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Wasteland Wasteland 3 Pre-Release Thread [GO TO NEW THREAD]

Slaver1

Savant
Joined
Dec 9, 2019
Messages
341
Has there been some kind of formal apology from InEptile after they unleashed the disaster known as PTSD Nu-man era on the world? You gotta admire the way Fargo continues chugging so coyly along.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,656
Our close relationship with the guys at Obsidian mean that we have access to their dialogue tools that they used for The Outer Worlds, and we’re using that to create a much deeper and interwoven story than we’d been able to in the past.

Uh, didn't inXile talk about using Obsidian's dialogue tools in Wasteland 2 and Tides of Numenera???? It's not like they've significantly improved.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,656
We also have a team of writers on this project, where for Wasteland 2 it was essentially just one guy

There goes the favorite Codex theory that having one guy masterminding everything leads to landmark masterpieces for people with exquisite taste.
Well D:OS was written entirely by Jan Van Dosselaer and Sarah Baylus. It obviously depends on the person. :M
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
1,443
Our close relationship with the guys at Obsidian mean that we have access to their dialogue tools that they used for The Outer Worlds, and we’re using that to create a much deeper and interwoven story than we’d been able to in the past.

Uh, didn't inXile talk about using Obsidian's dialogue tools in Wasteland 2 and Tides of Numenera???? It's not like they've significantly improved.
devs always say this crap. then the game comes out and everyone is like
"what the hell this shit. These big interwoven stories are just simple binary choices. I could have made this crap in neverwinter nights"
then the developers are all
"well we didnt have time to learn all the new tools. We'll get it right next time, promise!"
 

Jedi Exile

Arcanum
Patron
Joined
Oct 10, 2010
Messages
1,177
Project: Eternity Shadorwun: Hong Kong


dontbelieve.png
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,277
So how does the companion in WL 3 works? Do they have personal quest or unique abilities now?
 

Retcon Raider

Literate
Joined
Apr 9, 2020
Messages
17
So how does the companion in WL 3 works? Do they have personal quest or unique abilities now?

Haven't seen any unique abilities, but they're fully voiced and do seem to be much better integrated into the story.

The two recruitable companions in the Beta have strong ties to specific factions, so I could see that becoming an issue later in the campaign.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So how does the companion in WL 3 works? Do they have personal quest or unique abilities now?

Haven't seen any unique abilities, but they're fully voiced and do seem to be much better integrated into the story.

The two recruitable companions in the Beta have strong ties to specific factions, so I could see that becoming an issue later in the campaign.

Hey hey, welcome to the Codex. I suspected you were a lurker here.
 

Retcon Raider

Literate
Joined
Apr 9, 2020
Messages
17
Hey hey, welcome to the Codex. I suspected you were a lurker here.

Ha, well, the Codex is a good source of info and perspective. I peek in from time to time to see if I missed any notable info about the games I'm watching, or to see if there are any cool new games I might be interested in.

Just held off on making an account because, well, you know. Things get kind of weird here.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,277
So how does the companion in WL 3 works? Do they have personal quest or unique abilities now?

Haven't seen any unique abilities, but they're fully voiced and do seem to be much better integrated into the story.

The two recruitable companions in the Beta have strong ties to specific factions, so I could see that becoming an issue later in the campaign.

Thanks for the info. I subscribed to your channel and it's quite helpful.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
8,987
Divinity: Original Sin Divinity: Original Sin 2
Just held off on making an account because, well, you know. Things get kind of weird here.

So what changed in the meantime?
Did the Corona made you wiser and made you embrace the weirdness all of a sudden?





All I am interested about Wasteland 3 is if it will also have more words than the bible, as Fargo said about one of his former masterpieces.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,514
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Just held off on making an account because, well, you know. Things get kind of weird here.

So what changed in the meantime?
Did the Corona made you wiser and made you embrace the weirdness all of a sudden?





All I am interested about Wasteland 3 is if it will also have more words than the bible, as Fargo said about one of his former masterpieces.
It's really wordy, that's for sure. Really, really wordy.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hmmm: https://www.fig.co/campaigns/wasteland-3/updates/1202

Beta Survey Result Highlights

Before we jump into this update, we wanted to thank you. A few weeks ago, we announced that Wasteland 3’s release date would be moved to August 28, and we were sincerely humbled by your incredibly kind and supportive responses.

Since that announcement we’ve been hard at work iterating on the specific feedback we received from the Wasteland 3 Beta. We’re going to be sharing specifics before too long, but the primary areas we’re focusing on are tactical combat improvements, game performance, UI, and controls. That’s not an exhaustive list but were the primary areas of feedback we received.

One of the ways we got your feedback was through a survey, and we thought it’d be illuminating to share a few of the stats we saw. Keep in mind that the following information includes just a few of the highlights and isn’t a summary of all the feedback received.

Backer Beta Survey Highlights
https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2020%2F04%2F13%2F3ba85bd9-1fce-4bc3-a13b-9ef084ebb93b


We estimated the Beta to be the first 2-3 hours of the full game, but we can see that we were wrong and are bad at estimating play time. Ultimately, we think this data is a good indicator though toward the game’s replayability.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2020%2F04%2F13%2Fa496b589-bcfb-4190-8f9e-ae5f41c7e7c0


Almost half of you finished the Beta and completed it in one playthrough. Perhaps unsurprisingly, the other half of surveyed participants indicated that they elected to not play too far into it. Beta participation often reveals rough edges and story elements that some would prefer saved for the full playthrough.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2020%2F04%2F13%2F29942af2-9981-4221-a3d0-74024a791e94


A quarter of you who were surveyed were ready for a fight, and you started from the get-go at the more difficult Ranger or Supreme Jerk settings. Most responders, just about 2/3 of those surveyed, indicated they played at the default Wastelander setting.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2020%2F04%2F13%2F3f0a6486-f39a-46cf-a2a7-340d75c70370


A summary of all difficulties shows that almost all of you thought the difficulty was about right, with a slight tilt towards being a bit too easy. This was especially true for Supreme Jerk where about a 1/3 of you said it was too easy. This is one thing we have our eye on for further tuning passes.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2020%2F04%2F13%2Fabf567df-8659-4f2d-bef5-86ab91b9c383


When starting the game, you can begin with a premade duo or customize your own. As could maybe be expected, a majority of you chose to make your own characters.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2020%2F04%2F13%2F9e2eef47-a8b5-472d-9869-418794795bb6


The Sniper Rifle and the Pistol were the most used weapons, with the Flamethrower and brawl/blunt weapons being the least used. To some degree this is about weapon type availability in the beginning, but also about what kinds of weapons players gravitate toward when creating new characters (and this is also not an exhaustive list of weapon types). We'll continue our process of iteration using the survey data we collected from you, as well as our own tuning passes.





https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2020%2F04%2F13%2F32a99533-7c35-4170-bc16-f96017db4627


We saw that most of you thought tactical positioning felt rewarding, but that it was difficult to pull off. That was based on several reasons given by respondents such as enemy sight and being spotted, where a Ranger will snap to on the grid, crouch/sneak concerns, and group selection struggles, to name a few. This is one of the more complex areas we’re wading into and will provide more specific changes we’re making soon.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2020%2F04%2F13%2F5a8ed9e2-2f69-44c0-af12-6d5badb5c8c0


The Strike system (the ability that charges up through basic attacks) is an area we’re taking a look at as many of you found it confusing, and/or felt that they charged too slowly and therefore were too valuable to waste. We have some tuning to do there.

Back to Work
Overall, what you liked about the Beta, what you loved, and what you didn’t, rang clear to us, and it was great to see that much of the public feedback from the Wasteland 3 Beta was in alignment with areas we’re already focusing on. We’ll be sharing more specific updates about the improvements and iterations you can expect in the retail version of Wasteland 3 when it arrives on August 28. We’re extremely excited to reveal what’s to come and have a strong feeling you’ll agree that the wait was worth it.

Again, we want to thank you for your excitement and passion, we couldn’t do this without your support. Until the next update Rangers, stay safe and healthy. We’ll talk to you again soon!

The Wasteland 3 Team
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,547
I'm baffled by so many people voting for only having pre-made characters. Why would anyone want that? The only reasons I can think of is no interest in character creation or an unreasonable fear of messing it up. And if either is true for someone, why would they be interested in this at all?

Hoping they stuck with create four characters but only start with two instead of having the party consist mostly of pre-mades.
 

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