talking to lmbarns, why don't you try reading what he said and understand why DU has brought CryEngine into the discussion, no, I'm serious, read, please..



All he said is that Unity is in higher demand, CryEngine is one of the top engines and was used as a comparison point.

The valid point in his comparison though is that only a few titles are being developed with one of the top AAA engines. You don't even get a firm 10 with the top engine in the world.

So why is Unity expected to have more AAA titles in development than CryEngine for example? It is not reasonable to expect many AAA titles from a certain engine, when another
that is widely accepted as on of the best (if not the best) has less than 5 (let's make it 10 for all the undiscovered gems).

Do you think Wasteland, with a 15$ price tag, is AAA?
(Of course AAA is open to interpretation, but generally speaking is about Production Value, which generally translates into "huge budget")
 

koyima

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Anyway the whole discussion is pointless, the test case we are talking about is Wasteland, they made their decision, they even explained it, what else can I say.

For whatever reason X developers used X engine, inXile is using Unity for their y reasons. I tried to explain, they tried to explain...
 

tiagocc0

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But you didn't get it.
All that was said is Fargo had options, he chose Unity, then we say Unity is nice but we were EXPECTING something different.

You said that given the time and money Unity is the best choice. Now here I get confused I don't if you want to say if it's the best or the only choice.
It may be the best to Fargo given the time/money constraint, but we have OUR DOUBTS, we are allowed to, you know?
But Unity certainly wasn't the ONLY option, plenty of things could be done. I'm not going to name an engine, Fargo knows better what options he had and I KNOW he had other options.

I understand that Fargo wants to give back to the community and Unity being popular will be a great way for gamers to mod it. For me this reason only already allows me to understand Fargo, just that, you don't have to thrown me a game list, or say that popularity is better than a well designed engine.
I don't KNOW if Unity is a well designed engine I certainly won't trust you to tell me that, I looked at their site and their site hasn't impressed me.
I can try Unity and check it out, but you can yell all you want. I will trust my own judgment, thank you.

Really, there's nothing more to be said, we are all just repeating ourselves.
 

CreamyBlood

Arcane
Joined
Feb 10, 2005
Messages
1,392
Thanks for trying it out and for the input, all valid critisims.

Not really. The spaceship flies very sluggishly and for some reason, always wants to head south. It's also trying to be a 2D space-sim but the perspective just seems wrong. Like it's all 3D stuff with just the camera locked above (which is obviously what it is, but it makes it feel forced).

Well, it's gravity, I was thinking of having no gravity in space and more around planets and moons. Basically at this point I'm just trying to get the controls nailed down while being challenging. I'm actually thinking of dialing down the rotation speed but I can easily adjust gravity and thrust settings. It needs more tweaking, I agree.

Why aren't fuel / points collectable things? Or things I mine out of asteroids with a mining laser or just, something that makes more sense. Even the asteroids themselves, it seems they project some sort of invisible forcefield around them that results in an explosion if you even nudge it slightly.

Some of the asteroids have a large clipping boxes, it was a quick hack and will be changed. I want you to blow up if you hit an asteroid. The mining is a good idea though, I'll think about adding it in. Basically you have to land to refuel though, it's a mini-resource management thing.

The edge of space is an invisible barrier that once I pass, kills me instantly. With no warning that it's there.

Yeah, another hack, I'll put something in like: "You are leaving the battle zone, return or die in 3..2..1"
The game completely fucked up when I tried to alt-tab in and out of it, resulting in a crash which had to be ctrl-alt-deleted.

That's definately very bad, I'll look into it.

Also, yeah, it's not really got much of a GUI. Unless you think two numbers == GUI.

No it's not a GUI, but that's all the info I need to display for now. The menu is a GUI. it's stock Unity GUI which makes a crap load of draw calls per second. I'll re-code it eventually but it works and allow keyboard navigation through the menu's as well.

And 36.2 MB for that? Dude. Code bloat much?

Yeah, I didn't optimize it, there are a tonne of assets in there that I'm not using, plus one of the asteroid models is ridiculously huge. I'm making some trimmed down ones in Blender. There's not much code in this thing. It's asset bloat.

Basically, from past experience I know that building an RPG is a daunting task so I wanted to make something simple that was fun to play and a full game. This will be a cross between Lunar Lander and Choplifter. Something closer to OIDS on the Atari ST from 1987:



I plan to have missions where you learn how to use the controls and land to refuel, then to transport missions picking up civilians and scientists and delivering troops and eventually getting shields (to bounce off of asteroids, or absorb enemy fire) and finally get weapons upgrades and sent into the battle zones.

Thanks for trying it out though you're points are noted and will help.

I'll post my next major update in the Codex Workshop in the next week or so.


It was quite fun! I seem to remember a game like that for C64 that I played years and years ago. Seems that the yellow pads are bugged though - I can return to blue ones for fuel easily enough but no matter how slow I'm moving, I always crash on the yellow ones. Maybe I just suck.

Hey, glad you liked it, it's supposed to have the Lunar Lander vibe to it at this point. I uploaded an older version, the blue platforms should kill you just as easily as the yellow ones. Oh well. Maybe I need to tone down the difficulty but I wanted to make landing a stressfull thing as there isn't much gameplay in it besides that at this point. Check the Workshop in a few weeks and maybe there'll be more to do.

=================

As to W2 using Unity I'm still not sure why it's a bad choice, they had there requirements and seem to be happy with it. They'll be using the asset server and some form of version control. It's definitely easy to import models and textures.

As for the GUI, the stock calls do make a gazillion draw calls a second and I think anyone making a commercial game will roll their own or use/modify one of the third party solutions available, especially in a GUI-centric game like an RPG.

Performance, it's an isometric RPG, not Crysis 3. I'm sure it will work fine on even low end machines. Plus you can adjust settings pretty easily.

I'm not sure if I'd choose it to make an RPG, maybe there are better solutions, I don't know. I'm thinking that all of the OO stuff with scripts attached to objects could get cumbersome for a large project but I don't know how their asset server and version control works.

I think it will be fine though. The last thing I'm worried about is the engine.
 

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